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Components

  • 36 plastic blocks in 4 colors
  • 10 Rule cards
  • 10 Score cards
  • 144 Shape cards
  • 1 sandtimer
  • 1 "Your Rule" card

Overview

Brick party is a game played in teams of two players, which change from round to round. In each team, one player must explain how to build the structure on a card while the other player tries to build it.

Brick Party can also be played with the "SPRINT Rules", in which each player plays alone. The SPRINT rules can also be played by younger children. You can find the SPRINT rules at the end of this rulebook. …



Components

  • 104 story cards
  • 8 suggestion cards
  • 1 die
  • 1 scorecard
  • 8 storyboards
  • 8 dry erase markers
  • Chips - Blue (5 points), Red (2 points), White (1 point)

Object of the Game

Be the first player to earn 16 squares on the scorecard. Players accomplish this by sharing stories, life experiences, and memories sparked by the story starters on the story cards.

A roll of the die determines the method the other players retell the story - either as a Headline, Tweet, Text, or Comic Strip/Picture.

The storyteller ranks the responses based on how well each player makes the Long Story - Short! …



Components

  • 4 Sand Dollar Tiles
  • 28 Footprint Tokens
  • 1 Food Truck Token and
  • 1 Foodie Token
  • 78 Feature Cards
  • 25 Sand Dollars
  • 1 Start Player Token
  • 3 Scoring Objective Tiles
  • 4 Reference Cards
  • 30 Locals
  • 4 Sand Dollar Multipliers
  • 6 Starting Feature Tiles
  • 30 Tourists
  • 1 Scorepad
  • 8 VIPs
  • Rulebook

Object of the Game

In Santa Monica, you are trying to create the most appealing oceanfront in Southern California. You can choose to create a calm, quiet beach focusing on nature, a bustling beach full of tourists, or something in between to appeal to the locals. …



Components

  • 5 palaces in 5 colors:
  • 10 scientists
  • 10 doctors
  • 10 priests
  • 10 clerks
  • Play money
  • The island.
  • Instructions

Overview

You begin the game with a palace (encompassing 4 areas) and 8 scholars in your color. You send your scholars to foreign palaces and try to place them in high- salary positions.

In order to successfully apply for positions at other palaces (and try to ensure a high income), you must convince the palace owner of your scholar's excellent qualities.

Competition for each position is fierce, and even a hired scholar can be replaced. Everything is allowed-a little bribe under the table, promises, threats, persuasiveness, and flattery-and every promise can be broken. …


The Uncle Wiggily Game is most enjoyed by children 4 to 8 years of age. Players join Uncle Wiggily on an adventure through the forest.

They take turns moving their Uncle Wiggily tokens, according to the card drawn.

The simple rhymes found on each card are fun for children to learn; each verse tells the player how many spaces to move.

The cards also feature numbers-so children who cannot read are able to play. (Pre-readers will enjoy having a "grown-up" read the rhymes on the cards). …


In Atelier, players play the role of master 19th-century painters managing their ateliers (workshops). Players roll dice, then use those dice to instruct students and acquire paint to render masterpieces of art.

By completing masterpieces and acquiring patrons, players vie to become the most famous painter of their time.


Components

  • 1 Instructional Booklet
  • 1 First Master token
  • 1 Starting Player token
  • 20 Inspiration tokens
  • 40 Painting cards
  • 16 Patron cards
  • 4 Player boards
  • 60 Paint cylinders
  • 16 dice
  • 48 Student meeples

Setup

  1. Shuffle the Painting cards to form a deck. Draw 7 cards from the deck and lay them faceup in the center of the table. …


The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket.

So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home.

When he gets home, there are no fish sticks in the igloo. Instead, wild and laughing Eskimo children tumble out of the igloo. Excitedly they shout, "Shake us again!" "That was great fun!" "This is super", thinks the young ice giant. "Now, I have found some new friends to play with!" And, he promptly forgets all about his shopping lists. …



Components

  • 80 Navigation Cards
  • 6 Skipper Specialty Cards
  • 4 Warning Flare Tokens
  • 48 Passenger Tokens
  • 30 Lost & Found Tokens
  • 12 Outpost Tokens
  • 5 Tip Tokens
  • 4 Clue Tokens
  • 4 Dice
  • 4 Boat Movers
  • 4 Boat Placards
  • Instructions

Object of the Game

Race down the river to deliver Passengers and Cargo to the company Headquarters. You'll be paid for each one you deliver, but you'll receive greater rewards for:

  • Being the first to arrive
  • Carrying different types of Cargo
  • Delivering members of Alberta's selected family

After all the Tips at Headquarters have been taken, the player with the highest score wins! …



Components

  • 16 Pot Shards
  • 16 Parchment Scraps
  • 12 Coins
  • 6 Broken Cups
  • 8 Talismans
  • 6 Maps
  • 4 Pharaoh's Masks
  • 12 Broken Tablets
  • 5 Broken Pendants
  • 10 Thief cards
  • 6 Sandstorm cards
  • 5 Tent cards
  • 6 Monument tiles

Object of the Game

Your goal is to make the most money by finding treasures and selling them to the museum. You will acquire treasures at the dig site and monument, which you will need to sell to the museum at the most opportune moment.

But this expedition is not without perils and surprises! Maps will help you explore monuments, thieves will allow you to steal treasure from another player, and sandstorms will scatter most of your collection all over the desert. …


Meteor is a real-time cooperation game. There are no turns; players play together as a team, winning together or losing together. Each game lasts five minutes or less.

Players build and launch Rockets to destroy Meteors, develop Technology to gain powerful advantages, and Retrofit unusable resources. Players win if they destroy all the Meteors, but lose if one or more Meteors impact the Earth.


Components

  • 5 Altitude Zone Cards
  • 39 Energy Cards
  • 31 Rocket Cards
  • 6 Technology Cards
  • 26 Standard Meteor Cards
  • 10 Boss Meteor Cards
  • 13 Power Cards
  • 11 Challenge Cards
  • 5 Retrofit Reference Cards/Launch Site Leader Cards
  • 1 Set Up Card
  • 5 One-Minute Sand Timers

Setup

  1. Shuffle the 26 Standard Meteor Cards together to create the Meteor Deck. …