This card game combines the tile-matching fun of dominos with the dynamic victory conditions of Fluxx. The "tile" cards feature five elements: Earth, Air, Fire, Water, and Space. The panels appear in various shapes & sizes. Each player has a secret goal, which is to connect together a chain of seven panels of their assigned element.

On your turn, you will draw a card, add it to your hand, and then either add a new card to the growing arrangement on the table, or play an Action card. The special options provided by the Action cards include swapping goal cards, moving a card on the table, and mixing-up everyone's hand of cards. …




Components

  • 114 tiles including 6 wild tiles
  • 8 trade tokens
  • 3 scoring sticks
  • 1 timer
  • Instructions


Object of the Game

Be the first player to use all of your tiles in your Pivitgrid.


Setup

You will need paper and a pencil to keep score. Turn all tiles face down in the center of the playing area.

Mix the tiles thoroughly. Each player takes two trade tokens of the same color.


Game Play

3 or 4 Players.

If playing with 3 players, place the two highest value scoring sticks in the center of the playing area. If playing with 4 players, place all three scoring sticks in the center of the playing area. …



Components

  • 550 cards
  • 1 die
  • Instructions

Object of the Game

Be the first player to correctly solve and shout out the word on 20 Crazy Letters cards.


Setup

Place the game box in a central location for each player to access. Remove the lid and place it underneath the box bottom.

The cards are housed by category using index dividers to easily determine your category of play. Hand the die to the youngest player to start the game.


Game Play

  1. On your turn, roll the die to determine the category. Say the category aloud. …



Components

  • 6 Foam Animals
  • 24 Cards
  • 1 White Die
  • 1 Black Die
  • Rulebook


Object of the Game

The animals have escaped from the farm! You need to bring them back before they get into trouble - and you want to do so faster than your opponents so that you can save more than they can!


Setup

Place the six animals on the table in a random circle. Leave some space between animals and place them so that all the players can reach them easily.

Shuffle the cards, then place the deck outside the circle, face down. The last player who cuddled a pet is the Farmer and will play first. …



Components

  • 1 Game Board
  • 24 Soup Cards
  • 10 Fire Out Cards
  • 1 Magic Stone Card
  • Instructions

Object of the Game

Stone Soup is a memory matching game with a twist. Instead of players finding and making matches to see who can make the most matches, players play together to "cook" a Stone Soup.

The object of the game is to match all the Soup Cards before the cooking fire is extinguished by the Fire Out Cards.

Remember

A cooperative game means that all players work together for one outcome-everyone wins or loses together. …



Components

  • 200 Word Cards
  • 42 Sentence Cards
  • Instructions

Setup

  • Shuffle the deck of Word cards and deal 7 to each player.

  • Shuffle the deck of Sentence cards and place it in the center of the table with the deck of Word cards.


Object of the Game

The game consists of multiple rounds. During each round, a Sentence card is revealed and read aloud. Next, all players will choose Word cards from their hands to fill in all the blanks in the sentence.

When all players are ready, each player will read the sentence with their chosen words filled in, then everyone votes. …




Components

  • Mancala board
  • 48 multi-colored animals
  • Instructions

Object of the Game

Collect the most animals by the end of the game.


Setup

Refer to Illustration 1 as you set up and play the game.

Place the gameboard between both players as shown. The 6 pockets in front of you make up your playing area. The large pocket- called the Mancala - to your right is yours.

Place 4 animals (colors do not matter) in each of the 12 smaller pockets.

Beginner's Version: Play Mancala by starting out with just 3 animals in each pocket. …


"EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?

Oh wait, the CIRCLE is DIVIDED? So it's something that you eat that is yellow and semicircular? Uh, is it, maybe ... a banana?" "Yes, the answer is banana! One point for the Blue Team!"



Components

  • 100 Answer cards
  • 210 Story word cards
  • 210 Story word cards
  • Instructions

Note: The symbols at the bottoms of the story word cards are only to help players sort the cards and have no real function in the game. …


Sphinx, Diver, and Confusion

Dreams are neither good nor bad (this dichotomy originated from the Dreamwalkers' need to categorize their reality); in other words, Dreams are not always related to Sognae or Incubi.

As such, the Diver is a being whose existence is focused on the last steps of one's journey, and although it oftentimes turns into an Incubus, Dreamwalkers would do well to remember the prophetic help it can offer them.

Regarding the Confusion, whose name evokes all but its true nature (another lemma from the Dreamwalkers), its thirst for renewal has led to many happy beginnings. …


Once the day is over, the children return home, exhausted after a long but exciting day. The families gather around impressive campfires to celebrate and share the tales of their day, while every inhabitant of Carcassonne savors the delicacies of the region.

The elders then take great pleasure in telling tales of knights, princesses, dragons and fairies, to the wide-eyed kids. Once the tales are over, the children dream of such lands and adventures before finally falling asleep.

And at long last, the animals return to their calm stables and pens. …