Components
- gameboard
- 4 plastic mice
- 2 metal marbles Mouse Trap building parts and accessories
- rubber band
- 52 cheese pieces
- die
Object Of The Came
Take turns building the Mouse Trap as you move around the gameboard. Then use the Mouse Trap to try to capture your opponents' mice.
Be the last uncaptured mouse on the gameboard and win.
How the mouse trap works
The player turns the crank
Awhich rotates the gearsBcausing the leverCto move and push the stop sign against the shoeD. The shoe tips the bucket holding the metal marbleE.The marble rolls down the rickety stairs
Fand into the rain gutterG, which leads it to the helping hand rodH. This causes the other metal marbleIto fall from the top of thehelping hand rod through the thing-a-ma-jig
Jand bathtubK, landing on the diving boardL.The weight of the metal marble catapults the diver
Mthrough the air and into the washtubN, causing the cageOto fall from the top of the postPand trap the unsuspecting mouse.
Setup
Place the gameboard on a flat surface.
Place the Mouse Trap parts and playing pieces next to the gameboard.
Place the Cheese pieces in a pile next to the gameboard.
Each player chooses a mouse and places it on the gameboard START space.
Game Play
Pick a player to go first. Play proceeds to the left.
On your turn, roll the die and move your mouse the number of gameboard spaces shown. Then follow any instructions printed on the space you land on. Two or more mice may be on one space at the same time.
Collecting Cheese Pieces: As your mouse moves around the gameboard, you will collect Cheese pieces from the Cheese pile and from your opponents. You may use Cheese pieces later in the game to help you spring the trap on your opponents7 mice. More about this later in the instructions.
Types of Spaces
Build Spaces
Build spaces have numbers printed on them (2, 2-3, 2-3-4). When you land on a Build space and the number of players in the game matches any one of the numbers on the space, then you build one part of the Mouse Trap and collect one Cheese piece from the Cheese pile.
- In a 4-player game, you can build if you land on Build space 2-3-4.
- In a 3-player game, you can build if you land on Build space 2-3 or 2-3-4.
- In a 2-player game, you can build if you land on Build space 2, 2-3, or 2-3-4.
Go Back & Move Ahead Spaces
When you land on one of these spaces, you must go to the space indicated, but do not follow any instructions printed on that space and do not collect any Cheese pieces! Your turn is then over.
Take Cheese Spaces
When you land on one of these spaces, take the indicated number of Cheese pieces from the Cheese pile. If the Cheese pile is empty, take the Cheese pieces from the opponent with the most Cheese pieces.
If two or more opponents are tied for the most Cheese pieces, you may take them all from one opponent or divide the amount between them. Your turn is then over.
When you land on the space marked Take Three Pieces of Cheese From Rival With Most, do as it says, even if there are Cheese pieces in the pile. If the opponent with the most cheese has less than three pieces, just take the number of pieces the opponent does have.
If two or more opponents are tied for the most Cheese pieces, you may take them all from one opponent or divide the amount between them. Your turn is then over.
Lose Cheese Spaces
When you land on one of these spaces, return the indicated number of Cheese pieces to the Cheese pile. If you must return more Cheese pieces than you currently have, only return as many as you hold. Your turn is then over.
Dog Bone Space
Do nothing when you land on this space. Your turn is over.
The Loop
These are the six spaces at the end of the path beginning with the Safe space and ending with the Cheese Wheel space. This section of the path is called The Loop and it is where mice are captured.
Once you arrive at The Loop, you and your opponents will take turns circling it as many times as necessary until the Mouse Trap is completely built and only one mouse remains uncaptured on the gameboard. See the Trapping Mice section on page 4 for details.
Cheese Wheel Space
Every time you land on the Cheese Wheel space, you automatically take two Cheese
pieces from the Cheese pile. If the Cheese pile is empty, you may take any pieces you are entitled to from the opponent with the most Cheese pieces. If two or more opponents are tied for the most Cheese pieces, you may take them all from one opponent or divide the amount between them.
Turn Crank Space And Safe Space
See the Trapping Mice section below for details.
Building The Mouse Trap
You may build one part of the Mouse Trap when you land on a Build space as previously described. Mouse Trap parts must be assembled in numerical order! Build the Mouse Trap by placing each numbered part in its proper position following the Building Plan.
Example: If you are the first player to land on a Build space, you would place part #1 (Base A) on the game- board. The next player to land on a Build space would position part #2 (Gear Support) in place and so on until the Mouse Trap is completed.
Immediately after placing a part of the Mouse Trap on the gameboard, take one Cheese piece from the pile. Your turn is then over.
Whenever you land on a Build space that's located on The Loop section of the gamepath, you add two parts to the Mouse Trap and take two Cheese pieces from the Cheese pile. Your turn is then over. Once the Mouse Trap is complete, you do nothing when you land on a Build space.
Trapping Mice
Once the Mouse Trap is complete, use it to try to capture your opponents' mice. Here's how:
When you end your turn by landing on the Turn Crank space (in The Loop) and there is an opposing mouse on the Cheese Wheel space, turn the crank slowly in a clock- wise direction.
This will set the trap in motion. If the trap operates correctly, the opposing mouse will be captured and is out of the game. Any Cheese pieces held by the captured player must be turned over to you.
If the trap fails to capture the mouse, the opposing player immediately moves his or her mouse to the Safe space. If more than one mouse is on the Cheese Wheel space, they may all be captured (or missed) together.
If there is no opposing mouse (or mice) on the Cheese Wheel space, try to move one or more mice there. See Moving Opponents1 Mice section that follows.
Remember: You may only turn the crank after the Mouse Trap is complete and when your mouse is on the Turn Crank space and an opponent is on the Cheese Wheel space.
Moving Opponents' Mice
When you end your turn by landing on the Turn Crank space and there is no op- posing mouse on the Cheese Wheel space, try to move an opponent's mouse onto the Cheese Wheel space and then try to trap that mouse. Here's how:
- Return a Cheese piece to the pile.
- Select the opponent's mouse you wish to move.
- Roll the die and then move that opponent's mouse the indicated number of spaces.
You may continue doing this as many times and to as many opponents as you like as long as you have Cheese pieces to return to the pile. If you manage to move a mouse (or mice) onto the Cheese wheel, you may then turn the crank as described above.
You may only use your cheese pieces when you are on the Turn Crank space. If an opponent's mouse is on the Cheese Wheel space when you land on the Turn Crank space, you may still use your Cheese pieces to try to get other opponents' mice onto the Cheese Wheel space before setting the Mouse Trap in motion.
Safe Space:
When an opponent's mouse is on the Safe space (located on The Loop), you cannot try to move that mouse onto the Cheese Wheel space.
End of the Game
If your mouse is the last one left uncaptured on the gameboard, you win!
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