Before Setup

Choose which version of Catan you will be playing. Not all versions of Catan are recommended. "World Wonders" should work best with the following:

  • The Settlers of Catan Basic Game
  • The Seafarers of Catan: Heading to New Shores, The Four Islands, Fog Island, and New World scenarios.
  • Traders & Barbarians: The Harbormaster, The Fisherman of Catan (please use the Lake-Free variant that I have included), The Rivers of Catan (the Nile is known to flood, so use the Marshlands version of the Great Pyramids I have included)
  • Cities & Knights and the other Seafarers or Traders & Barbarian scenarios are theoretically possible, but are not recommended due to their involved natures.

Setup

During the initial building phase, place your first settlement and road as normal. …


These Buildings are always available to assign Agents to (as long as they have unoccupied action spaces).

Aurora's Realms Shop

Aurora's Realms Shops acquire goods from every corner of Faerûn. This branch is just one of six in the city.

Location: Trades Ward

Action: Take 4 Gold ( ) from the supply and place it in your Tavern.


Blackstaff Tower

Blackstaff Tower is home to the archmage Khelben Blackstaff and his apprentices.

Location: Castle Ward

Action: Take 1 Wizard ( ) from the supply and place it in your Tavern. …


Game Components

  • Game board
  • Rulebook
  • Storage tray
  • 5 player mats
  • 100 Adventurer cubes
  • 33 wooden pieces
  • 121 cards
  • 170 die-cut pieces

Setup

Each player chooses a color, takes a matching player mat, and places a number of agents of that color on the Agent Pool area of his player mat.

Number of PlayersAgents per Player
24
33
42
52

Each player places one more agent of his color near the round 5 space of the rounds track, and places the round score marker of his color on the 0 space of the scoring track. Place 3 victory point (VP) tokens on each space of the rounds track. Each player also takes the building control markers of his color. …


Ability cards: These are the ability cards placed on your Adventurer board. They also represent your health.

Base Health: The printed health on the Creature card i.e. if you have a Forest Giant with base health of 7 followed by a Forest Giant with base health of 8 followed by a Fell Beast with base health of 10 - the Giants' health are 15 and 18 respectively.

Campfire: This refers to the center dial on the Camp board that keeps track of the firewood in camp. The campfire/firewood level dictates how many Creatures you reveal at any given time i.e. when the campfire is at 7, you will reveal the first 2 creatures in line (denoted by the 2 in the ). …


The game includes 26 different yellow tiles. Many have effects that take place immediately after placement, in that they change certain rules. Others only come into play during final scoring.

  1. The player who adds this tile to his estate may ignore the rule that only one building of each type is allowed in each city. He may thus add as many buildings as he likes, without restriction, to his cities.

  2. The player who adds this tile to his estate receives one worker tile from the general supply in addition to the usual Silverling for each of his mines at the end of each phase. …


Game Components

  • 164 six-sided tiles:
  • 42 goods tiles (square, 7 in each of 6 colours)
  • 20 Silverlings (eight-sided)
  • 30 worker tiles (square)
  • 12 bonus tiles (square, 1 small and 1 large in each of 6 colours)
  • 4 victory point tiles (with 100 / 200 points in each of the 4 player colours)
  • 8 playing pieces (2 in each of the 4 player colours)
  • 9 dice (2 in each of the 4 player colours plus 1 white one)
  • 1 game board
  • 6 player boards (double-sided, 4x No. 1, 1 each of Nos. 2-9)

Setup

Place the 20 Silverlings, the 30 worker tiles as well as the white die next to the game board. Sort the 164 six-sided tiles according to the colour of their backs and place them, as separate face-down supplies, next to the game board. …


Powers on bird cards fall into 3 categories:

When activated (brown): These powers may be activated from right to left whenever you use the corresponding habitat.



A Cache: This refers to putting a food token on a bird (the bird is saving the food for later). You cannot spend that food token; instead, it's worth 1 VP at end of game. If you run out of food tokens, you can cache cards instead (use discarded cards).

B This indicates that the bird is a predator. …


Blacksmith

Collect all the Viking Axemen Dice present at this location and place them in your personal supply.



Hafter

Collect all the Viking Spearmen Dice present at this location and place them in your personal supply.



Draugr Card Spaces 1 & 2

During the Assign Viking Warriors Phase, commit Viking Warriors to fight the Draugr.



Hunting Grounds

Send Viking Warriors hunting for Food during the Combat Resolution phase.

(This space may accommodate several workers - there is no restriction on the number of players who may place a worker here. Favor tokens may be used to reroll here). …


Its the classic game of Jenga with a new twist! Caretully pick out blocks and stack them up one by one... without toppling the tower!

The easiest block might be a red one, but then you'll have to do a Dare. Change your mind and pick a green? Then you'll have to tell the Truth! Even the plain blocks could surprise you with a new challenge.

So choose carefully and keep those wits about you.

If you topple the tower or chicken out, that's it... you lose! …




Below is a quick outline of the game's components. This section can always be referenced later, but the rules here are only a summary - details can be found in the Game Phases chapter.

Game elements and concepts that are not part of the base game are always highlighted with this color.

Trick Cards

Trick cards come in four different categories:



Magic Tricks are the centerpiece of Trickerion. The core flow of the game consists of learning these Tricks, obtaining Components for them, preparing them, and finally combining them to compose breathtaking Performances in the Theater. …