Mancala is a name given to a large family of "Pit and Seeds" or "Count, Sow and Capture" games - one of the oldest games known.

There are about 300 different Mancala games, some versions are simple like Kalah or Oware but others like Omweso or Bao can be very complicated as they are played on two boards and sometimes played in a reverse direction.


Components

  • Folding Wood board with 2 rows of 6 pits (holes).
  • 48 colored stones

Setup

  • Players sit opposite to each other with the game board in between. The Mancala-board is made up of two rows of six holes or pits. The six small holes on your side of the game board belong to you. …




This expansion adds the following new elements to the game:

  • A new Location: the Dark Alley
  • Two additional turns: the game will end after seven turns instead of five
  • An additional tier of Trick cards, with a Fame Threshold of 36
  • Prophecies that alter the game rules for a turn

The following changes apply to the base game rules:


General Setup

Flip the Main Game Board and all Player Game Boards to their "Dark Alley" side (marked with a black cat symbol). Separate all Trick cards into four decks by category and put them face up above the respective slots in the Dahlgaard Residence part of the Downtown. Each deck should consist of 12 Trick cards instead of the base game's 8. …


Some search cards are listed as party items. Party items are items that can be used freely by any mouse in the party. When a mouse receives a party item, place the card near the story control board and place any marker or token that might be associated with that item in the party stash area of the story control board.

Disguises

Disguises are bits of discarded rat clothing that can be put on to trick the rats. When revealing an encounter card, players may discard the Disguises token from the party stash to ignore all rat warriors for that encounter. Place any other minions from that encounter as usual. …


The Commands & Colors: Ancients game system allows players to portray important engagements of ancient history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features on the scale of the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, an infantry unit may represent an entire legion of soldiers, while in other scenarios, a unit may represent just a few brave warriors.

The Command card system drives movement, creates "fog of war", and presents players with many interesting challenges and opportunities, while the battle dice resolve combat quickly and efficiently. The battlefield tactics you will need to execute to gain victory conform remarkably well to the strengths and limitations of the various ancient unit types, their weapons, the terrain, and history. …


Game Components

  • 1 rulebook
  • 1 story book
  • 6 mouse hero figures
  • 16 minion figures
  • 1 story control board
  • 8 dual-sided room tiles
  • 28 mouse ability cards
  • 71 search cards
  • 18 encounter cards
  • 6 mouse hero cards
  • 5 action dice
  • 3 sheets of die cut counters

Setup

To setup a game of Mice and Mystics follow these steps:



  1. Chapter selection: Choose a chapter from a Mice and Mystics story book. Depending on how many people are playing, some players may need to choose and control more than one mouse so that the correct number of mice are in the adventuring party. …



Civilization Buildings

The advanced game uses four civilization buildings. They include a palace, a library, a market hall, and a granary. During setup, place these buildings next to the board near the monuments.

When a player places one of his tiles on the board so that it becomes part of an uninterrupted vertical or horizontal line of three or more tiles of the same color, that player may take the corresponding color building from beside the board and place it on any one of the color tiles in the line. …


Monument building can occur when someone places a tile. There are six monuments in the game. Each monument consists of two different-colored parts; be sure to assemble these in the correct configuration.

If the active player places a tile in such a way that he creates a 2x2 square of four like-colored tiles, he may flip those four tiles facedown and place a monument on top of them. One color of the monument must match the facedown tiles. If that color is no longer available, the monument cannot be built, and therefore the tiles cannot be flipped facedown. …



Cooperative Game Mode

In this mode, the players work together to win. The goal is to buy all the Fame cards before any card gets five tokens on it. The Fame cards start in a pyramid pattern(see below).

Players can only buy cards that are uncovered. Each turn a player doesn't buy a Fame card, she must put a token on an uncovered Fame card. If any card gets 5 tokens on it, all the players lose!

For an extra challenge, have players lose if 4 tokens are on a card. Also, try different Fame card layouts for a new challenge. …


In 1933, Charles Darrow begins to seel the Monopoly game. One year later, in the height of the great Depression, he copyrights the game and submit it to the executives at Parker Brothers but they rejected the Monopoly game due to design errors. Luckily, Charles Darrow wasn't daunted and started the production on his own as he was too excited because the game promise you fame and fortune like the American dream.

Mr. Darrow got help from his friend, a printer, and they sold quickly 5000 handmade sets in store in Philadelphia because people loved it. The demand skyrockets and he couldn't keep up all the orders, so Charles Darrow went back to Parker Brothers and this time they accepted the board game. …



Earth



The large and small hexagonal tiles will, when added to the game board's hexagonal play area, make up the "earth"- the playing surface that much of the game will be focused on.

The species belonging to each animal will be placed on earth tiles from their respective gene pools. Species re- moved from earth for any reason other than Glaciation are placed back in the box, out of play-NOT back into the gene pools.

Elements will occupy the corners of the earth tiles when not on an animal display, on the action display, or awaiting deployment from the element draw bag. …