Five clans are fighting for dominance over the island. Only the chieftain who best develops their clan territory and trades most cleverly will become king of the Isle of Skye. Next time everything will be different though, so play again and have revenge!


Components

  • 1 double-side gameboard
  • 16 scoring tiles
  • 73 landscape tiles (green backs)
  • 73 gold coins
  • 1 starting player marker
  • 5 landscape tiles with a castle
  • 1 round token
  • 6 player screens
  • 5 scoring tokens (1 in each player color)
  • 1 cloth bag
  • 6 discard markers (1 spare)
  • 1 rule book

Object of the Game

Over 6 rounds (5 in a 5-player game), collect the most victory points and become the king of the Isle of Skye. …


Here are a few common questions that a player might have while playing.


Q: Can I play with my friend if we are both using villain (or hero) decks?

A: Yes. You can play against anyone, regardless of what affiliation their deck is. You could even use the same characters they are using!


Q: When one of my characters is about to take damage, do I have to use their shields?

A: Yes, if able.


Q: If I play an upgrade on an exhausted character, can I immediately roll its die into my pool?

A: No. You must wait until the character readies again to roll the new die into your pool, along with the rest of the character's dice. …



For Advanced Play

Once you master the basic rules, variants for a more challenging game:

  1. You may destroy opponents' tower tiles in addition to walls. Like with destroying walls, the tower tile must match identically.

  2. At the beginning of your turn, you may draw your first tile from the top of the discard pile. The second tile must still be drawn from one of the face down piles.

  3. The last tower or wall tile placed into your castle must match on both sides, not just one. …


Monikers is based on a public domain game, so there are lots of different ways to play:


Public

If you're out somewhere, you can just pull cards from the box and try to get your friends to guess using the rules for Round 1 or 2. Probably no need to use a timer or keep score.


Extra Rounds

You can add rounds with different rules. We've seen people play rounds with making a single sound, holding a facial expression, and playing the charades round under a sheet. Seriously. …



Initiative Phase

The first two cubes drawn for the Initiative Check are split, one blue and one red, so a third cube is drawn to determine the winner. The result is a second blue cube, giving Kennedy the initiative. He chooses to have Nixon play first this turn.


Activity Phase 1

Nixon plays Heartland Of America for 3 CP, which he spends on a Positioning action to give himself two points of issue support in Defense. In addition, he receives one rest cube for this card, which he places in his designated rest cube zone. …


  1. Practice. You can buy Scrabble books and check the many useful practice tools available on the Internet.

  2. Consider balance at the letters on your rack.

    e.g. It might be smart to form a word eliminating double letters in your rack even if it's not the highest-scoring move you have available. …



Diviner's Hut



Instant Effect - First, draw one card for every assistant you have placed this round, including this one. Next, take the first player token from the player who currently has it. If you already have the first player token, keep it.

Note: The Ghost may not visit the Diviner's Hut.


Ye Olde Book Swap



Instant Effect - Trade one card from your hand with one card from Ye Olde Book Swap's card area. You may shelve the newly acquired card. …



Odin



King of the Gods, you are a warrior, For you, heroes die with honor. To become cunning and wise, To Mimir, you gave one of your eyes.

Takes two Enemy cards from the stack instead of one, chooses which one he wants to play and puts the other one back on or under the deck.


Thor



Son of Odin, your strength is colossal But you are also agile. Against you, giants are warned, You protect the people of Midgard.

Has a permanent +1 bonus for combat. …


The goal in 1960: The Making of the President is to claim a majority of electoral votes on Election Day. To do so, you must win states worth a larger combined electoral value than your opponent. Electoral votes are won by gaining State Support in individual states.

This support is represented by cubes placed as state support into states. As only one player may have sup- port cubes in a particular state at a time, Support will shift back and forth as the players battle over valuable states. Whichever player manages to have support cubes in a state at the end of the game claims that state's electoral votes. …


Each player has his own ark and wants to take as many animals on board as he can. Unfortunately, some guy called Noah claims all animal pairs for himself and has obtained an anti-pairing law. Therefore, any animal that a player has exactly twice on board at the end of the game must be discarded. However, you can circumvent the law if you manage to gather three, four or even five animals of a species.

These are considered a herd and are not only permitted, but are even more valuable. It could be so easy if it wasn't for one small issue: to form a herd, there usually is no way around getting a pair first... When the arks depart, will you win the game by having the most valuable single animals and herds on board? …