Q. What exactly happens if I play Ponder Stibbons or Drumknott?

A. You choose any two cards from your hand to play. You should treat each card you play as a separate set of actions.

Thus, if one of the cards allows you to play another card then you can do so, following on from that particular card.

Once you have completed all of the actions associated with one of the cards you can then play the second card, which may also result in you being able to play additional cards. If you play all of your cards then your turn ends. …


Winning is all about being strategic to get the highest score. The real mastery of the game is not just being a high roller, but knowing which box to fill in and when. Here are some tips to win Yahtzee:

  1. Aim for the 35 bonus by filling the upper section with at least 63 points near the beginning of the game. …


Components



Setup

  • Board

    The board is placed in the middle of the table, so it is easily visible and accessible for all players. The 50/100er - tiles place next to the 49 space of the scoring track on the game board.

    The statue octagonal tiles are placed low to high face up on the statue space of the game board so that the tile with the 2 is at the bottom, then the 3 etc.

    On top of the stack is then the tile with the 7. …



Canceling

A card which can cancel other cards may only affect a target card as that card is being played. Canceled cards are discarded. If the card was an Activity, the Free Time for that Activity is lost.

If someone cancels Shopping, all Thing cards that the roommate was trying to buy are returned to his hand. A canceling card has no effect on any card already in play.

A card that is "being played" is a card that a roommate has announced and put in his room. You must play a canceling card before that roommate: …


Game Components

  • 6 starting tiles
  • 54 building tiles
  • 1 building market
  • 1 scoring board
  • 12 counters
  • 108 money cards in four currencies
  • 2 scoring cards
  • 6 tile reserve boards with points tables
  • 1 bag
  • 1 set of rules

Object of the Game

Players who have the most building tiles of each kind in their Alhambra at the right time - in the scoring rounds - are awarded points, the exact amount depending on the type of building.

Players also receive points for the longest part of wall they have built around their Alhambra. …


Statue and Chapel

You can activate both the Statue and the Chapel effects in the same season, but only once for each effect. For example, if you roll your three colored dice plus one white die and your result is 2,2,2,2, you can reroll one die thanks to the Statue effect (the Chapel won't help you because the total of all dice rolled is 8).

The reroll result is a "1". Now your total is 7, so you can reroll all dice (including the one just rerolled), but if the new total happens to be equal to or less than 7, or if you again roll four identical numbers, you can't reroll any more dice this season. Flip the building token on the Statue and/or Chapel to show that you have used it already for the current season. …


Game Components

  • 1 Game Board
  • 5 Province Sheets
  • 21 Six-sided Dice
  • 15 Disc Tokens
  • 60 Goods Cubes
  • 85 Building Tokens
  • 1 King's Envoy Marker
  • 20 "+2" Tokens
  • 1 Season Marker
  • 1 Year Marker
  • 25 Enemies Cards
  • Rulebook

Setup

Place the game board in the center of the play area. Place the season marker on the Aid from the King space (#1) of the Calendar Track and the year marker on the first space of the Year Track (with the Roman numeral "I"). Place the white dice and the "+2" tokens on their matching space on the game board. Place the King's Envoy marker on the #5 space of the Calendar Track. …


Game Components

  • 1 Pyramid
  • 1 Game board
  • 5 Camels
  • 5 Dice
  • 40 Race Betting cards
  • 8 Desert tiles
  • 15 Leg Betting tiles
  • 5 Pyramid tiles
  • 50 Egyptian Pound coins
  • 20 Egyptian Pound cards
  • 1 Leg Starting Player marker

Setup

  1. Place the Game board in the middle of the table.

  2. Place the 5 Pyramid tiles as a stack onto their space on the Game board.

  3. Sort the Leg Betting tiles by their color (5 colors in total). Then stack the 3 tiles of each color in the following manner: the 2-money tile on the bottom, the 3-money tile in the middle, and the 5-money tile on top. Then place each stack onto the space of its color on the Game board. …


Game Components

  • 55 goods cards
  • 38 goods tokens
  • 1 camel token
  • 18 bonus tokens
  • 3 Seals of Excellence

Setup

Place 3 camel cards face up between the players. Shuffle the remaining cards well.

Deal 5 cards to each player. The remaining cards are left face down as a draw pile (deck).

Take the first two cards from the deck and place them face up next to the camels. (There may well be 1 or 2 camels drawn). The market is now ready.

The players then remove any camels from their hands and put them face up in a in a stack in front of them. This forms each player's herd. …


Adjacent squares: Those which touch the given square either orthogonally or diagonally. Unless a square is on an edge of the board, eight others are adjacent to it.

Castle: In Knightmare Chess, the restriction of castling through check is lifted. You may castle through, out of, or into check, as long as the king is not in check at the end of the turn. This holds true regardless of whether or not a card is played during the turn.

Lost and Dead: When a card refers to the loss or removal of a piece, treat it as captured for all purposes. Captured pieces may be returned to play by cards. But if a card specifies that a piece is dead, set it aside; nothing can return it to play. …