The Okavango River is almost dry and the animals on the African savanna are practically dying of thirst!

As a Ranger in the nearby wildlife reserve, you have the important task of forming strong herds of animals and leading them to a delta of the fertile river or to one of the sparse waterholes.

As a Ranger, do you have it in you to restore the natural balance and win the battle for drinking water? The animals are counting on you! …


Write the correct punch line or the funniest original punch line and you are one step closer to moving your chicken across the road and winning the game.

However crass, crummy or creative your punch line might be... just write something! The bad answers are part of the fun!


Components

  • Game Board
  • Playing Cards
  • Answer Pad
  • Pencils
  • Die
  • Game Pieces
  • Instructions

Setup

Select game pieces and place them on START. Each player takes an answer sheet and a pencil. Place the card box near the board.

Roll the die, high roller goes first. …



Components

  • 84 cards
  • Instructions

Object of the Game

Ignite as many matches as you can by using special action cards, strategy, your memory, and a little bit of luck.

The player with the most cards at the end of the game is the winner.


Setup

  1. Shuffle the MATCH DECK and the IGNITE DECK separately.

  2. Place nine MATCH cards face down to create the MATCHBOX. You may not look at these cards yet.

  3. Distribute three IGNITE cards to each player. You may look at your IGNITE cards. …


Wizard:

"One endowed with exceptional skill or able to achieve something held to be impossible".

-Webster's Dictionary

No other card game combines such ease of learning with such opportunity for skillful play.

In fact, it is the only game which a master player can consistently win regardless of the cards dealt.

While definitely a game of skill, young and/or inexperienced players can join in without disturbing the quality of play.


Components

  • Cards with numbers 1-3 in 4 colors
  • 4 Wizard (Z or W)) Cards
  • 4 Jester (N or J)) Cards
  • Score pad
  • Instructions

The Jesters are lowest in value, followed by two up to ace, with Wizards highest in value. …



Components

  • 1 gameboard
  • 1 elephant, 1 screen & 5 palaces per player
  • 1 bag and 17 bales of silk
  • 12 large Demand cubes
  • 75 rupee tokens
  • 5 Action tokens
  • 8 Palace tokens
  • 8 Trading Post tokens
  • 16 City tokens
  • 16 Client tokens
  • Instructions

Object of the Game

Players take the role of merchants. Riding upon elephants, they travel around Bombay building palaces, buying silk from trading posts and selling it in cities. At the end of the game the richest player is the winner.


Setup

Note: these rules are for the 4-player game. Please see the last page for the necessary adjustments to play with 2, 3 and 5 players. …



Components

  • 49 Polygon tiles
  • Game Board
  • die
  • 50 score cards
  • Instructions

Object of the Game

To have the highest score at the end of the game.

To score, combine your 2 tiles per turn with tiles already in play to create the best score for that turn.

You need a grouping of three tiles to score.

Example: A grouping of three 1s is worth 10 points, a grouping of three 3s is worth 30 points, a grouping of 2,3,4 is worth 25 points, and so on. See scoring combinations on the right. …


Navigate between the islands and round the buoys. Don't crash and finish fast!


Components

  • 6 lake tiles
  • 4 lake border tiles
  • 1 start/finish tile
  • 5 buoys
  • 6 speedboats
  • 6 score markers
  • Instructions

Setup

Connect the 4 long puzzle tiles to form the lake border and randomly fit the 6 lake tiles inside this frame. Use the sides with the dark blue water. Experienced players can choose to play on the light blue backside.

Each player gets the speedboat in the color on their side of the board. -Place the corresponding score markers on "0" on the score track. -Roll dice to determine the start player. …


In 1852 and 1853, a group of daring captains raced their clipper ships from New York to San Francisco. Cape Horn captures the most challenging part of tha t race: the approach and rounding of the cape.

The players, like the captains of a century and a half ago, will need their wits in their struggle against the constantly changing winds in the vicinity of the cape. By placing the small wind cards on the board, the players determine how the winds blow in the area. …



Components

  • 500 question and answer cards
  • team 1 or team 2 tracking sheets
  • Pencil
  • Special die
  • instructions

Object of the Game

The winner is the first team or person to reach the end of the optical illusion by correctly solving the questions.


Game Play

The game begins with each team choosing one of the two center "hollow" squares which determines their path - light or dark.

One team or individual marks their progress along the darker path and the other player along the lighter path. MINDTRAP can be played using a long or short version. See diagrams for alternative travel routes. …



Components

  • 60 Monster Piece cards
  • 19 Trade cards
  • 5 Monsters cards
  • Play Mat
  • Meet the Monsters booklet

Object of the Game

Be the first player to make your monster with 6 Monster Piece cards.


Setup

  1. Mix up the Monsters cards and have each player draw one. This is the Monster the player must make to win, and should be placed FACE UP in front of the player. The rest of the Monsters cards are not used.



  2. The dealer shuffles the Parts cards, and deals 6 cards face up in front of each player. everyone plays with their cards face up. …