Components

  • 264 PICTURE cards
  • 36 LETTER cards
  • Instructions


Object of the Game

See-lt? Slam-lt! is a fast-paced card- slapping game where players must shout out words associated with pictures. There are three PICTURE cards showing at all times.

A LETTER card is flipped over, and players race to spot something that begins with that letter. See something!?!

Then quick... slam your hand down on the PICTURE card before someone else spots a match!


Setup

Place the PICTURE cards face down in a draw pile. Turn over the top three cards, and arrange them face up in the center of the table within easy reach of all players. …



Components

  • 6 Sets of 4 Chips
  • 6 Custom Dice
  • 6 Crop Cards
  • Instructions

Setup

Each farmer begins the game with a crop card and 4 corresponding tokens.

The crop card is simply a reminder as to what your "home" crop is. For example, the apple farmer starts with 4 red tokens plus the apple crop card.

Each dice has 3 instructional symbols, 2 blank sides, and 1 crop.

Use only the dice and tokens for the crops selected by the players. For example, if there are 5 players and nobody selects wheat, simply put the brown tokens and the dice that pictures the wheat back into the box. …




Components

  • 96 Cards
  • 96 Cards of Picture Problems
  • 96 Cards of Word Mixers
  • 96 Double-Sided Cards of IQ Squares
  • 1 Giant Spinner
  • Instruction Sheet.

Object of the Game

The winner is the first person (or team) to collect 10 cards. Players collect cards by answering questions correctly.

Notes about the Categories:

There are four categories - Brain Bending Conundrums, IQ Squares, Picture Problems, and Word Mixers.

All the categories, with the exception of IQ Squares, have questions on one side and answers on the other side. IQ Squares have questions and answers on both sides (i.e. double the content). …



Components

  • Game board
  • 330 cards
  • 4 game pawns
  • 4 pencils
  • Score pad
  • Word/picture dice
  • 30 second sand-timer
  • Instruction sheet

Setup

Divide players into teams of two. Partners should sit apart so they cannot see each other's responses. Each team chooses a pawn.

All teams place their pawn on the START square. The team whose partners have known each other for the least amount of time goes first. Turns are then taken in a clockwise fashion.



Game Play

First, the starting team must roll the die to determine which side of the card is used. The represents pictures and the represents words. …



Components

  • 9 Number Tokens
  • 63 Guessing Tokens
  • 137 Topic Cards
  • 7 Scoring Reference Cards
  • Doodle Pad
  • 7 Pencils
  • 30-Second Sand Timer
  • Instructions

Setup

Place the Topic Cards in the center of the table. scatter the Number Tokens (the 9 black tokens) in another loose pile in the center of the table. Make sure the Number Tokens are face-down, so only the hashtag sign is visible.

Each player gets their own set of 9 colored Guessing Tokens, one Doodle Sheet from the pad, and one pencil.

Players can also take a Scoring Reference Card as a helpful reminder on how to score. …



Components

  • Game Board
  • 6 Monster Character
  • 9 sets of 1-6 cards
  • 11 Monster Mayhem Cards
  • Instructions

Object of the Game

You're a Goosebumps monster who has escaped from your manuscript to roam the streets of Madison.

The only threat to your continued monster mayhem is the magical typewriter of R.L.Stine.

So it's a race across town to make sure you capture the typewriter and can never again be trapped between the pages of a book!


Setup

  • All players choose a Monster Character and place it on the START space.
  • One player shuffles the deck and deals each player FOUR cards.
  • Place the deck within reach of all players.
  • The player to the left of the dealer begins and play moves clockwise.

The first part of every turn is picking up enough cards to make a hand of five cards. …




Components

  • 120 True Story Cards
  • 120 Liar Story Card
  • and 24 Finger Cards
  • Instructions

Setup

Sort the cards into three piles, with all the TRUE cards, LIE cards, and FINGER cards placed in three separate piles at the center of the table. The TRUE and LIE cards should be placed face-down so the statements cannot be seen.

Each player starts with one freebie FINGER card in their winnings pile.

The most honest player is the first "guesser". It's up to you to decide how to figure that one out! …



Components

  • 4 Apples
  • 32 worms (8 each in 4 different colors)
  • 1 spinner
  • instructions.

Object of the Game

Be the first player to remove all 8 worms from your apple.


Game Play

The youngest player takes the first turn by spinning the spinner and following the directions in the space where the spinner arrow stops, as described below.

Play passes to the left, with each player spinning the spinner and following its instructions.



  • Pull a Worm

    There are four different 'Pull a Worm' spaces on the spinner, one for each color-blue, green, orange and purple. …


Swish Jr. is loads of fun and it's a great game for developing visual and spatial thinking skills. Learn to move the cards in your mind and you'll be an expert at making Swishes!



Components

  • 42 Transparent Swish Jr. Cards
  • Game-Go Bag
  • Instructions

Object of the Game

Collect cards by making Swishes. Collect the most cards to win the game.


What is a Swish

A Swish is made when two cards (or more) are stacked on top of each other so that the solid shapes fill in the matching shape and color outlines. …


Now you can play your favorite Zingo game and teach time all at once! Zingo! is a fun and interactive game that brings fast-paced excitement and learning to the classic game of Bingo!

In this time-telling version, players will learn to read the hour and minute hands on an analog clock and make the translation to a digital clock. With two levels of play, this is a great way to begin teaching children to tell time and the perfect game for them to grow with! …