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You are a giant monster, and you want to become King of New York! Compete against other immense creatures, and destroy everything in your path. In order to win, attack your enemies, crush high- rises, buy new abilities, become a star, and keep an eye on the army: The humans haven't thrown in the towel yet....


Components

  • 1 rulebook
  • 1 gameboard 1
  • 64 cards 2
  • 2 special cards: Statue of Liberty and Superstar
  • 46 tokens 3
  • 8 dice (6 black and 2 green) 4
  • 6 Monster boards 5
  • 6 cardboard figures + 6 plastic stands 6
  • A bunch of Energy cubes 7
  • 45 Building/Unit tiles 8


Object of the Game

The goal of the game is to become King of New York. The game ends as soon as a Monster has earned 20 Victory Points () or if it is the last Monster standing. …



Extended Game

If you'd like to play an extended game of Mottainai, change the end-game condition from five works in one wing to six. No other rule changes are necessary.


Four / Five Player Rules

Playing with four or five players requires both decks to be shuffled together, and it is recommended to play with the Extended Game rules above. With two decks, there are two copies of each work. Players are allowed to complete the same work twice, and both can take effect. …



Object of the Game

To win the game, you must be the builder who can amass the most victory points by using your team of workers to construct buildings.


Components

  • 42 Worker Cards

    • 1 Coins you must pay to send this Worker to Work.
    • 2 Stone Resources produced.
    • 3 Wood Resources produced.
    • 4 Knowledge Resources produced.
    • 5 Tile Resources produced.
    • 6 Coins and Resources for this Worker 2 (for quick reference).

  • 40 Coins

    There are 25 silver Coins and 15 gold Coins. Silver Coins have a value of 1, and gold Coins have a value of 5. …


Short Haul

For a tighter game, players may only have 6 goods in their truck at a time.


Fresh Start

Shuffle the Distribution Center in with the Location cards so it's placed randomly each game. WAREHOUSE MIX-UP - During set-up, place 3 Native Goods and one of each of the demanded goods at each of the Locations.


Alternate Routes

Each Location card has an advanced variant side, marked with . Players may choose to use any number of these sides during set-up (we recommend four). …




Use these variants to change the game experience.


Down to the Last Castle

This variant is played using the standard rules, but with the following changes:

Do not use the epoch counter. The number of epochs is unknown at the start of the game.

All players begin the game with all of the castles of their color, regardless of the number of players.

At the end of each epoch, remove all castles from the board (including rank 1 castles) and place them in the game box. …


Onitama is an elegant and simple game which captures the essence of martial arts. Each game is quick, usually 15 minutes in length.


Components

  • 2 master pawns

  • 8 student pawns

  • 16 move cards

  • Rollup Game Mat

  • Rulebook


Setup



Arrange the playmat on the table between you and your opponent.

Each player chooses 5 pawns of one color (1 master + 4 students). Each player places their Master pawn on the temple arch nearest them, and their 4 Student pawns on the 2 squares on either side of the master.

Shuffle the 16 Move cards. Give two- random cards to each player, face up - this is the player's "hand". Each player places both of their starting cards in front of them, face up.Turn over one more Move card, and examine the stamp in the lower right hand corner of the card. …



Components

  • 2 game boards, only one of which is used each game
  • 2 identical production wheels to indicate production amounts
  • 4 heartland landscapes (one for each player)
  • 9 district landscapes
  • 9 plot landscapes
  • 450 goods tiles
  • 41 double-sided building cards
  • 32 settlement cards
  • 37 forest cards with moor on their reverse sides
  • 3 clergymen in each of four colors
  • 9 goods indicators in different shapes and colors
  • 1 house-shaped, turquoise building marker
  • 2 pins to attach the production wheels to the game boards
  • 1 game setup sheet
  • 1 scoring pad
  • 15 plastic bags

Overview

Ora et Labora is a game about monastic economy during the Middle Ages. There is prayer. But mostly, there is hard work - both within the cloister walls as well as outside them.The players are cloister heads and send their clergymen (the prior along with two lay brothers) to buildings in which they produce goods. …


Although the species is still known as the Terrans, its different factions have long since left their home system and now call new, distant systems their home.

After the wormhole drive technology was discovered, the six main factions set out to colonize the nearby systems, leaving the ruined and dying home planet behind. The Terrans have proven to be a surprisingly adaptable and versatile species.

After surviving the near-disastrous First Contact and the subsequent war with the species they named the Hegemony, they have made rather steady development and are now more or less unanimously regarded as a reliable member of the Galactic Council. …


Root can be played with many combinations of factions. The following list is not exhaustive. Other combinations are possible but may be more fragile and thus require experienced, aggressive players. We offer some recommended mixes (marked with a torch) as ideal ways to introduce the game to new players.

When playing with two players, do not use the dominance cards.

The two player game is also best played over the course of two full games (each takes about 30-45 minutes). After the first game, players should record their scores and trade factions. After the second game, each player should add their scores from both games to determine the winner. …


After players play their first game, they should use the following additional rules.

These rules add depth to playing as Dracula, allowing him to have more locations with encounters than just the six spaces of the trail, providing him with access to the five power cards, and introducing rumor tokens which can mislead the hunters or increase Dracula's influence.


Lairs

Instead of maturing a hideout, Dracula may convert a hideout to a lair by placing it on one of the three lair slots on the side of the board. If a hideout contains a sea location, it cannot be converted to a lair. …