Components

  • gameboard
  • 4 plastic mice
  • 2 metal marbles Mouse Trap building parts and accessories
  • rubber band
  • 52 cheese pieces
  • die

Object Of The Came

Take turns building the Mouse Trap as you move around the gameboard. Then use the Mouse Trap to try to capture your opponents' mice.

Be the last uncaptured mouse on the gameboard and win.


How the mouse trap works



The player turns the crank A which rotates the gears B causing the lever C to move and push the stop sign against the shoe D. The shoe tips the bucket holding the metal marble E. …



Components

  • 14 miniatures
  • 1 painting guide
  • 1 achievement sheet
  • 5 custom dice
  • 24 custom apples
  • 24 gems
  • 70+ mats, tokens, tiles, and boards
  • 71 cards
  • 3-piece Game Trays custom insert
  • 2 Rulebooks

Setup



1 Select an animal kingdom and place your respective Base Camp Tile on a base camp position according to player count (see "Base Camp Positions"). My Little Scythe plays up to 6 players. Any unused base camp sites are considered inactive and are not used in the game.

2 Claim a player mat, as well as matching Seeker miniatures (2 per player) and 1 Action token. …



Weapons

Each weapon sheet lists ways you can spend effort to break armor or inflict wounds to a monster. Different weapons are better at dealing with different monsters, and you can only have one weapon equipped at a time, so plan wisely.

Some weapons are listed as "basic weapons" and others as "advanced weapons", and certain in-game effects will trigger based on which type of weapon you have equipped.

You can upgrade a weapon as a general action. Most weapons list two potential options to upgrade it and the cost of each upgrade in resources and time. When you upgrade a weapon, lay the new weapon sheet on top of the old one. You can upgrade a weapon during combat, with the time cost counting against the next level (or paid in SE, if level IV). …



Components

  • 5 items (ghost, chair, bottle, book, mouse)

  • 60 cards (photos)


Object of the Game

Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting ... including himself, of course.

Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. …


There are two main types of cards used in this game: "Evidence cards" and "Gavel cards". Most of the time you will be trying to catch "Jack the Ripper" by making melds (three or more of a kind) of Evidence cards. The Gavel cards will help players trying to catch Jack as well as the player who may be trying to escape. They provide a strong strategic element to the game not found in traditional rummy.

There is also one special "Ripper Escapes" card. With this card, you may decide to try to win the hand by helping Jack the Ripper escape. Playing the Ripper Escapes card ends the hand immediately with lots of points for the person playing it. …



Components

  • 120 Adult Cards
  • 80 Junior Cards
  • 2 Card Boxes
  • 4 Category Cards,
  • 4 Pencils
  • 1 Drawing Pad
  • 1 Game Board
  • 4 Movers
  • 1 Sand Timer
  • 1 Die

Object of the Game

The object of the game is to sketch your way from Start to Finish. The first team to reach the Finish Square and guess a final sketch correctly is the winner.


Setup

Remove the category cards from the Adult Card Deck, then place it in a Card Box. Place the Junior Card Deck in the other Card Box. Place the Card Boxes and Sand Timer where all players have easy access to them. …


Turn the Tide is played out over a series of rounds equal to the number of players in the game. Each round consists of 12 hands. In each hand, players bid for two Tide Level cards with the aim of not winning the higher tide.

Whoever has the highest Tide Level card showing at the end of each hand loses a life preserver. Every life preserver counts for one point. The player with the most points at the end of the last round wins. …



Components

  • 1 gameboard
  • 6 Figures
  • 48 action cards
  • 51 collection cards
  • 1 rulebook

The Game Board

The game board shows the interior of the 'Antique Club'. Players start with their figures in the Club Room and head towards the prestigious Dinner Banquet On your way to the Dinner Banquet, you will pass Castles where the exhibitions take place. In between the individual spaces are octagonal areas that contain 2 numbers.

The numbers indicate how far players may advance their figures. Now look at the center of the game board. There you see an Auction Hall with two display windows and a cash register Further up the board lies the prison with six prison cells which detain arrested thieves. …



Components

  • Mastermind unit with peg tray
  • 80 code pegs.

Object of the Game

To outsmart your opponent with a clever code or great guesswork.

As the Codemaker: your goal is to set a mystery code so cunning that it will keep your opponent guessing for as long as possible.

As the Decoder: you must break the secret code in the fewest number of guesses.


The Unit



Setup

  1. Empty the pegs into the peg tray and discard the bag.

  2. Ensure that the red and white indicator arms are tucked in. …



Components

  • Gameboard
  • 4 Cootie bugs with parts
  • Cootie cube (die)
  • Label sheet

Object of the Game

Be first to create your own Cootie bug by rolling the Cootie cube to collect the parts you need: first the body, then the head, then all the other Cootie pieces. Hundreds of combinations are possible!


Setup

  1. Carefully remove all the plastic parts from the runners. Throw away the plastic runners.

  2. Press together two matching color halves of a Cootie body as shown in Figure 1. Then press together two matching color halves of a Cootie head. See Figure 2. Do the same for the other Cooties. …