Unicorn Tears

Unicorn tears are the purest fluid known in the world of magic. Just use a few drops to catalyze very powerful magical effects.



Collecting unicorn tears is very easy! They are always depressed. Find one, make fun of his horn, and prepare for the shower. Bring a huge barrel.





Dragon Smoke

The toxic fumes exhaled by these dreadful reptiles are often used for their high magical reactivity. Beware, never, ever inhale them!



To obtain a dragon's smoke, poke its nose until it gets really, really angry. Collect the smoke with a flask. Run before he incinerates you. …


In this variant of Scythe, there is an "all out war" that occurs after the standard game ends, where all sides battle for military domination of Eastern Europa. With the All Out War variant, the game is played in two halves; the first half is the standard game which determines the starting situation of the second half of the game, and the winner of the second half of the game determines the overall victor.

The standard game sets the stage for the all out war that follows, with the 1st, 2nd and 3rd place faction receiving mobilization bonuses. …





Potion Of Wisdom

Take one Ingredient of your choice from the Dispenser. No Explosions are triggered.

Nothing's out of reach if you think it through.




Elixir Of Blind Love

Steal all the Ingredients from 1 opponent's Pool.

Why bother with theft, when all you need to do is unleash your dazzling charm?




Potion Of Magnetical Attraction

Take 2 adjacent Ingredients of different colors from the same slide track of the Dispenser. No Explosions are triggered.

I don't think this is what they mean when they say "magnetic personality". …


Once again, the infamous outlaws are schemin' to rob the Union Pacific Express. Marshal Samuel Ford is armed and ready for them, but faces a new opponent: the elusive Mei! The Marshal will have to exercise caution with this one: she's as dangerous as a viper!


Components

  • 1 Prison car
  • 2 Character sheets
  • 1 starred Marshal figure
  • 1 Horse figure (for use with 7 bandits when playing with the Horses & Stagecoach expansion)
  • 2 Mailbags worth $200 or $1200
  • 1 Purse worth $250
  • 7 Prisoner cards
  • 7 Brilliant Idea cards
  • 7 Wanted Posters
  • 18 Mei cards
  • 23 Marshal cards
  • 14 Marshal's Goal cards
  • 13 Round cards
  • 3 Brawler cards (Gold Punch, Silver Punch, Bronze Punch)

The yellow figure from the base game (originally the Marshal figure) is now Mei's figure (the new bandit in this expansion). The starred figure is the new Marshal figure. …


The Bandits can be inside the Train 1 or on the roof of a Car 2. The Locomotive is also considered to be a Car. You can be in it or on it.

Thus there are always two possible locations for a Bandit: in or on a Car. At the start of the game, however, no Bandit can be on a roof.


Move

Move your Bandit:

  1. from one Car to the next adjacent Car, forwards or backwards, if he is inside the Train; or
  2. A distance ranging from one to three Cars (your choice), forwards or backwards, if he is on the roof. The Locomotive is considered to be a Car. You can be in it or on it.

If you have plotted this Action, your Bandit cannot stay where he is: you must move him. …


You need to own the Tsuro of the Seas boxed game in order to use these tiles. All the following rules are optional and all players should agree on using them before you begin play.

Mystic Portal


(1 Tile)

The portal tile is shuffled into the wake deck during game setup.

The player that draws the portal tile may play it in lieu of a wake tile or at any time when he is faced with elimination, even on another player's turn. …


Game Components

  • 6 Train Cars
  • 1 Locomotive
  • 10 Terrain elements
  • 17 Round Cards
  • 1 Marshal pawn
  • 13 Neutral Bullet cards
  • 6 Character card
  • 60 Action cards
  • 36 Bullet cards
  • 6 Bandit pawn

Setup

  • Each player chooses a Character, takes the corresponding Character card and places it in front of him. He places the 6 Bullet cards of his colour to the left of his Character card, in the order of the number of Bullets.

    Then he shuffles the 10 Action cards of his colour and places them face-down at his right: these cards are his personal deck. …


While empires rise and fall in Eastern Europa, the rest of the world takes notice. Two distant factions, Albion and Togawa, send emissaries to scout the land and employ their own distinct styles of conquering.

This expansion to Scythe adds 2 new factions to the original game, increasing the player count for Scythe as high as 7 players.


Playing with 6 or 7 Players

This expansion allows for up to 7 players to play Scythe.

There are no changes to the map; as would be the case in the real world, the game board is simply more crowded with more factions trying to conquer it. There are two small changes to the rules for 6-7 player games: …


Game Components

  • 39 Ship Pieces (24 bodies, 8 bows, 7 sterns)
  • 16 Viking Tokens (4 of each color)
  • 16 Gambling Tokens (4 of each color)
  • 15 Supply Tokens (5 Hide, 5 Grain, 5 Metal)
  • 4 Scoring Circles (1 of each color)
  • 3 Market Value Tokens
  • 1 Leader Token
  • Game Board
  • Illustrated Rules

Setup

Place the game board in the center of the table.

Each player chooses a color and takes the following components in that color:



  • A. 1 scoring circle

  • B. 4 gambling tokens, placed next to the scoring circle with their number-side facedown. A number of Viking tokens based on the number of players (4 Vikings in a 2 player game, 3 Vikings in a 3 player game, 2 Vikings in a 4 player game). …




Magic: The Gathering is not just a good game. It's not even just a great game. It's an institution that didn't just kick-start a new generation of card games - Trading Card Games (TCGs) or Collectible Card Games (CCGs) - but has seen its influence extend everywhere from board games to the Metal Gear series. Just as importantly, even putting aside all the innovative mechanics and strategic depth, a vibrant, worldwide community has grown up around Magic.

The game is currently printed in 11 languages, the tournament scene spans the globe, and community sites have sprung up in every corner of the world. Now this means two things: one, getting into Magic can mean finding new friends and stable playing groups from your home town to the other side of the world, and two, getting into Magic can be... a little daunting. The game has a dizzying amount of history and an intimidating back catalogue, but the good thing is, if you're just getting into the game, you don't need to worry about any of that! …