• Difference between construction and buying

    All buildings and ships may be either built (constructed) or bought as a player chooses; they are usually built. This difference is very important:

    • Building is always a Main action, and requires building resources. It is taken in a Construction building such as the Construction Firm or one of the Building Firms.

    • Buying is always an Additional action and requires money.

    In both cases, the player who builds or buys the building takes the card and places it in front of her. …



Set-up Tips

  • Play with people who genuinely like the game and are determined to win a particular mission.

  • Develop a protocol for the "do something pawn". In my experience, most games are lost due to a conflict in the interest of exploring / exiting and flipping the timer. Therefore, I recommend one protocol: Frantic tapping of the "do something pawn" denotes complete attention to the timer.

  • Develop a protocol for pawn movement according to the group's ability. Most people are bad at multi-tasking. Therefore, a popular strategy is to focus on one pawn at a time. If a player is taking a long time, idle players can still spend their time preparing for subsequent game objectives. On the other hand, if the group is good at multi-tasking then you may decide to move pawns simultaneously. …


This initiation campaign consists of seven scenarios that will gradually introduce you to the basic rules of the game. When you fail a scenario, you can either try again or skip to the next one.


Scenario 1: Discovery

Shuffle Mall tiles 2 - 9, and place tile 1 A-side-up.



Explore the shopping mall, steal the items, then flee through the only exit (purple). Once a Hero pawn has fled through the exit, place that Hero pawn at the right place on the Theft tile.

Special Exception

If you wish, for this introductory scenario, you are allowed to talk as much as you want, throughout the entire game. This may help you understand the game concepts. …


Azul is a tile laying game that requires tactical adjustments each round to be successful. To score well in this variant the player must control an action board in addition to their player board where most of the scoring occurs.

The player must try to achieve a scoring goal after, at most, 8 rounds have been played. This variant has been playtested extensively to ensure that it will provide a satisfying solo gaming experience.

These additional rules are made by BGG User: GameRulesforOne. …



Alternative Stages



The track tiles are double-sided, which allow for very varied setups. There are 6 suggested stages you can try, each with their own Stage card. Feel free to also create your own tracks!


Handicap

If you are introducing this game to new players, consider adding a handicap:

  • All players that have already played the game can add 1 exhaustion card to both of their energy decks during setup.
  • Really experienced players can add an additional exhaustion card to both of their energy decks.

Mountains

Mountains can help or hinder you, depending on how you handle them. …


When playing Sagrada by yourself, you're trying to beat a Target Score. The Target Score is the sum of the values from all the dice on the Round Track at the end of the game.


Setup

Each game is set up as normal with a few small changes:

  • Favor Tokens are not used.

  • 2 Public Objectives and 2 Private Objective are placed face up.

  • Place Tool Cards based on the level of difficulty you wish to play, between 1 Tool (Most Challenging) and 5 Tools (Easiest). …



Random Events

This variant adds more randomness and uncertainty to the game.

After Setup:

  • Shuffle all the event cards (not the placeholder cards) together.
  • Shuffle 2 random event cards into each of the three draw piles.
  • Set aside the other event cards and the place­ holder cards; they are not used.

During play, when either player draws an event, re­ solve it immediately. then they draw another card.



Discovery Events

This variant introduces a twist to the game whenever the marshal discovers a hideout. …


Stratego was created by Mogendorff during World War II. It registered as a trademark in 1942 by the Dutch company Van Perlestein & Roeper Bosch NV.

In 1958 the license was granted to Hausemann an Hotte. The first version of Stratego was distributed by Smeets and Schippers in 1946 (United States Court, 2005). In 1961 the game was sublicensed to Milton Bradley, which was acquired by Hasbro in 1984, and first published in 1961 in the United States.


Chinese Predecessors

The origins of Stratego can be traced back to traditional Chinese board game Jungle also known as "Game of the Fighting Animals" (Dou Shou Qi) or "Animal Chess". …


The greatest sorcerers of the kingdom have gathered at the heart of the Argos forest, where the legendary tournament of the 12 seasons is taking place. At the end of the three year competition, the new Archmage of the kingdom of Xidit will be chosen from among the competitors.

Take your place, wizard! Equip your ancestral magical items, summon your most faithful familiars to your side and be ready to face the challenge!



Game Elements

The Crystal Track

Shows the number of crystals possessed by each player. The crystals allow the players to: …


These actions make sense in the first round:

  • "Shrine": If 2 of your Novices are on the Isle with the Master Builder, consider spending a Shrine favor token and build a Shrine there. You may need to take the "Favor" action first to acquire that token.

  • "Promotion": You may wish to place a Novice on a Temple tile and move it into the Temple with your next action (Sanctification).

  • "recruit": Consider recruiting additional Novices - the more you have, the more options you will have on future rounds. …