Deals are the focus of New Angeles; each deal represents an opportunity for a corporation to make a powerful ally through services offered to the city.

During a deal, the active player proposes an action that benefits the board, and he attempts to convince the other players to support that action.

The other players can compete to propose alternative actions, then they can give support to the action they think is best. The player whose proposed action has the most support wins the deal. …



Components

  • 100 maps of the United States
  • 7 dice - red, blue, green, yellow, orange, purple, wild
  • 1 dice bag

Object of the Game

Fill in your map with numbers rolled on the dice. The challenge is that neighboring states can't have numbers that differ by more than 1. Whoever fills the most states with numbers wins.


Setup

  • Give each player a map.

  • Put all of the dice in the bag.


Game Play

Whoever most recently visited another state starts the game and play continues to the left. On your turn, draw 2 dice from the bag (without looking) and roll them. Then announce the colors and numbers on the dice so that everyone hears. …


At first glance, cribbage may seem like an extremely complex game.

But truly, the only requirement needed to play is the simple ability to add to 31. Games normally take about 30 minutes, although they can take 45 minutes to an hour.

Due to the nature of the game, with many different parts all relying on each other, it is strongly recommended that you completely read over the instructions before starting to play.

Although cribbage may seem like a complicated and challenging game to begin with, it will soon become second nature and a game to enjoy for the rest of your life. …



Components

  • 1 Double-sided game board
  • 150 Terra cards
  • 1 Card box
  • 36 Markers in 6 player colors

Object of the Game

Players guess the areas and measurements regarding the topic on the current Terra card. In turn order, they place their markers on the world map and bars.

At the end of each round, players score 7 points for correct answers and 3 points for close estimates. The player with the most points at the end of the game wins.


Setup

Place the gameboard in the middle of the table. Each player gets 6 markers of one color and places one of them next to space 1 on the score track. …


Players represent alien civilizations that are trading resources and inventing shared technology. Each new technology increases the abilities of all the players, but grants the inventor many victory points.

Players can also invest in colonies to improve their economy or use social converters to turn resources directly into victory points. The objective is to acquire the most points in six turns.

Converters produce resources, ships, and points. The resources are traded with other players to acquire the best possible mix for the next turn, and then are spent to run converters and invent technologies. …



Components

  • 28 plastic Tiles
  • 5 custom plastic Tile Racks
  • 23 Question Cards
  • 2 Question Summary Cards
  • 5 CODE 777 cards
  • 1 color Notepad
  • Rulebook

Setup

Each player receives a rack, a sheet from the notepad, and a Code 777 card. They place the rack in front of them with the side on which the tiles are to be placed pointing away from them.

Shuffle the 23 question cards and lay them face down in a stack. Mix the tiles well and lay them face down. The question cards and the tiles are placed in the center of the table. …



Components

  • 1 countryside board
  • 1 scoreboard
  • 6 storage tiles
  • 6 town tiles
  • 6 town/Hussite cards
  • 5 wagon tiles
  • 5 horse tiles
  • 50 civic leader cards
  • 35 guard cards
  • 18 hexagonal tax tiles
  • 37 wooden blocks in four colors
  • 5 Figures in five colors
  • 10 Tokens in five colors
  • Rulebook

Object of the Game

The game consists of 6 turns representing six years. Each player takes the role of a tax collector visiting one of the 6 towns.

The goods collected are placed in the royal stores or civic stores, thus giving the players influence in the court of King Sigismund (either directly or through the support of various civic leaders). …



Setup Tiles

  • Advance a total of 3 steps on the Performance Tracks.


  • Place your setup rail (the one next to the Game Board) in an available rail space of your choice at no cost. Ignore the effect of any Deal or 'Difficult terrain' icons.


  • Gain 3 Shares.


  • Place your setup building (the one next to the Game Board at the start of the game) in one of the two Telegraph sections with the Deal icon. Place it in the 'First Office' slot. Do not gain any Shares, and do not resolve the Deal. …



Components

  • 40 start cards
  • 11 cards for section I
  • 15 cards for section II
  • 13 cards for section III
  • 12 cards for section IV
  • 4 cards for section V (the doctorates)
  • 15 office cards
  • 4 overview cards
  • 28 campaign workers
  • 8 playing pieces
  • 25 green victory point markers
  • 1 game board
  • Rulebook

Layout of Action Cards

A Each action card contains a number in the upper left-hand corner. Each set of start cards is numbered 9 to 18: Each player takes one set of identical start cards. Each one of the remaining action cards has an individual number. The red action cards are numbered 1 to 8, and the remaining action cards are numbered 19 to 61. …


Joshua has led the children of Israel into the Promised Land and you have been given the unique responsibility to help develop the area by building roads, cities, temples and raising sheep.

Deploy a Prophet into the cities to preach repentance. Take on the sacred duty of moving The Ark of the Covenant around to different areas of the Land.


Components

  • 72 Land Tiles
  • 40 Followers in 5 colors
  • 5 Prophets
  • 1 Ark of the Covenant
  • 1 Scoring Track
  • Rule Booklet.

Object of the Game

The players place land tiles turn by turn on to the table. As they do so, the roads, cities, fields and temples emerge and expand. On these tiles, the players can place their followers to earn points. …