Components

  • 220 Cards/1,320 Puns
  • Scorepad
  • Pencil
  • 1-Minute Sand Timer
  • Rules - No Punny Business!

Object of the Game

Teams have 1 minute to guess puns from the 6 clues on each card.

Teams score points by guessing the puns correctly or stealing puns that aren't answered by the other team.

The first team to 30 points wins.


Setup

Divide into two teams, choose "punny" team names, and write them on the scorepad.



Things to Know

  • All puns on a card start with the letter at the top of the card. …



Components

  • one kitty die
  • one action die
  • four bingo boards
  • 48 mice
  • instructions

Object of the Game

The first player to get bingo and shout "Top Cat!" wins the game.

Roll the dice and match the two pictures on the dice to one or more squares on your bingo board. Then mark that square with a mouse. Roll "Scat Cat" and you lose a mouse.

The first player to mark four squares in the corners or four squares in a row, in any direction, wins the game. It's a race to the finish, and the first to shout "Top Cat!" wins. …



Components

  • 72 Shape Cards
  • 80 Scoring Chips
  • 168 Squint Cards
  • Squint Card Tray
  • Squint Die
  • Timer
  • Instructions

Object of the Game

Earn Scoring Chips by building and identifying pictures that are created with Shape Cards.


Setup

Spread the Shape Cards, face-up, in the center of the table so that all cards can be seen.

New Players: Look at all of the Shape Cards and practice building pictures before beginning a game. Players usually find that they develop skills in constructing pictures, and identifying them, at a rapid rate. Just keep Squinting! …



Components

  • 35 race cards
  • 22 race track cards
  • 55 food cards
  • 5 racing pigs
  • 1 rule booklet

Object of the Game

With his race cards, each player tries to create a really great race in which he has collected the most food cards at the end of three racing rounds.


Setup

Place the race track cards in an oval on the table. The pigs race on this track; each card on the track is a space. Choose a starting player; we suggest the "piggiest" player.



The starting player places all 5 racing pigs on the track, in any order, facing the clockwise direction (the direction of the race), on 5 consecutive spaces (no empty space between the pigs). …




Components

  • 400 BLEEP Statements on 200 Cards
  • BLEEP Button
  • Instructions

Object of the Game

Guess how your friends will fill in the BLEEP blanks, OR come up with the funniest answer to score points!


Setup

You'll need some paper and pencils, so make sure everyone has some!

Someone also needs to keep score on a separate piece of paper (choose someone who can add well).

Decide how many rounds you will play (a round is when each player has been the reader once). We recommend two rounds for larger groups, and three or four for smaller groups, but you can do how many you want. Just remember that 20 rounds could take a while... …


Welcome to Word Wave, the pulse-pounding word game that challenges you to create words as fast as the Word Wave can launch letters.

Grab letter tiles to make words, or steal other players' words by adding letters to them. You'll have to think fast, spell faster, and then get ready to catch the next wave of words!


Components

  • Word Wave Electronic Game Unit
  • 80 Letter Tiles
  • Instruction Sheet

Object of the Game

Score the most points by making words with the waves of letter tiles that pour out of the Word Wave. …



Components

  • Game Board
  • Dinosaur Playing Pieces
  • 39 Dino-Egg-Venture Cards
  • Dino-Directory
  • 1 Die
  • Instructions!

Object of the Game

To wander through the dangers and dilemmas of the Dino-World, searching for safety in the Dino-Refuge.

The first player to reach the Refuge on an exact roll and shout "DINOMITE!" wins the games.



Game Play

Players choose a dinosaur playing piece and place dinosaurs at the Stego-Start-Us. Each player rolls the die.



The player rolling the highest number begins by rolling die again and moving playing piece appropriate number of squares. Play continues clockwise. …




Components

  • 2 decks of "Triple Four" playing cards
  • 1 deck of "Triplet"(red back) cards
  • 4 card trays
  • Instructions

Object of the Game

To collect 4 sets of 3 matching playng cards as shown on the Triplet cards.


Setup

Each player gets one card tray. Choose a dealer. Beginning with the player to his/her left, the dealer deals 3 Triplet (red back) cards, face down, to each player.

Each player then places their 3 Triplet cards side by side upright in their card tray facing toward them, so as not to be visible to the other players. The dealer places the remaining Triplet cards face down in a pile in the center area of the playing surface. …



Components

  • 180 Trivia Question Cards
  • 12 IDIOT! Cards
  • 48 Brainiac Cards
  • Playing Board
  • Rules Sheet
  • 6 Pencils and Pads
  • 6 Player Pawns
  • 6 Accusing Pawns
  • 6 What's-My-Color?
  • 1 Whose-turn-is-it? Black Pawn

Setup

Each player decides on a color, places both his ACCUSING pawn and his What's-My-Color? pawn in front of him and then places his PLAYER pawn on the space marked START on the board.

The What's-My-Color? pawn is used only to show which color is his during the game. Shuffle the IDIOT! and Brainiac cards together and place them face down beside the board. This is now the WHOAMI? deck. …



Components

  • 6 colorful GREED dice
  • Scoresheet
  • Pencil
  • Instructions

Object of the Game

To be the player who accumulates the highest points total at the end of the game. A minimum of 5,000 points is required to win.


Dice Values

With each roll of the dice, any of the following single or multiple dice combinations allows the player to score points and, if desired, to continue rolling in the hope of accumulating additional points:



(*) Please Note: In order to score 1,000 points for rolling a "$greed", you must roll one ebony "e" and one emerald "e", however, in order to score 3 of a kind or 6 of a kind, the e's must be the same color. …