Game Components

  • The Game Board with 2 sides (1 with a sun and 1 with a moon).
  • 53 Province Cards
  • 25 War Chest Cards
  • 5 Special Cards
  • 10 Action Cards
  • 12 Event Cards
  • 5 Daimyo Cards
  • 5 Individual Boards
  • 310 Colored Cubes representing player armies, with 62 in each player color
  • 20 Green Cubes - representing neutral farmer armies
  • 55 War Chests
  • 5 Victory Point Markers
  • 5 Rice Markers
  • 80 Building Tiles - 28 castles, 26 temples, and 26 Nô theaters.
  • 42 Revolt Markers
  • 1 3-Part Battle Tower
  • 1 Storage Tray
  • 1 Supplement
  • 1 Set of Game Rules

Object of the game

As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become SHOGUN. …

Game Components

  • Score Board
  • 5 Two-sided Player Boards
  • Rulebook
  • Progress Board
  • 13 workers
  • 5 player discs
  • Book
  • Scoring pad
  • Progress Cards
  • Event Cards
  • Player order cards
  • Player aid tile
  • Solo Event tiles
  • Food, Stone, Gold, VP tokens
  • War, Roumd, Architect, Used tokens
  • 6 side die


Each player takes a Player Board. When playing for the first time you should use A-sides. When playing with B-sides, Player boards are chosen in reverse player order after Scoring and Progress Board setup.

Shuffle the Event Card decks for each age separately. Place the Event Card decks for ages II-IV aside for now. For your first game leave out Advanced and Expert cards. …

Game Components

  • 1 Sgame board
  • 180 tiles
  • 48 VP tokens
  • 16 suns
  • 1 Ra figure
  • 1 cloth bag


Place the game board in the middle of the table. It has two different tile tracks: the upper with 10 spaces (the Ra track) and the lower with 8 spaces (the auction track). There are tables on the bottom and top that summarize the fame points which are scored at the end of each epoch.

Carefully remove the tiles from their frame before the first game. Place them in the bag and mix them thoroughly. The area on the table in front of each player is his play area (described below). This is where he places his suns and the tiles he acquires. …

The following Challenge Rules are optional and may be used to add variety and complexity to the game.

Rule 1: Densely Populated

During Setting Up, players may place up to two People tokens on any Land tiles except the Land tiles adjacent to sea spaces on the outer rim of the island. Only one People token can be placed on each Land tile adjacent to sea spaces on the outer rim of the island./

Rule 2: Leave No One Behind

The game ends when the last People token is removed from the game board (by either being saved or removed by a creature or whirlpool). If the Volcano tile is revealed, play it as a Whirlpool tile instead and then continue the game if there are any remaining People tokens on the game board. …

Game Components

  • 55 game tiles
  • 18 colony tiles
  • 18 colonist cards
  • 17 ship cards
  • 10 additional action cards
  • 45 ducat cards
  • 30 expedition cards
  • 4 supply boards
  • 4 development boards
  • 20 auction markers
  • 20 success markers
  • 50 spice sacks
  • 1 game board


Place the game board in the middle of the table.

Sort the game tiles by their back sides (A & B). Shuffle the 27 A game tiles face down and place them face up randomly on the 5 x 5 grid on the game board (= the playing area).

Place the 2 unused A game tiles face down without looking at them back in the box. The B game tiles are used in part B of the game; place them in the box for now. …

There are 6 types of Buildings in the Classic Mode of Quadropolis.

  • Each type of Building has its own scoring mode that depends on various factors such as its distribution, its location, and also whether it is adjacent to other specific Buildings or not.

    Diagonally positioned Tiles are NEVER considered to be adjacent.

  • Scoring modes for each type of Building are available on the Helpers.

Remember: a Building must be activated in order to score VPs at the end of the game. The type of Resources required to activate a Building are identified with a small icon at the bottom right of each Building. …

What's Spot it!

Spot it! consists of 55 cards, with 8 symbols per card from the 50 available.

Each card is decorated with universal images or words for early readers, including sight words.

There is only one identical symbol in common between each card, it is up to you to find out which one.

Practicing reading comprehension has never been so much fun! Focus your eyes, ready your hand and put your brain to work.

Before playing...

If you've never played or if you're playing with people who've never played before, draw two random cards and place them face-up on the table between all the players. …

Winning is all about being strategic to get the highest score. The real mastery of the game is not just being a high roller, but knowing which box to fill in and when. Here are some tips to win Yahtzee:

  1. Aim for the 35 bonus by filling the upper section with at least 63 points near the beginning of the game. …



  • Board

    The board is placed in the middle of the table, so it is easily visible and accessible for all players. The 50/100er - tiles place next to the 49 space of the scoring track on the game board.

    The statue octagonal tiles are placed low to high face up on the statue space of the game board so that the tile with the 2 is at the bottom, then the 3 etc.

    On top of the stack is then the tile with the 7. …

Game Components

  • 6 starting tiles
  • 54 building tiles
  • 1 building market
  • 1 scoring board
  • 12 counters
  • 108 money cards in four currencies
  • 2 scoring cards
  • 6 tile reserve boards with points tables
  • 1 bag
  • 1 set of rules

Object of the Game

Players who have the most building tiles of each kind in their Alhambra at the right time - in the scoring rounds - are awarded points, the exact amount depending on the type of building.

Players also receive points for the longest part of wall they have built around their Alhambra. …