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In Mombasa, players acquire shares of chartered companies based in Mombasa, Cape Town, Saint-Louis and Cairo and spread their trading posts throughout the African continent in order to earn the most money.

Chartered companies were associations formed for the purpose of exploration, trade and colonization, which links them inextricably to a very dark chapter in human history: global colonialism. This period lasted roughly from the 15th century to the middle of the 20th century and is associated with exploitation and slavery. …


We will explain the actions by column, as they appear on the Action board.


+1 Gold

When you take this action, take 1 gold from the general sup- ply and place it in your personal supply.

Note: Every Work Phase, this action space may be occupied by at most one Worker.



Transfer Reserve

In the Fishing Phase, some of the newly caught fish may end up on the "Reserve" space located at the top left of your Harbor board. Some Buildings may allow you to place other goods than fish in your Reserve. When you take this action, move all goods from the Reserve space into your personal supply. …


Ship Cards

There are 4 different Ship cards in the game. Ship cards are identified by their hull size and color.



Why Each State Action Matters



Office Of Manuel Da Maia (the Builder)

State Officials: You will send your State Officials to work in Public Buildings when you take the king's Noble action. Also, having your State Officials in a Noble's office makes it harder for other players to visit that Noble!


Plans: You will use your Plans to open Public Buildings when you take the king's Noble action. The number of State Officials depicted on a Plan tells you how many State Officials you will need to assign and/or hire to run the building. The more State Officials you send to work in Public Buildings, the better your chances for wigs at the end of the game. …


Mini-Game #1: The Towering Inferno

Set-up

Shuffle the cards, place one face down in front of each player and make a draw pile with the remaining cards, which will be placed face-up in the middle of the table.

Object of the game

Be the player who has gained the most cards from the draw pile when the game ends.

Game play

On go, the players flip their card face-up.

Each player must be the fastest at spotting the identical symbol between his or her card and the first card of the draw pile. …


Get ready to build a civilization that will thrive through the ages.

In this game, each player develops a civilization from Antiquity to the present, striving to leave a lasting impression on history. Your civilization scores culture points for its influence on world affairs through literature, drama, religion, wondrous constructions, and great leaders.

Initially, all civilizations are the same, but the choices you make will swiftly differentiate yours from the others. It is up to you to decide if you will make your mark by encouraging the arts, by plundering weaker rivals, or by building fast food franchises. At the end of the game, the player with the most culture points wins. …


It is a period of civil war. The last remnants of the Old Republic have been swept away, and the Empire rules the galaxy by fear. Its newly constructed battle station, the Death Star, is powerful enough to destroy any opposition.

Yet, there is a new hope. A brave few have chosen to stand against the Empire. From their secret base, these Rebels are making plans to deal the Empire a crushing blow and restore freedom to the galaxy.

Star Wars: Rebellion lets players reenact the epic struggle between the Rebel Alliance and the Galactic Empire. Players take control of iconic characters from the Star Wars saga, sending them on secret missions and leading troops in combat across the galaxy. …



Introduction

In this variant a pyramid VP card mechanic is used to drive the game to its conclusion and provide a different kind of challenge. The VP pyramid increases the decisions and pace at which you must adjust to constructing your deck.

All attempts were made to maintain the primary goals of deck building and the feel of playing by the normal game rules. To gain a consistent experience I am recommending that the cards chosen at 'random' fall into a set distribution. This variant was playtested using all Dominion expansions other than Alchemy. …



Components

  • 7 Holy Isles
  • 1 Temple Island consisting of 4 frame pieces
  • 4 Temple boards
  • 28 Temple tiles (of values 1 - 28)
  • 6 Guard tiles (of values 6,5,4,3,2,2)
  • 28 Favor tokens (4 each of the 7 Favors)
  • 4 Time tokens
  • 4 "Book of Wisdom" tokens
  • 91 Influence point tokens (denominations: 10, 5, 3, 1)
  • Moon Priestess of value "6" (4 players)
  • Moon Priestess of value "5" (2-3 players)
  • 1 Master Builder
  • Apostate
  • Guard of the Temple
  • Start player figure
  • 13 Novice pieces
  • 6 Shrine pieces
  • 1 "Member of the Council" piece
  • 1 Overview sheet

Setup

Tips For The First Play:

  • Please use the preselected setup! Unlike the standard setup, it tells you how to place the Holy Isles, and the players' starting Shrines and Novices.

    Getting started will be easier this way, as you will not need to bother where to place your starting pieces. Text referring to the changes in the preselected setup is marked green. …


Viticulture is a worker-placement strategy game. Old Tuscany awaits your winemaking skill and Strategic cunning. You''ll plant vines, harvest grapes, age "wines, and Jill merchant orders to create the greatest winery in Italy!


Components

  • 1 game board
  • 6 vineyard mats
  • 42 vine cards (green deck)
  • 36 wine order (purple deck)
  • 38 summer visitor cards (yellow deck)
  • 38 winter visitor cards blue deck)
  • 18 field cards
  • 24 Automa cards
  • 36 mama and papa cards
  • 30 worker meeples in 6 different colors
  • 6 grande worker meeples
  • 50 grape and wine tokens (glass)
  • 6 wake-up tokens (roosters)
  • 6 victory point tokens (corks)
  • 6 residual payment tracker tokens (wine bottles)
  • 48 wooden structure tokens
  • 72 punch board lira coins
  • 1 first-player token (grapes)
  • Rulebook

Object of the Game

Players allocate workers and play visitors to complete various tasks throughout the seasons (each worker is placed on one action each year). In the spring, players decide the schedule their workers will follow. …



Lord Fang

Why do I do this, you ask?

Because: vampire, obviously. What else would I do?

Lord Fang is a complicated man. The only son of the ancient Fang Dynasty, Lord Fang was ironically the only member of his house to embrace vampirism.

And he loved it. The Midnight Mountains were the perfect place for the reclusive lord, and never needing to sleep allowed for long walks in his lonely castle, and many, many thousands of hours of productive brooding. …