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Rating: 6.4 Fair
Difficulty:Very easy
Players: 2-2 players
Playing time: 5-20 minutes

Official Site: Mail order

Created by: Tim Fowers, Ryan Goldsberry

Published by: 2Tomatoes, BoardM Factory, Fowers Games

Alternate Names: 도망자


Fugitive is a two-player card game set in the world of Burgle Bros. One player is a fugitive trying to make it out of town while being pursued by an unstoppable agent. The fugitive plays cards face down to the table trying to work their way to a goal, while the agent must guess those cards to uncover them. If all the cards are face up, the fugitive is caught.

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Golden Geek Best Card Game Nominee 2017
Golden Geek Best 2-Player Board Game Nominee 2017

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Fugitive is a quick 2 player game where one player is the Fugitive moving from hideout to hideout on his es- cape route, and the other player is the Marshal trying to catch him before he escapes.

The main deck is composed of 43 Hideout cards, which represent places the Fugitive can hide. Optional­ ly, you can add Event cards to introduce more uncertainty to the Fugitive and Marshal's standoff.


Object of the Game

The Fugitive wins by playing cards until he can eventu­ ally play the *42 Hideout card to escape the Marshal. …

Being a good fugitive requires taking risks. The mar­shal must methodically search and deduce where the fugitive might be. Here are a few strategies and tips for each side.

Fugitive Strategies

  • You don't always have to play a hideout. some­ times it's best to wait for better cards.

  • You may sprint to your first hideouts.

  • Sprinting too often as the fugitive can use up too many cards, often making you wait for a good draw.

  • You can bluff by playing unnecessary sprint cards, but don't bluff too often. It may keep the marshal guessing, but it can also make you run out of cards quickly. …

Random Events

This variant adds more randomness and uncertainty to the game.

After Setup:

  • Shuffle all the event cards (not the placeholder cards) together.
  • Shuffle 2 random event cards into each of the three draw piles.
  • Set aside the other event cards and the place­ holder cards; they are not used.

During play, when either player draws an event, re­ solve it immediately. then they draw another card.

Discovery Events

This variant introduces a twist to the game whenever the marshal discovers a hideout. …

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