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  • Gameboard
  • 6 Tokens
  • 18 Title Deed Cards
  • 16 Toy Chest Cards
  • 16 The Claw Cards
  • 32 Houses
  • 12 Hotels
  • 2 Dice
  • Paper Toy Chest
  • Money Pack
  • Instructions

Object of the Game

Travel around the board buying as many properties as you can! The more properties you own, the more rent you can collect.

If you're the last Toy with money when all other Toys have gone bankrupt, you win!


  1. Choose someone to be the Banker. The Banker s in charge of:

    • The Bank's money
    • Houses
    • Hotels
    • Title Deed cards
    • Auctions

    The Banker can play too but must keep their money separate from the Bank

  2. Banker, give each Toy:

    (Total M1500)

    Keep the rest of the money in the box a: the Bank.

  3. Shuffle the Toy Chest cards, and place them facedown on the game board.

  4. Shuffle The Claw cards, and place them facedown on the game board.

  5. Put the dice by the gameboard.

  6. Each Toy chooses a token and places it on GO.

Game Play

Who goes first? Each Toy rolls both dice. The highest roller starts, and play moves to the left

On your turn:

  1. Roll one die.
  2. Move your token clockwise that number of spaces.
  3. Where did you land? Carry out the rules of that board space.
  4. Your turn ends. Pass the dice to your left.

That's all you need to know, so get going. Look up the spaces as you land on them.

The Board Spaces


There are two kinds of Properties in MONOPOLY TOY STORY: Locations and Toy Repair.

Unowned Properties

When you land on an unowned Property, you must buy it or put it up for auction.

  • Want to buy it?

    Pay the price on the board space, and take the Title Deed card from the Bank.

  • Don't want to buy it?

    The Banker must auction it. Bidding starts at M10,.and anyone can increase the bid by as little as Ml. You don't need to follow turn order, and the Banker ends the auction when no Toy is willing to increase the bid.

    The highest bidder pays the Bank. If no one wants to bid on the property, that's fine. No one pays anything, and the Title Deed stays with the Bank.

  • Collect color sets!

    When you own each Location in a color set:

    • You can double the rent for those Locations!
    • You may build Houses and Hotels and charge even more rent! See BUILDINGS.

Owned Properties

When you land on a that someone else owns, the owner must ask you for rent. If they do, you must pay. If they don't ask before the next Toy rolls a die, you don't have to pay!


Pay the rent shown on the Location's Title Deed card.

Toy Repair

There are two Toy Repair spaces: The Cleaner and Bonnie Time.

Roll both dice to determine rent. If the owner has 1 Toy Repair space, rent is 4x the dice roll.

If the owner has 2 Toy Repair spaces, rent is lOx the dice roll.

Action Spaces


When you pass or land on the GO space, collect M200 from the Bank.

The Claw and Toy Chest

Take the top card from the matching deck, and immediately do what it says. Return it to the bottom of the deck when done.

Sid's Tax and Dummy Tax

Aah! Pay the Bank the amount shown on the space. Hurry!


There are four Vehicles spaces: RC, the Pizza Planet Truck, The Garbage Truck, and The RV.

When you land on a Vehicle space, you get to take a ride! Roll one die, and move that many spaces. Then carry out the action of the space you land on.

Free Parking

Relax! Nothing happens.

Just Visiting

Don't worry. If you land here, put your token in the Just Visiting section.

Go to Jail

Move your token to the Jail space immediately! Do not collect M200 for passing GO.

Your turn is then over. You can still collect rent, bid during auctions, buy Houses and Hotels, mortgage, and trade while you are in Jail.

How do I get out of Jail?

You have 2 options:

  1. Pay M50 at the start of your next turn; then, roll and move as normal.
  2. Use a Get Out of Jail Free card at the start of your next turn if you have one (or buy one from another player). Put the card at the bottom of the appropriate deck; then, roll and move.


Building Houses

As soon as you get a color set, you can start buying Houses (you don't have to wait for your turn).

Pay the Bank the cost on the Title Deed card, and place a House on the Location.

You must build evenly. You cannot build a second House on a Location until you've built one on each Location in the set. You can only have 4 Houses on a Location.

Building Hotels

Once you have 4 Houses on al! Locations in a color set, you can pay to upgrade to a Hotel. Pay the Hotel cost on the Title Deed card, return all 4 Houses to the Bank, and put a Hotel on the Location.

You can only have 1 Hotel per Location. You can't add any more Houses. You cannot build on a Location if any Location in its color set is mortgaged.

Not Enough Buildings?

If multiple Toys want to buy the last House or Hotel, the Banker must auction it. Bids start at M10 and any Toy can increase the bid by as little as Ml. You don't need to follow turn order. Payment goes to the Bank.

No Buildings Left?

You can't buy any until someone sells theirs back.

Deals and trades

You can buy, sell, or swap property with other Toys at any time. You must sell all buildings on a color set to the Bank before you can sell or trade a Location. You cannot sell or trade buildings to another Toy.

Property can be traded for cash, other property, and/ or Get Out of Jail Free cards. The amount is decided by the Toys making the deal. Mortgaged property can be traded at any agreed-upon price.

The new owner must immediately:

  • Repay the mortgage (pay the Bank the unmortgage cost). OR
  • keep the mortgage (just pay the Bank 10% of the mortgage value now).

Help! I Can't Pay

1. Try to raise money

If you owe money and can't pay, try to raise money by selling buildings back to the Bank and/or mortgaging properties.

Selling Buildings

Sell Hotels to the Bank for half the cost price and exchange them immediately for 4 Houses.

Sell Houses to the Bank for half the cost price. Houses must be sold evenly across the color set.

Mortgaging Property

To mortgage a property, you must first sell all buildings in its color set to the Bank at half their cost price.

To mortgage, turn the Title Deed card facedown, and collect the mortgage value on the back from the Bank.

To repay a mortgage, pay the unmortgage cost to the Bank (mortgage value +10%); then, turn the card faceup.

Rent cannot be collected on properties that are mortgaged. However, the increased rent level can be collected on the unmortgaged Locations in a color set.

The increased rent on unmortgaged Toy Repair spaces may be collected in the same way.

2. If you're still in debt, you are bankrupt

If you are bankrupt, you are out of the game!

Do you owe another Toy?

Give them all your mortgaged properties and any Get Out of Jail Free cards. The new owner must immediately:

  • Repay the mortgage (pay the Bank the unmortgage cost).
  • Or keep the mortgage (just pay the Bank 10% of the mortgage value now).

Do you owe the Bank?

Return all your properties to the Bank. Any mortgages are canceled. All your properties must immediately be put up for auction.

Return any Get Out of Jail Free cards to the bottom of the appropriate deck.

End of the Game

The remaining Toys keep playing until there is only one left in the game. That Toy is the winner!

Top Tips

To keep your game short and sweet, don't use house rules!

Always auction when someone doesn't want to buy the property they ve landed on. Never loan money to other Toys or make deals not to charge each other rent.

Never put cash in the center of the board; you don't get a bonus for landing on Free Parking!

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