This version is played according to exactly the same rules as the basic version, but with the addition of GIPF-pieces. A GIPF-piece consists of 2 basic pieces stacked one on top of another.

GIPF means "potential". On the one hand, just as in the basic game, a player must comply with the rule to bring a piece into play each turn.

On the other hand, he must also take care that his potential (i.e. his GIPF) stays in play. So, a player must always have at least one GIPF-piece on the board. …


There are 2 variants, which may be applied separately or in combination:


Variant Ship Market

Here the reverse side of the Ship Market is used. There are no additional costs to be paid. But only ships purchased from the first 3 market positions start with coal. The other 3 ships are deployed after purchase without coal.


Variant President

The action card DIRECTOR is replaced by the PRESIDENT card. In addition, contracts enter the game as a new element.

They are gained only when deploying a new ship: For each of the 3 characteristics tonnage, speed, and passenger capacity the player gains 1 contract, if his new ship outnumbers all other ships in the region (example). …


Lacking a green thumb? Here are some gardening tips:

  • Be sure to take a plot during your first turn: you will need a piece of land in order to start working.

  • You can store the irrigation channels. Use this option! You will see that water can run out quickly during the game.

  • You can play your first game without including weather. It will be a little less fun, but it will give you time to familiarize yourself with the rest of the game mechanisms. …



I. Play, Builds, Placements

How exactly does trading with a harbor work? Do you have to give 3 identical resources of the same type to the bank, or can they be different types?

When a player uses maritime trade to trade resources with the bank, he must always trade identical resources. Usually, this trade requires 4 identical resources to get one of another resource. If you have a harbor, then you may be able to use a better exchange rate. At a "?" harbor, you may trade 3 identical resources instead of 4. The only advantage of the harbor is the better trade rate, but the resources still have to be identical. …


Observe the growth of nature's most beautiful and exotic natural structure: the coral reef Found primarily in the Indo-Pacific region, it has taken reefs thousands of years to grow. Over that time, they have mesmerized marine life and created amazing aquatic ecosystems. Prepare yourselves to do the same... and open your eyes to the beauty of the oceans.


Components

  • 112 coral pieces (28 pieces of each color)
  • 88 point tokens
  • 60 cards
  • 4 player cards

Object of the Game

Collect the most points by cleverly acquiring and playing cards that let you grow your reef and score its patterns. …



Components

  • 28 Plots
  • 36 Green Bamboo sections
  • 30 Yellow Bamboo sections
  • 24 Pink Bamboo sections
  • 20 irrigation channels
  • 9 Improvements
  • 46 "objective" cards
  • 4 Individual boards
  • 8 action chips
  • 1 weather die
  • 1 Panda
  • 1 Gardener
  • 1 Rule booklet

Setup

Place the special "pond tile" at the center of the playing surface. Place the gardener and the panda figurines on this plot. Mix the remaining Land Plot tiles to form a draw pile, face down.

Lay irrigation channels and improvements (sorted by type) next to this draw pile as reserve.

Set the "Emperor" card aside and sort the remaining cards by category (plot, gardener, panda) and shuffle them to form three draw piles, face down. …


This is an expansion for Can't Stop. You will need a copy of the base game to play.


Components

  • 72 tiles
  • 1 white marker cone
  • 1 Can't Stop: Rollin' Down the Highway Expansion Rules

These expansion rules are in addition to the normal Can't Stop rules. The expansion rules will create special situations that will alter the basic game play. See tile descriptions and effects below.


Setup

Place the game board in the center of the table and give each player 11 cones in their preferred color. …


The ashes from the first Great War still darken the snow in 1920s Europa. The capitalistic city-state known simply as "The F actory", which fueled the war with heavily armored mechs, has closed its doors, drawing the atetntion of several nearby countries.

With characters from five factions converging onto a small but highly desired swath of land, who will gain fame and fortune by establishing their empire as the leader of Eastern Europa?


Game Components



Setup

Board Setup



Faction Selection

Randomly shuffle the Faction Mats and Player Mats, then deal 1 of each to each player. Each player should sit near the home base for their faction with their Faction Mat and Player Mat positioned in front of them; the seating order should be Nordic, Rusviet, Crimea, Saxony, Polania (Clockwise from top). …


Below is a step-by-step guide of examples to set-up each of the four winning plays. There are many ways to build towards each formation, though we've just shown one example of each play below, except in the Triple Power Play, which is so verstaile that it cannot adequately be illustrated with just one example.

Remember that Pentago is both simple and complex at the same time, which means that it is always good if you can use a measure of deception in disguising your moves, or forcing your opponent to play defense while you build a better positional advantage. …



Components

  • 1 game board
  • 18 white basic pieces
  • 18 black basic pieces
  • 1 bag
  • 1 rulebook

Game Board

The board shows a pattern of lines. Each line is characterized by 2 black dots and a various number of intersections with other lines. These intersections are called spots.

  1. There are 24 dots at the edges of the pattern on the board. Dots are not part of the play area; they are used to position a piece before bringing it into play.

  2. In total, the play area (i.e. the central part of the board) features 37 spots. Only the pieces covering a spot are part of the game. …