Achievement Cards A
If you have the stated Trade Goods in your hand, you may complete these Achievements. You do not need to pay these Trade Goods.
Own 5 Copper tokens.
Own 6 Raw Silk tokens.
Own 7 Tea tokens.
Own 7 Seafood tokens.
Achievement Cards B
If you have the stated items in your hand, you may complete these Achievements. You do not need to pay or throw away these items.
Own 10 Yen
Own a total of 5 5-Power and/or Foreign Mercenary token
Have completed 5 Order cards
Own 4 Technology cards
Achievement Cards C
There are two different icons marking Production Areas and Commercial Areas. If you have built Shophouses and/or Trading Houses in Areas matching the icons on the Achievement Cards, you may complete these Achievements. If you have built more than 1 Shophouse and/or Trading House in the same Area, it counts for only 1 icon.
4 Production Areas
4 Commercial Areas
2 Production Areas and 3 Commercial Areas
3 Production Areas and 2 Commercial Areas
Whenever you build a Shophouse, you gain 2 addition- al Victory points. This takes effect only from the turn in which this technology is implemented.
When implementing this Technology, place the Station token in an Area of your choice. This Station token counts as 1 additional Power for all players in this Area.
You may move your President pawn to this area during the Movement Step for free, and you do not need to pay even if there are other President pawns in the Area. However, you may only move to this Area if you are doing this Area action.
Whenever you receive 1 or more Copper token, you receive 1 additional Copper token. This applies to the Copper Mine, Chinatown, 5-power tokens, and Area building effects.
Example: Hisashi possesses the Mining Technology. He carries out the Copper Mine action and receives 2 Copper to- kens. In addition, he gains 1 more Copper token for a total of 3 Copper.
Once per turn, you may discard 1 Raw Silk to gain 2 Yen. You may discard a Raw Silk token that you gained during the turn.
When moving your President pawns in the Movement step, you do not need to pay other President pawns occupying Areas that you move over. However, you may not end your turn or carry out the action in Areas occupied by other players' President pawns (unless you also own the Postal System).
Immediately gain 10 Victory points.
Whenever you complete an Order card, you gain an additional 2 Victory points.
Whenever you complete an Order card, you gain an additional 1 Yen.
Whenever you gain a Technology card after this one, you gain an additional 1 Yen.
Whenever you carry out a Church action and place an Assistant pawn, you gain an additional 3 Victory points.
You may end your movement in an Area occupied by another President pawn and carry out the action in the Area. You must still pay these players (unless you also own the Stagecoach).
During the Placement Step, you may place up to 4 Assistant pawns in different Areas instead of 3.
Whenever you build a Trading House, you gain 3 additional Victory points. This takes effect only from the turn in which this technology is implemented.
Once per turn, you may gain an Assistant pawn from the Warehouse tile by paying 1 Yen to the supply.
During the Placement Step, if you place 2 Assistant pawns in the same Area, you may additional place 1 Assistant pawn in an adjacent Area. Pay the usual cost if another President pawn occupies this adjacent Area.
During the Recovery Step, you may leave 1 Assistant pawn in the Area.
Whenever you carry out a Customs action and place an Assistant pawn, you gain an additional 4 Victory points.
System Of Stock
At the beginning of your turn, if you possess 1 Yen or less, you refill your hand to 2 Yen.
Whenever you gain a Technology card after this one, you gain an additional 2 Victory points.
During the Movement step, you may move your Presi- dent pawn to any Area as long as that Area does not contain another player' SPRESIDENT pawn. If you move your President by Tram this way, you may not move it again.