Welcome to the ice age, to pursue your search for squirrels, saber-toothed tigers, mammoths and dinosaurs. What? You're saying there are no dinosaurs anymore?

You're wrong! Even though many species die out over the course of this game, the dinosaurs will survive. MammuZ is a card game for 3 to 7 players, 8 years and up, in which cheating is officially allowed.


Game Materials

  • 2 mammoth cards
  • 3 bear cards
  • 4 deer cards
  • 5 saber-toothed tiger cards
  • 6 hare cards
  • 7 squirrel cards
  • 8 gopher cards
  • 9 mouse cards
  • overview cards
  • 6 dinosaur cards

Object of the Game

Your objective is to be the first to get rid of all your hand cards. You can do this by either laying out cards - where you may cheat to your heart's content - or discarding complete species. …


UNO FLIP plays like regular UNO, except there are two sides to the deck of cards: a "light" side and a "dark" side.

You start playing with the Light Side, but whenever someone plays a FLIP card, the deck is flipped over (as are the cards in your hand) and now everyone must play off of the Dark Side of the cards.

The Dark Side has different Action Cards with much stiffer penalties. Player's must play with the Dark Side cards until someone else plays another FLIP card, and then play goes back to the Light Side, and so on until someone has played all the cards in their hand, ending the round. …



Components

  • 78 cards

Object of the Game

Have the fewest points in hand by casting spells to collect Baba Yaga cards, along with other low-scoring cards.


Setup

Separate the Baba Yaga cards (red back) and the Owl spell cards (teal back) from the main deck (black back) and place each in a pile in the middle of the playing area.

Take a moment to identify the different cards that make up the main deck. Note that the majority are potion cards (valued 1-7). In addition, there are three types of spell cards: Pelicans, Baba Yaga's Cats, and Baba Yaga's Lost Wand. …



Shops

(16 Buildings + 8 Duplex)

A Set Is Worth 2|5|10|16.

Shops score when connected in a straight line (row or column): 2 points for one shop tile, 5 points for two connected shop tiles, 10 points for three connected shop tiles in a straight line, or 16 points for four connected shop tiles in a straight line.

If lines of shops cross (in an L or T or + shape), each tile can only be counted for one of the sets.

Score each set of shops separately. The example to the right scores 16 points for a row of four shops, plus 2 points for the single shop and 5 points for the column of two shops for a total of 23 points. …


Big City is a flexible game that has room for many options not covered in the preceding rules. The following are just a few options players may want to consider to add variety or new challenges to their games. Each should be considered separately, but they can be combined if the players wish.


Trade Cards

As a new action, a player may choose to trade one or two cards with other players. The player may trade both cards with a single player or one each with two players. Other players may not trade with each other at this time. …


  • Prince

    You win the round


    This card always wins the round except against the Princess and the Musician.

    It doesn't matter if the Assassin has turned the tables, the Prince beats the Assassin. However, the Musician still puts the round on hold.

    Warning: if the opponent plays the Princess against your Prince, he doesn't just win the round, he wins the game!

  • General

    The card in your next round gets +2 strength


    The General's power affects the next round. If the opponent plays the Wizard in the next round, it does not nullify the General's power. …


You and your fellow cattle ranchers are competing to grow the largest herd filled with the longest possible cows. Play cards to assemble cows of all different lengths and breeds.

At the same time, thwart your opponents with attack cards to shrink their herds. Earn bonus ribbons for first cow, longest cow, and biggest herd. Whoever scores the most points wins.


Components

  • 90 cards
  • 2 "ribbon" markers
  • 1 "mooer"

Setup

  1. Shuffle the deck and deal each player 6 face-down cards. (Look at your cards but keep them secret from opponents). …



Components

  • Game board
  • 28 marbles (14 black and 14 white)
  • Instruction booklet

Object of the Game

To be the first player to push six of the opponent's marbles out of play, into the board's outer rim.


Setup

Arrange the marbles as shown in here. Black makes the first move.



Game Play

On their turn, each player may move either a single marble or Column of marbles of their own color one space.

A Column consists of two or three marbles of the same color directly adjacent to one another in a straight line. …


Big City has 11 different things that can be built, each with different characteristics. These can all be placed into the following groups:

  • residences and businesses,
  • special buildings,
  • parks and factories, and
  • streetcars

Residences and businesses

The characteristics of the residences and businesses are very similar. They differ only in the effects of their location in the city (outskirts or center of the city) to their value. They each come in three sizes: the single needs one property, the double needs two adjacent properties, and the triple needs three properties in a line. …



First Column (Childhood)

  • Tool - Lose 1 Food (Fruit or Meat) to gain 1 Tool.


  • Pick Fruit - Gain 1 Fruit


  • Play - Lose 1 Meat to gain 2 Victory Points.


  • Fishing - Gain 1 Meat


  • Carrion - Lose 1 Food (Fruit or Meat) to gain 1 Hide.



Second Column (Post-Adolescence)

  • Hides - Lose 1 Meat, 1 Tool, and 2 Hides to gain 10 Victory Points.


  • Fishing - If you have at least 2 Tools, Gain 3 Meat. (You do not lose the Tools).


  • Hunt - Gain 2 Meat.


  • Study - Lose 1 Hide, then select the top Progress card from one of the available stacks and lose the amount of resources shown on it (if any), and gain that Progress card. …