Game Components

  • 100 Coins.
  • 26 Plastic ships.
  • 24 Demand Tokens.
  • 17 Merchant Tokens.
  • 16 Ship Modification Tokens.
  • 12 Special Weapon Tokens.
  • 20 Bounty Tokens.
  • 254 Cards.
  • 29 wooden cubes.
  • 4 Naval Tokens.
  • 1 Game Board.
  • 4 Player Boards.
  • 10 custom dice.
  • 4 stash containers.
  • 2 Player Aid sheets.
  • 1 rule book.

Object of the Game

The object of the game is to gain 10 Glory Points.

Whenever a point is gained, the player moves a cube in his or her color up the Glory track found on the Game Board.

Glory Points are awarded to players every time they perform various acts of glory and infamy: …



Joining In Mid-game

If a player wishes to join a game in mid-play, he simply draws one of the remaining Coat of Arms and Loyalty cards, and sits to the immediate left of King Arthur (or the player who started the game, if King Arthur is not in play). He then sets his Life dice to 4, draws 5 White cards from the top of the White draw pile, places his miniature in Camelot and waits for his turn to arrive.

If a player wishes to leave a game, he is considered to have immediately met a premature death. …


At the start of the game, in a gesture of the collaboration to come, each player must select one White card from his hand and place it, face up, on the Round Table. A discussion should ensue about how to best share those cards among all the Knights.

A Knight, in a noble gesture, may voluntarily take none of the shared cards, while others may pick up several. If there is disagreement (not a good omen of things to come!), the offered cards are shuffled and redistributed randomly to each player. You are now ready to begin. …


  • Before the game, look over the different tiles at your leisure. They depict 1, 2, or 3 landscapes in different combinations, but they do not contain all possible combinations! There is no tile with 4 landscapes.

  • For each landscape type there are 4 different animals, which appear 4 times each.

  • For all landscape tiles applies the following: On one side is always a holohedral landscape.

  • If you get stuck, try advancing from another direction. The tile you're looking for may have been used by another player.

  • Sometimes it makes sense to place tiles with misconnections, when the points gained outweigh the penalty. …


Camelot

Camelot has a specific Heroic Action attached to each of its two sections, the Round Table and the Siege area outside the fortress' walls.

When in Camelot, you may choose to perform a Heroic Action to: Draw 2 White cards Or Fight a Siege Engine.

Drawing 2 White Cards

There are no limits to the number of White cards you may have in your possession at any time during the game. But, if you have 12 or more White cards in hand, you cannot choose to draw any more additional White cards as your Heroic Action. …


Game Components

  • 1 Master gameboard of Camelot and the Round Table
  • 3 additional Double-sided Quests
  • 16 Swords of the Round Table
  • 168 Character
  • 7 Coat of Arms
  • 7 standard dice and 1 special 8-sided die
  • 30 Miniatures
  • A Rules Booklet and the Book of Quests

Setup

Place the Master gameboard of Camelot and its surroundings in the center of the table. Punch out the Quests for Excalibur, the Holy Grail, and Lancelot & the Dragon, and lay them next to the Master gameboard. The Quest for Lancelot & the Dragon must be placed with Lancelot's side face up. …



Components

  • Double-side Game board
  • 30 Playing pieces
  • 2 Dice

Object of the Game

To win by moving all of your checkers to your home board and then bear them all off.


Setup

Set up the board like this and figure out which is your home board so you'll know where it is that you have to move your checkers to before you can begin to bear them off.

Both players roll one dice each and the higher roll indicates who is to go first. The player throwing the higher number now moves his checkers according to the numbers showing on both dice. After the first roll, the players throw two dice and take alternate turns. …


  1. Do not neglect the civilization cards! Apart from the immediate gain of resources, food, and so on, they can earn a player many points during final scoring.

  2. Collect the civilization cards with the final scoring in mind. A wide selection of cards is usually not as effective as cards which work together.

    If you plan to add people to your player board, you must also plan increased food production to feed them. If you work this strategy properly, at game end you will have many people and your food marker wil be high on the food track. …


A player keeps all cards which he acquires on his player board until the end of the game.

All cards are divided into two parts:

Top: The player takes the item shown on the top immediately when he takes the card.

Bottom: The player scores what is shown on the bottom during final scoring.


Bottom Part

During the final scoring, each player multiplies the number of different card by itself and adds extras.

There are 16 cards with green background, with 8 different culture symbols, twice each. And there are 20 cards with a sand-colored background. …



Components

  • 1 game board
  • 4 player boards
  • 58 wooden resources
  • 40 wooden people
  • 8 wooden markers in 2 sizes
  • 53 food tiles
  • 28 building tiles
  • 18 tool tiles
  • 1 start player figure
  • 36 civilization cards
  • 7 dice
  • 1 leather dice cup
  • 1 information sheet

Setup

  1. Place the game board in the table middle.

  2. Separate the food tiles by value and place in stacks on the hunting grounds.

  3. Place the 20 wood resources in the forest, 16 brick resources in the clay pit, 12 stone resources in the quarry and 10 gold resources in the river.

  4. Separate the tools by values 1/2 and 3/4 and place them in two stacks in the space next to the tool maker. …