Event Cards
A Queen's Journey
The hex that is placed must be adjacent to at least one other hex. It does not need to be connected by tunnels.
Adaptive Radiation
If this card causes a player to lose and then complete an ant body, they do not lose points or score points as a result.
Cultural Theft
A player may choose not to play any of the discarded cards, in which case they are all discarded.
Early Harvest
Collect resources from one collection site only, not from one hex.
Egg Stealer
If a player does not have any larvae in their Larvae Chamber, they do not lose larvae.
Frenzied Activity
A player may choose to Rest with the bonus actions granted by this card. Each other player may take Reactions to all actions you take, including playing this card.
Fungal Outbreak
The player who plays this card also loses ants in that hex. This card cannot target The Great Tunnel.
Into The Unknown
The hex that is placed must be adjacent to at least one other hex. It does not need to be connected by tunnels. A player may only place as many larvae as they have in their Larvae Chamber.
Mating Flight
A player may choose to exchange the location of any player's ant, including their own, with that of any other player's ant.
Mysterious Hole
Hexes cannot contain more than one wormhole, or more than one centipede. If a player chooses to place a wormhole, placing a larva is optional.
Rapid Mobilization
May move ants and/ or larvae. All larvae that a player wishes to move must be moved before ants are moved.
Royal Jelly
Must choose both effects before resolving either.
Sneak Attack
The player does not need to have an ant in that contested hex. In that case, battle will take place between whichever players are in that hex.
Battle will resolve as it normally would in the Soldier Phase, including centipede battle, and battle with multiple players.
Sparrow Attack
A player must inhabit a collection site in that hex to play this card. The player who plays this card loses ants as well. This card can only be paid for with larvae.
Swarm
Ants may be moved from anywhere; they do not need to be connected by tunnels or adjacent to the hex. All the ants must move to a single hex.
Evolution Cards
Acrobat Head
May only move ants, not larvae. This ability may cause a hex to become contested, in which case battle will occur there, or it may cause a hex to become uncontested, in which case no battle will occur.
Amazon Head
If the player who has this evolution wins a battle, they gain two larvae even if an opponent does not lose two larvae.
Armored Head
This evolution does not prevent your last ant in a hex from being destroyed. It reduces the number of casualties by one. If a player would suffer four casualties, they would suffer only three.
Army Head
A player may use this ability if they have an ant in the outskirts of a hex or if they inhabit a collection site. Placed larvae must come from that player's Larvae Chamber. If returning ants to the Larvae Chamber causes the hex to become uncontested, no ant battle will take place.
Blasting Head
If a player uses this ability, they may destroy any player's ants that are present in that hex. When ants are destroyed, the player whose ants are destroyed decides which ants are lost. If this card's effect causes a hex to become uncontested, no battle will take place there.
Carpenter Abdomen
May only move ants with this ability. May move ants into hexes where there are centipedes. If a hex becomes contested as a result of this move, battle does not occur until the following Soldier Phase.
Flying Thorax
The player who has this evolution must still move larvae to hexes that they inhabit. This does not allow a player to place an explored hex with no connecting tunnels.
Golden Fire Head
To use this ability, a player must discard both cards simultaneously before any player reveals cards.
Red Harvester Thorax
Collect one larva from each larva site you inhabit after exploring (single or double larvae sites both grant only one larva).
Honeypot Abdomen
Collect twice from one collection site, not from one hex.
Leaf Cutter Abdomen
Collection sites that a player chooses to collect food from do not give that player their normal resource for that Harvest.
Parasitic Thorax
If you Forage, you must discard the first card you draw (it is not an optional ability). Only gain larvae equal to the amount lost by the player who was targeted by this card.
Pharoah Abdomen
Only collect extra larvae from single larva collection sites.
Proboscis Head
This effect happens in all battles, even those that take place outside of the Soldier Phase.
Scouting Thorax
Do not show the unexplored hex to other players.
Stinging Abdomen
The player who is targeted by this effect decides which of their ants will be destroyed.
Tawny Crazy Head
This effect happens in all battles, even those that take place outside of the Soldier Phase.
Thief Abdomen
This effect increases each other player's feeding total by one. For the player who played this card, it reduces their feeding total by one for each other player.
Traitorous Head
At the end of each Soldier Phase, gain one colony point for all centipedes in the Meadow. If another player is in a hex controlled by the player with Traitorous head and there is a centipede in that hex, the centipede will battle the other player(s).
Trapjaw Head
The player who has this evolution will gain only one colony point from this card for each hex they battle in, even if they battle more than once in the same hex.
Tunneling Thorax
This effect allows a player to move ants between any two adjacent hexes, regardless of whether there are any connecting tunnels. A player may move in and out of the Great Tunnel in the same manner. This does not allow a player to place an explored hex with no connecting tunnels.
Weaver Thorax
Other players may not move ants out of a hex that is inhabited by a player with the Weaver Thorax. They are trapped. They may move more ants into that hex. They may also use ants in that hex to pay for the cost of cards. This card has no effect on ants in The Great Tunnel.
Colony Goal Cards
Bound to the past
Do not gain points if tied for the most ants in The Great Tunnel.
Epic Stores - Grand Evolution - Unending Brood
Neighbors are the players immediately to the left and right. Do not gain points if tied.
Eyeless Overlords
There may only be one wormhole per hex.
OutLander
You do not have to move an ant, it is an optional ability.
Nurturing Hive
You do not have to move an ant, it is a may ability. Only counts single larva collection sites.
Xenophobic Tribe
Larvae must be placed from their Larvae Chamber. If a player has no larvae in the Larvae Chamber, they may not place larvae.
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