Three Player Blink

Blink can be played as a three-player game with the following changes:

  1. Shuffle the cards and deal them, face down, to form three equal draw piles.

  2. Place one draw pile in front of each player.

  3. Each player places the top card from his or her draw pile, face down, so that it is an equal distance between the player and the player to the right. The cards will form a triangle and each player will have a card to the right and to the left. …


The following examples illustrate all of the task tiles, beginning with the 7 starting task tiles (light green backs with a crane) and followed by the 53 remaining task tiles (dark green backs with a parrot).

In general, all tasks indicate a minimum requirement - not an exact number. ^ms, you can always have more of what is required, but not less.

Note: You never need to give anything up when completing task tiles. You only need to show that you have them. …


Game Components

  • Booklet with rules
  • 13 dice
  • A cup to hold the dice


Object of the Game

Try to reach as first player 13 brains.


Game Play

The first player is the one who won the last game, or the one who can say "Braaaaains!" with the most feeling.

On your turn, shake the cup, take three dice from it without looking, and roll them. Each one is a human victim. The red dice are the toughest. Green are easiest, and yellow are medium tough. …


The character cards

These cards are central to the game. They represent the various members of the player's crew as well as important individuals who remain on land. Not all of them have the same influence or the same importance. Moreover, each of them has a special ability which will have to be used during the game.

Each character card has a name and a rank. The rank is written at the top left of the card and goes from 1 to 30. The higher the value, the more important the rank. The character with the highest rank is the Spanish governor. The one with the lowest rank is the parrot (one of the captain's mascots). …


Game Components

  • 1 game board
  • 6 pirate dens
  • 6 score tokens
  • 6 crew marker cards
  • 180 character cards
  • 1 score track
  • 50 booty tokens
  • 13 doubloons of value 10
  • 15 doubloons of value 5
  • 45 doubloons of value 1

Object of the Game

The players take on the role of crew members of a pirate ship nearing retirement. During the 3 campaigns which compose the game, they will try to amass riches by looting ships.

The richest player at the end of the game is the winner. With their help, The author would like to thank, Libertalia will come to life! …


The Crown

Out of respect for the dead king, the player changes the order of the power struggles. The player swaps the position of any two face-up Region Cards, including the one currently being contested if they wish, and places their Crown Token on one of them.

Any card with a Crown Token on it may not be swapped. It would be in poor taste to squabble over a region dear to Arthur's heart so soon after his passing.


Garrison

The player switches 2 Followers in 1 region with 1 Follower from a bordering region. These Followers may be from the same faction if the player wishes. The player may not use this action to immediately undo a switch made by the preceding player. …


Game Components

  • 1 notepad
  • 81 vote cards
  • 9 Symbol counters + 9 bases
  • 9 pencils
  • 55 multilingual Rhymes & Theme cards
  • rulebook
  • 1 Card tower

Setup

Each player takes a Symbol counter which is placed in front of him/her, visible to all other players.

Each player gets a deck of cards containing the symbols of every player, his/her own included. If there are less than 9 players, remove the cards of the unused symbol(s).

The 55 Rhyme & Theme cards are placed in a pile, face down, at the center of the table, near the card tower. …


Game Components

  • 110 wooden pieces in player colors
  • 80 wooden units of goods
  • 65 personality cards
  • Concordia Card
  • Praefectus Magnus Card
  • 5 player aids
  • 30 city tokens
  • 24 bonus markers
  • Coins (1, 2, 5 und 10 sestertii)
  • 1 game rules
  • 1 quick intro
  • 1 historical information booklet

Game Play

Players execute their turns in clockwise order. A player's hand consists of his un-played personality cards. A player's turn consists of playing 1 card from their hand and executing the related actions. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back all cards previously played. …


Components

  • 1 game board

  • 35 path tiles

  • 8 marker stones

  • 1 Dragon tile



The Tiles

Each path tile shows four lines-or paths-that create eight points on the tile's edges. When the tiles are laid alongside each other, these points line up and the paths continue.

Each tile is unique.

Paths on a tile might cross one another, but they each proceed uninterrupted and independently of the others.


Setup

  1. Lay out the game board.
  2. Each player chooses a marker.
  3. Find the Dragon tile and set it aside.
  4. Shuffle the path tiles and deal three face down to each player.
  5. These tiles create your hand. You may look at the tiles in your hand at any time.
  6. Stack the remaining path tiles face down. This stack is the draw pile.

Game Play

The oldest player takes the first turn. …


Game Components

  • 44 Worker tiles - backs in player colors
  • 4 water carriers in wood
  • 4 Village boards - backs in player colors
  • 28 Jungle tiles - gray backs
  • 8x plantations
  • 7x markets
  • 3x gold mines
  • 3x water
  • 2x sun worshiping
  • 5x temple
  • 20 cacao fruits
  • 12 Sun tokens
  • 48 gold coins
  • 1 rule book
  • 1 overview sheet for Jungle tiles

Setup

Each player chooses an available player color. He takes the Village board, the water carrier and the Worker tiles of that color. He places the village board in front of him and puts the water carrier on the water field with the value "-10". …