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Collapsing Capital tile bonuses always apply in addition to the respective standard Action.


Construct


Reduce the total cost of this Construct Action by one additional T, U or G (of your choice).



Reduce the total cost of this Construct Action by one additional N.



If you Construct a building (not Superproject) with this Action on the first/second/third building spot of its respective row, you receive 1/2/3 VPs.



If you Construct a Superproject (not building) with this Action, you receive an additional 2 VPs. …



Gameplay Variant - Alternate Timeline

With the Alternate Timeline gameplay variant, players can add another strategic twist to the Warp phase.



After setting up the Timeline, turn each Timeline tile to its alternate (crimson-colored) side. Certain Warp slots on this side have bonuses or penalties associated with them.

When playing with the Alternate Timeline, players have to follow the standard player order (clockwise, starting from the First Player) when revealing and placing their hidden Warp tiles.

When it's a player's turn to reveal and place his Warp tiles, he must place them on the first available empty slot(s) in the order pointed out by the arrows. …


  • To win the game a player must manage to do the following twice:

    • Make the most daring bet,
    • Then flip over the corresponding number of cards without revealing a Skull!

  • Be careful to never reveal the hidden face of your cards.

  • Don't hesitate to comment on your actions or those of your opponents, for example by saying "I'm warning you, I'm playing a Skull right now!" To win, you'll have to gain a psychological edge over your opponents.

  • Don't hesitate to bluff by issuing a challenge or increasing the bet while having just played a Skull. It's the best way to reassure the future challenger and have him or her choose your cards only to fail. …



Components

  • 56 cards
  • box
  • instructions.

Setup

  1. Remove the Imploding Kitten 1 from the expansion deck, and all of the Exploding Kittens 4 and Defuse Cards 6 from your main game deck.

  2. Combine the 19 remaining expansion cards with the rest of the cards from the main game deck.

    Note: You don't have to play with all of the expansion cards. You can selectively insert your favorite expansion cards into any Exploding Kittens deck. …

Combos are any group of cards played at the same time. When you play combos, ignore the instructions on the cards and do the following instead:


Two of a kind

Playing Pairs (where you get to steal a random card from another player) no longer only applies to cards with no instructions on them, it now applies to any cards in the deck with the same icon in their corners.



Three of a kind

Exactly the same as Two of a Kind, but you get to name the card you want from the other player. If they have it, you get to take it. If not, you get nothing. …



Achievement Cards

Achievement Cards A

If you have the stated Trade Goods in your hand, you may complete these Achievements. You do not need to pay these Trade Goods.


Own 5 Copper tokens.




Own 6 Raw Silk tokens.




Own 7 Tea tokens.




Own 7 Seafood tokens.



Achievement Cards B

If you have the stated items in your hand, you may complete these Achievements. You do not need to pay or throw away these items.


Own 10 Yen




Own a total of 5 5-Power and/or Foreign Mercenary token …


Game Components

  • Deck of cards
  • Rules Booklet


Setup

Remove all the Exploding Kittens 4 and Defuse cards 6 from the deck.

Shuffle the remaining deck and deal 4 cards face down to each player.

Deal 1 Defuse card to each player so that everyone has a hand of 5 cards total. Keep your hand secret.

Insert enough Exploding Kittens back into the deck so that there is 1 fewer than the number of people playing. Remove any extra Exploding Kittens from the game.

Insert the extra Defuse cards back in the deck. …


  • A Unit dies only when it is being discarded during phase.

  • In any situation in which players estimate that there would be an issue with resolving two abilities simultaneously, the most advanced player on the Score Track acts first. In case of a tie, the player with the least Gold goes first. If the tie is still unresolved, the order is randomly determined.


Units

Golem



If you have no level Building in your Kingdom when you deploy Golem, you still have only 4 spots for deploying your Units on this turn. …


The question "Did anyone guess the correct number of "Yes" answers?" is always asked. To prevent uncomfortable "outings", there are two exceptions when asking if anyone's guess is off by one number that could be followed.


1. If there is exactly 1 "yes" answer in "the results"

Only players that guessed one or two reveal/flip over their voting dials and move their marker. Players that guessed 0 "Yes" answers DO NOT reveal their voting dials or score points.

Example: There is exactly one "Yes" answer. First the question if anyone guessed one is asked. The blue player set his voting dial to 1 and he advances two spaces on the game board. …




A large majority of the households all across the United States and quite a few in various other countries own their own set of the Yahtzee dice game.

This well-known game has earned such a high level of popularity over the last several years that it is actually hard to find a person that hasn't played or at least heard of the it. …