Components

  • 70 cards (topic and letter cards)
  • compact box
  • Instructions


Rule Set #1: Party Play

Setup

Put black pile & white pile face down.

Game Play

  1. Flip a black category card and read it aloud, then immediately flip over a white letter card.



  2. First to yell out an answer starting with the letter that fits the category wins the round.

  3. The winner takes the black card to keep score, the champion is whoever finishes with the most!




Rules Set #2: Judge Play



Setup

Put black pile and white pile face down, one player is the initial judge. …



Components

  • 22 Animal cards
  • 22 Trophy cards
  • 4 Zoo keeper pawns
  • 2 Car pawns
  • 1 Die
  • Game board
  • Instructions

Object of the Game

The cages in the zoo have been left open during the night and the animals have run into each other's cages! Find the animals and help them back to their own cages. The player who helps the most animals back wins the game.


Setup

Shuffle the animal cards face down and distribute them so that each cage contains one animal card. Place the two car pawns on any of the two blue car spaces. …



Components

  • 1 Battling Tops arena
  • 6 Battling Tops spindles
  • 6 Battling Tops disks
  • 4 Battling Tops pullers with strings
  • 5 score pegs
  • 1 label sheet
  • Instructions

Object of the Game

Be the first player to score 10 points by winning 10 rounds!


Setup

Assembling the Spinners

Insert the Battling Tops spindle into its matching color disk with the disk's grooved side facing down. Twist tightly.

Attach the name label of your choice onto the disk.


Assembling the Battling Tops Puller

Place the Battling Tops Arena in the center of the playing area. Each player chooses a score peg. …


In Danish "HUSKER DU?" means "Do you remember?".


Components

  • 1 Picture Wheel
  • 1 Game Board
  • 1 Fastener
  • 36 Playing Pieces
  • Instructions

Setup

Place all 36 playing pieces into the 36 openings on the game board covering all the pictures.

Turn the wheel clockwise so the arrows on the game board line up with the next line on the wheel.





Game Play

The youngest player goes first and randomly removes two playing pieces from the game board.

If the uncovered pictures match, the player keeps the two playing pieces and continues by removing additional playing pieces, two at a time, until he/she fails to uncover two matching pictures. …


Password, the home version of the classic TV game, provides hours of stimulating entertainment.


Components

  • 50 Password Cards
  • 2 "Magic Window" Revealers
  • Scoring Indicator Dial
  • Score Pad
  • 1 Wipe-off Scoreboard
  • 1 Dry-erase Marker
  • Instructions

Object of the Game

The goal is to score points by guessing the correct "password" from one-word clues given by a partner.


Game Play

Rules for partner play - 4 players. The home version differs from TV. No MC required.

Each team is composed of one "A" player and one "B" player. The A's (two) sit side-by-side facing their"B" partners. A's use one holder between them and B's use the other holder. …


If you have already played with just Module 1, or if you are looking for a greater challenge, you can make the game more varied and interesting by adding the following 4 Modules.

Important! Each Module builds upon the previous ones. So if you want to play with Module 4, you must also use Modules 1,2 and 3!


Module 2 - "Schnapps - That was his Last Word.."

Doubloons and Beer? Bah! Strong liquor is what makes the world go around! And it can also lead to special bonuses! …



Components

  • 1 Game Board with 9 squares
  • 3 0 Playing Pieces (marked 1,3, and 5)
  • 3 X Playing Pieces (marked 2,4, and 6)
  • Instructions Sheet

Object of the Game

The goal of X-ceter-0 is to get 3-in-a-row.

Unlike TIC- TAC-TOE - which often ends in a tie - the X's and 0's in X-ceter-0 are numbered, so play keeps going until someone breaks the tie!


Setup

To begin, simply place the board within reach of both players, and decide which player will be X's and who will be 0's. The 0's go first. …


Like every year, the dynasties of the penguins of Giza challenge each other by building the most impressive penguin pyramid in Egypt. In order to do so, they have to pick the most suitable penguins to build their structure while eyeing the goals set by the pharaohs.

They must balance the priority of choosing the best penguins with the strategic impact of the actions they can perform. You don't need dexterity or brute force: the smartest architect will prevail!


Components

  • 52 Penguin Cards
  • 20 Action cards
  • 10 Goal Cards
  • 1 Chief Penguin card
  • 0 Strength tokens
  • Rulebook

Setup

  • The youngest player receives the Chief Penguin card. …


The Fox in the Forest: Duet is a trick-taking game for two teammates. Each round, you can collect gem tokens by moving along the forest path. Work together to collect all the gem tokens, without running out of time or getting lost in the forest!


Components

  • 30 Game Cards
  • Forest Board
  • 22 Gem Tokens
  • 4 Forest Tokens
  • Team Tracker
  • Instructions

As they walked through the forest, whenever they peeked under the leaves of the ferns or beneath the shelf of a mushroom, they would find bright red gems. …



Components

  • 34 Agent Cards
  • 32 Mission Cards
  • 10 Funding Cards
  • 16 Branch Tokens
  • 8 Situation Cards
  • Instructions

Object of the Game

In SpyNet, players are spymasters who recruit agents from different branches of espionage to complete vital missions and dominate the world of covert intelligence.

On your turn, you will either recruit agents and missions or deploy those cards to play. Each mission is worth points, and at the end of the game the spy agency with the most points wins!


Setup

This section explains setup for four players. …