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Components

  • Gameboard
  • 6 bespoke tokens
  • 28 Title Deed cards
  • 16 Apartment 19 cards
  • 16 Apartment 20 cards
  • 1 pack of MONOPOLY money
  • 32 Coffee mugs
  • 12 Sofas
  • 2 dice
  • Instructions

What is the same?

  • The object of the game and the rules.
  • Property cards: all the values are the same as the corresponding properties in classic MONOPOLY.
  • The four corner squares remain unchanged, as does the road to victory: whoever is left when all the other players have gone bankrupt wins the game.

What is different?

  • The gameboard: the action on the board is the same, but you are buying moments from the Friends TV series.
  • Travel spaces now cover modes of transport used by the characters from the sitcom.
  • Utilities are now Treeger's Water Maintenance and Treeger's Electricity Maintenance.
  • Chance and Community Chest cards are called Apartment 19 and Apartment 20.
  • Houses are now called coffee mugs and hotels are sofas.

Object of the Game

Be the only player left in the game after everyone else has gone bankrupt. Do this by buying properties and charging other players' rent for landing on them.

Collect groups of properties to increase the rent, then build coffee mugs and sofas to really boost your income.


Setup

Shuffle the APARTMENT 19 and 20 cards and place face down on the game board.

Each player chooses a token and puts it on the GO space.



The Banker

Choose a player to be the Banker who will look after the Bank and take charge of auctions.

It is important that the Banker keeps their personal funds and properties separate from the Bank's

The Bank
  • Holds all money and Title Deeds not owned by players.
  • Pays salaries and bonuses to players.
  • Collects taxes and fines from players, Sells and auctions properties.
  • Sells coffee mugs and sofas.
  • Loans money to players who mortgage their property.

The Bank can never 'go broke'. If the Bank runs out of money, the Banker may issue as much as needed by writing on ordinary paper.




Game Play

Each player rolls the two dice. The highest roller takes the first turn.

On Your Turn

  1. Roll both dice.

  2. Move your token clockwise round the gameboard the number of spaces shown on the dice.

  3. you will need to take action depending on which space you land on.

  4. If your move took you onto or past the GO space, collect M200 from the Bank.



  5. If you rolled a double, roll the dice again and take another move (steps 1 -4).

    Watch out! If you roll doubles 3 times on the same turn, you must Go to Jail



  6. When you finish your move and action, pass the dice to the player on your left





Where did you land

1. An unowned property

There are three types of property:


Moments, Transport Spaces, Utilities

You can buy the property you land on for the listed price on the board space. Pay the Bank, then take the Title Deed card that matches the property and place it near you, face up.

If you don't want to pay the listed price, the property goes up for auction When buying property you should plan to acquire groups.



For example: if you buy a green moment, you should try to get the other two green moments during the game.

Owning groups earns \ you more rent when other players land on them and lets you build on your moments for even bigger profits.



2. A property owned by another player

If you land on another player's property you must pay rent to them as shown on the Title Deed card. You do not pay rent if the property is mortgaged (its Title Deed is face down).

Important: the owner must ask you for the rent before the player to your left rolls the dice. If they forget to ask, you don't have to pay!


Moments

The rent for an unimproved moment is printed on the matching Title Deed card.

This is doubled if the owner owns all moments in its color group and none of them are mortgaged. If the moment is improved with coffee mugs or sofas, the rent will be much higher - as shown on the Title Deed card.


Transport Spaces

Rent depends on how many transport spaces the other player owns.



Utility

Roll the dice and multiply the result by 4 - this is the rent you must pay If the owning player owns both utilities, multiply the result by 10!



3. Apartment 19 or Apartment 20

Take the top card from the appropriate pile, follow the instructions on it immediately, then return it face down to the bottom of the pile.

If it is a Get Out of Jail Free card, keep it until you need to use it or sell it to another player.



4. Lose at American Football/Central Perk Tab

If you land on one of these spaces, you must pay the Bank the amount shown.



5. Go to Jail

If you land on this space, you must move your token to the Jail space immediately.

Important: You do not collect M200 for passing GO if you are sent to Jail. As soon as you are sent to Jail, your turn ends - pass the dice!

Other ways to end up in Jail:

  • Draw an Apartment 19 or Apartment 20 card that tells you to Go to Jail.
  • Roll three doubles in a row on your turn.

How do I get out of Jail?

You've got three options...

  1. Pay M50 at the start of your next turn, then roll and move as normal.

  2. Use a Get Out of Jail Free card if you have one or buy one from another player. Put the card to the bottom of the appropriate pile, then roll and move.

  3. Wait three turns. On each turn roll the dice,- if you get a double, move out of Jail and round the board using this roll. If you do not get a double on your third roll, you must pay M50 to the Bank then move the number of spaces rolled.


6. Jail (Just Visiting)

Don't worry! If you finish your normal move on the Jail space, nothing happens. Make sure you put your token on the JUST VISITING section.


7. Free Parking

Relax! Nothing bad k (or good) happens.


8. A property that you own

Nothing happens. But you're not making any money!



Don't Wait for the Dice

You can do the following even when it isn't your turn - even if you're in Jail!

1. Collect Rent

If another player lands on one of your unmortgaged properties, you can demand rent from them as shown on the Title Deed - see Property Owned by Another Player below.


2. Auction

The Banker holds an auction when:

  • A player lands on an unowned property and decides not to buy it for the listed price.

  • A player goes bankrupt and turns over all his or her mortgaged properties to the Bank, which are auctioned unmortgaged (face up).

  • There is a building shortage and more than one player wants to buy the same building(s).

Auction bids can only be made in cash. Any player can start the bidding for as little as M1. If no one makes a higher bid, the last player to bid must buy the property.


3. Build

When you own all the moments in a color group, you can buy coffee mugs from the Bank and put them on any of those moments.

  1. The listed price of each coffee mug is shown on the moment's Title Deed

  2. You must build evenly. You cannot build a second coffee mug on a moment until you have built one on each moment of its color group.

  3. You can have a maximum of 4 coffee mugs on a single moment.

  4. When you have 4 coffee mugs on a moment, you can exchange them for a sofa by paying the listed price on the Title Deed. You can only have one sofa per moment and cannot build additional coffee mugs on a moment with a sofa.

Important: you cannot build on a moment if any moment in its color group is mortgaged.

Building shortage? If there are no buildings left in the Bank, you must wait for other players to sell theirs before you can buy any If buildings are limited and two or more players wish to buy them, the Banker must auction them off to the highest bidder.


4. Sell Buildings

Buildings can be sold back to the Bank at half the listed price. Coffee mugs must be sold evenly in the same way that they were bought. Sofas are sold for half the listed price and immediately exchanged for 4 coffee mugs.


5. Mortgage Properties

If you're low on cash or don't have enough to pay a debt, you can mortgage any of your unimproved properties. You must sell all buildings on a color group to the Bank before you can mortgage one of its moments.

To mortgage a property, turn its Title Deed card face down and collect the listed value (shown on the back of the card) from the Bank.

To repay a mortgage, pay the listed value plus 10% to the Bank then turn the card face up. Rent cannot be collected on mortgaged properties.


6. Do a Deal

You can do a deal with another player to buy or sell unimproved property. You must sell all buildings on a color group to the Bank before you can sell one of its moments.

Property can be traded for any combination of cash, other property or Get Out of Jail Free cards. The amount is decided by the players making the deal.

Mortgaged property can be sold to another player at any agreed price.

After buying a mortgaged property, you must either repay it immediately or just pay 10% of the listed value and keep the card face down,- if you later decide to repay the mortgage to the Bank, you will have to pay the 10% fee again.

Remember: your aim is not just to get rich. To win you must make every other player BANKRUPT!



Help, I'm in Debt

If you ever owe the Bank or another player more cash than you have, try to raise the money by selling buildings and/or mortgaging properties If you still owe more than you have, you are BANKRUPT and out of the game!

  • Pay whatever money you were able to raise.

  • If the debt is to another player - give them all your mortgaged properties and any Get Out of Jail Free cards. The player must pay 10% interest on each mortgaged property, even if they don't want to pay off the mortgage yet.

  • If your debt is to the Bank - all your mortgaged properties must be put up for auction. These are sold unmortgaged (face up). Return any Get Out of Jail Free cards to the bottom of the appropriate piles.



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