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You and the other players work at Loop Incorporated, the most prestigious time travel agency in the world. Well, that's not entirely true.

It's a mismanaged, thirdtier agency owned by the slick Mr. Loop, who cares more about making a buck than making sure the delicate weave of the space-time continuum stays tight and safe.

For you and your coworkers, it's as good a job as any, and if you time things just right you may even get a nice bonus at the end of the day. And since you have a time machine, you can take multiple cracks at it ... assuming things don't get too chaotic with your past selves running around. …


In Morocco, players represent ancient families of artisans - snake charmers, water sellers, rug merchants, magicians, and food sellers - carrying on the ancient traditions of the world famous Jemaa el-Fna market square in Marrakech, Morocco.

Every day, the families race to scout and claim the best market stalls, then attract customers to sample their wares and curiosities.


Components

  • Game board
  • 60 Market Tiles
  • Roof with information cubes
  • 36 Juice Seller Tokens
  • 90 Workers
  • Start Player Marker
  • Market Die
  • 15 Gold Coins
  • 12 Empty Stall Tiles
  • Instructions

Object of the Game

In Morocco, players will send their workers out to try and claim the best stalls at the market. When enough workers of the same color have made it to a stall, that artisan claims that market stall and clears out any adjacent Juice Sellers. …


Munich at the end of the 19th century: the new tramway is successful and needs expansion. New routes are introduced, stations are built, and existing routes with high demand are reinforced with additional trains.

Meanwhile, the technological progress requires some major changes: trains pulled by horses are replaced with steam-powered ones at first and later with electrical ones. Both players are competing for heads of a company.

In the end, though, there can only be one tramway company. Who will manage to defeat their competitor? …


Tomorrow's world is here today! A world where strange and crazy robots are built in a crackpot factory, and the players (mechanics) compete to collect them as they fall off become available on the conveyor belt.



Components

  • 4 Mechanic cards
  • 36 power Robot cards ards
  • 2 Robot Upgrade cards
  • 4 Fzzzt cards
  • 10 Production Unit cards

We suggest that the game is played with a metal spanner (not supplied) to indicate which player is the Chief Mechanic.

Alternatively use the game box, which has a spanner illustrated on one side. …


Quarrel on Mount Olympus! The gods are fighting with each other and some are leaving Mount Olympus. This is your opportunity to take your place in the grove of the gods.

Unfortunately, your opponent came up with the same idea. Only a duel can resolve this now. But gods do not go into battle themselves; they have their heroes and soldiers fight for them. The struggle extends to Troy and Delphi, but the decisive battle takes place on Mount Olympus. …




Components

  • 1 Reef (game board)
  • 36 Sea creatures (acrylic tiles)
  • Instructions

Object of the Game

All sorts of colorful sea creatures are swimming around the reef and gathering in schools. As soon as a jellyfish swims away, a starfish lands next to another starfish.

The players try to form the largest possible schools before the reef fills up, with one player forming schools of the same color while the other forms schools of the same animal type.

The larger the school, the more points it is worth when points are tallied at the end of the game. The highest score wins. …



For Experienced Monster Catchers

Experienced monster catchers (skilled players, older siblings, or adults who play against children) can increase the challenge by using the 6 location cards.



Play as described previously, but with the following changes:

  • The location cards are shuffled and placed in a stack face down next to the box.

  • The team whose turn it is must draw a location card each time they draw a monster card and place it face up next to the pile of location cards. …


The monsters are loose again!!! Well, that's actually not a bad thing - they make living in this mansion really fun! But right now, Grandma Frieda is standing outside the front door and she is terribly frightened of monsters.

You must catch all the monsters and hide them from Grandma before she sees them!

The monster cards show which monster must be captured next. Use the sliders to push the monster as quickly as possible to the middle of the mansion and into the monster trap! You will have to work together on teams to do this. …


Two teams of grasshoppers are both trying to knock over all their blades of grass. Take turns making your grasshoppers hop toward the blades of grass. It takes a lot of skill to aim and launch them accurately! The team that knocks over all their blades of grass first wins!



Components

  • 19 Wooden blades of grass
  • 2 Grasshoppers
  • 1 Fabric bag
  • Instructions


Game 1: Knock It Over


Object of the Game

The first team to knock over all the blades of grass of their color, and then knock over the red blade of grass wins! …


Venice, also called Serenissima, the most venerable, flourished in the late middle ages as a merchant center. The old established families competed for political power and influence in this city state.

As the heads of these families, the players use their power and influence to build the most magnificent buildings and palaces along the Grand Canal. Those that move swiftly and cleverly may attain the highest office in Venice: the office of the Doge!


Components

  • 60 houses
  • 32 palaces
  • 9 advisors
  • 28 ballot markers
  • 24 control rings
  • 28 player cards
  • 14 voting order cards
  • 1 game board
  • 1 rule booklet
  • 1 rule summary/overview

Setup

Place the board in the middle of the table. Each of the advisor figures has a symbol on its top. Place the advisors on the spaces on the right side of the board with symbols matching those on the tops of the advisors. …