Random Events
This variant adds more randomness and uncertainty to the game.
After Setup:
- Shuffle all the event cards (not the placeholder cards) together.
- Shuffle 2 random event cards into each of the three draw piles.
- Set aside the other event cards and the place holder cards; they are not used.
During play, when either player draws an event, re solve it immediately. then they draw another card.
Discovery Events
This variant introduces a twist to the game whenever the marshal discovers a hideout.
During setup, shuffle all the event cards together and place them near the play area. Set aside the placeholder cards; they are not used.
During play, when the marshal successfully guess es one or more hideouts, the fugitive immediately draws and resolves an event from the event pile.
Helpful Events
This variant gives some help to one of the players.
During Setup:
- Sort out all the events that have the icon for the player who receives help from the events (fugitive or marshal).
- Shuffle those events evenly into each of the three draw piles.
- Set aside the other event cards and the place holder cards; they are not used.
During play: when either player draws an event, re solve it immediately. Then draw another card.
Catchup Events
This variant helps the player who's currently behind.
During Setup:
- Sort the event cards into 3 event piles based on their icons (fugitive, marshal, or no icon).
- Shuffle each event pile.
- Place the event piles near the play area, keeping track of each event pile.
- Shuffle 2 placeholder cards into each of the 3 draw piles of hideout cards.
During Play:
When either player draws a placeholder card, draw and resolve an event card from one of the event piles, depending on how many hideouts are currently face down in the center row:
- 1 hideout is face-down: draw and resolve an event from the fugitive's event pile.
- 2 hideouts are face-down: draw and resolve an event from the neutral event pile.
- 3 hideouts or more are face-down: draw and resolve an event from the marshal's event pile.
After each event, that player draws another card.
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