Every turn, players pass one card face down to Renfield. Humans hope to play groups of incantations to cast rituals, while the vampire tries to stop the incantations and play bites.
At the end of each round, Renfield applies the effects of the cards he has been given (Will a Ritual be used? Will a player be bitten? Or perhaps it is just a quiet, uneventful night..)..
If Dawn was revealed on the clock, the person with the Ancestral Stake may use it to try and kill the Vampire. Choose carefully though, because killing the wrong person will end the game in a loss. …