Components

  • Electronic Safe
  • 8 Tools
  • 12 Plastic Gold Bars
  • $50 Million in Play Money
  • Instructions

Object of the Game

You and your team have been contacted by the boss, challenging you to pull off the heist of the century: crack a safe filled with gold in 5 minutes or less and collect $50 million in cold hard cash!

Work together as a team and follow the instructions carefully to open the safe and walk away ridiculously rich. Do you and your team have what it takes to complete the job? …



Components

  • 1 Gooey Louie
  • 1 Base
  • 10 Gooeys
  • 2 Gooeys with a loop
  • 1 Jumping Brain
  • 1 die
  • Instructions

Object of the Game

To pick gooeys out of Louie's nose without making him sneeze his brains out.


Setup

Open Gooey Louie's nose door and attach the looped gooey into the groove in the trigger.

Place the rest of the gooeys inside the nose area.

Place his brain inside his head with the brain side up, and hold the brain down as you close his head.

Push Louie's eyes in and close the nose door to begin playing. …



Components

  • 96 element tiles
  • 4 blank tiles
  • Game Board
  • Sandtimer
  • Instructions

Game Play

Without looking, take any EIGHT tiles from the bag. Put them face up in the matching spaces on the board. The Atomic Numbers on the tiles should help everyone find the right places quickly.

When the eight tiles are on the board and everyone's ready, start the 45-second timer…

Now, looking ONLY at those tiles, create as many words as you can. There's no turn taking - everyone writes words at the same time. …





Components

  • 44 Ingredient Cards
  • 15 Power Cards
  • Instructions

Object of the Game

The player with the most points wins. Earn two points for capturing or using the most Ingredient Cards, and one point for each Power Card you capture or use.


Ingredient Cards

Ingredient Cards are used to complete spells and capture other cards.

Ingredient Cards are easy to recognize by the numbers printed in the upper left corner of the card.

The numbers don't mean the cards are worth more or less, they just identify which cards you can capture during your turn (by matching or adding cards to equal the numerical value of another card). …


Jack sits atop his bunny hill guarding his carrots all day. You collect his carrots by carefully pulling them out of the ground.

But be ready - If you scare Jack he will jump high into the air!


Components

  • 1 bunny hill
  • 1 Jumping Jack rabbit
  • 12 carrots
  • 1 spinner
  • 4 baskets
  • Instructions

Object of the Game

Collect as many carrots as you can and catch Jack when he jumps.


Setup

Plant the carrots in the bunny hill by pushing one carrot into each hole until you hear a "click". Place Jack on his bunny hill by pushing him onto the post in the center of the hill. …


Trouble - Classic

Pop into the racing, chasing game where everyone's in Trouble! Set up your pegs and then hit the Pop-O-Matic die roller.

The player who gets all 4 pegs into the Finish space wins!

Pop all around the board for the win when you play Trouble!

Trouble - Olaf's Ice Adventure

In this Trouble Disney Frozen Olaf's Ice Adventure game, kids move their real ice tokens through all kinds of adventures along the gameboard. …



Components

  • Gameboard
  • POP-O-MATIC dice roller
  • 16 plastic Troll pawns (four of each color)
  • Tiny Diamond figure
  • Instructions

Object of the Game

Race through musical lands with Poppy, Branch, Cooper, and Queen Barb.

Try to send your opponents' Trolls back to HOME and use Tiny Diamond to protect you from Delta Dawn (right), the mayor of the Country Trolls!

The first player to move all four of their Trolls around the track and onto the FINISH spaces wins


Setup

  1. Place the gameboard on a flat surface and insert the POP-O-MATIC dice roller into the hole in the middle. …




Components

  • Gameboard
  • 36 cards
  • 3 red pawns
  • 3 blue pawns
  • Instructions

Object of the Game

Beat your opponent by getting your pawns home first!


Setup

Shuffle the card deck and place it on the card space in the middle of the gameboard. Place all pawns in their Start spaces. Deal five cards to each player.



Game Play

The younger player goes first. Players move clockwise around the gameboard unless otherwise instructed.

On your turn:

  1. Play one of the cards from your hand and then draw a card. …



Components

  • 1 game board
  • 4 settlements
  • 4 player markers
  • 4 player figures
  • 20 goods
  • 15 hut tokens
  • 2 dog tokens
  • 14 forest tokens
  • rulebook

Jono and Jada, the Stone Age Children

In the Stone Age, 10,000 years ago, people lived life very differently than they do today.

They worked hard building simple huts, hunting, and gathering berries and mushrooms to eat.

They lived their lives surrounded by nature. When the sun went down, they would gather around the fire for light and warmth.

During this time, there was a little a boy named Jono. He had shaggy blond hair and was quite strong for his age. Jono had an older sister named Jada. She had the same knobbly nose as her brother. Jono and Jada were inseparable. …


Each player receives one set of ten tiles. At the beginning of each round, each player also receives a new puzzle card.

During a round, all of the players simultaneously try to cover the light-colored placement area of their puzzle cards completely with the specified tiles, with no part of any tile sticking outside of the placement area.

The first player to solve his or her puzzle yells "Ubongo!" Then, this player starts counting down from 20 to zero, while the other players continue trying to solve their puzzles. …