Components

  • 74 cards featuring = word parts including suffixes, prefixes, single vowels, consonants, and diphthongs.
  • Instructions

Object of the Game

Win more cards than your opponent by building words using letter combinations on the KaBAM! cards.


Game Play

  1. Divide the KaBAM! deck in half and give each player or team one stack.

  2. Both players or teams simultaneously turn over the top card on their stack and place the cards next to each other, face up.


    Wacky, What wanted, or awe



  3. Both players or teams race to be the first to create a word using the letters on both cards, PLUS at least one additional letter placed either before, after, or between the letter combinations. …



Emergency Cards

Lost Assistance: Discard a card from the Triage Area of the board. The players may choose which card is discarded.

Setback: Choose a card in the Triage Area and move it back to the Stat Area.

Bathroom Break: Choose a player to lose two dice.

Regression: Remove a Cleared Tile from any Patient Card on the board.

No Help In Sight: You cannot use cards in the Triage Area. Place a Lock Down Tile on the + symbol on the board. …



Components

  • 19 Extra-Large Colorful Dice
  • Hourglass Timer
  • 8 Pencils
  • 4 Writing Pads
  • 1 Score Pad
  • Instructions

Object of the Game

To be the first Player to reach 20 points by scoring 1 point for each unique word or phrase found among the pictures.


Setup

Remove all game components and spacer insert from box bottom. Replace all dice in box bottom and cover with lid. Position box and Hourglass Timer on a table top or other surface such that they may be viewed easily by all players.

Distribute writing pads and pencils to each player (distribute individual sheets to players if necessary). Elect one player scorekeeper, and record names of all players on the score pad. …



Components

  • 100 Question Cards
  • Buzzer Case
  • 30Tokens
  • Tongue-Two-Second-Timer
  • Instructions

Object of the Game

Be the player with the most points when the game ends (see Rounds). One point is awarded for each correct answer a player can spit out within two seconds.


Setup

Remove the Buzzer Case lid. Place one deck of trivia cards in the top section of the Buzzer Case, the other deck may remain in the bottom section of the Buzzer Case, for storage until later use.



Players should decide to begin play with the red side of the deck or the blue side of the deck. The questions on both sides of the cards are all of equal difficulty. …



Components

  • 108 Consonant Cards
  • 2 Vowel Dice
  • Instructions

Object of the Game

Race to get the most points by forming words using a combination of your consonant cards and the vowels rolled on the dice!

Deal five cards to each player. Place the remaining deck face down in the center of the playing surface.


Game Play

Round 1

  1. Choose a starting player to roll both vowel dice so all can see them.

  2. Players race to make a valid word with the highest point value using their consonant cards and one or more of the vowels rolled on the dice. Each vowel can be used as many times as needed or not at all. …



Components

  • 18 Story Bowl prompt cards
  • Pens for everyone
  • 18 Blank slips of paper
  • A timer
  • An empty bowl
  • 2 included scorecards
  • Instructions

Object of the Game

Your team's goal in Story Bowl is to guess as many 3-word micro-stories as possible.

Each round, you'll give clues to guess the same 18 micro- stories. Guessing will get easier as you remember each micro-story, but clue-giving will become harder each round!

Round 1 is speaking, Round 2 is silent acting only, and in Round 3 you can only say one word! …



Components

  • 50 Cards
  • Die
  • Electronic Timer
  • 8 Pencils
  • Pad of Sketchy Paper
  • Instructions

Object of the Game

Create drawings that match those of your partner.


Setup

  • Place the Cards, Die and the Electronic Timer where all can easily reach them.

  • Get a piece of scratch paper to keep each player's individual score.

  • Everyone should take a pencil and a piece of paper from the pad of Sketchy paper.

  • Everyone should choose a partner. ln the event of an odd number of players, the additional player spins the timer, rolls the die and reads the catagory. …



Components

  • 40 Chips
  • 6-sided Number Die
  • 8-sided Color Die
  • Spin Timer
  • Instructions

Object of the Game

Have the most points when all the chips are gone.


Setup

Stack all the chips into one central stack. Everyone should practice spinning the Spin Timer to get the hang of it - during play, when it comes to a complete stop, time is up.

Divide into teams of two or more, up to four teams. Choose a team to go first, and take turns clockwise after that. …



The Wise Old Man

Variant for 8 Players (and No Moderator)

The game proceeds as normal, with the following changes. One player receives the Wise Old Man, in addition to his character. Players keep their characters face down close to the center of the table so that they are all within easy reach.

During the night, the Wise Old Man, with his eyes still closed, calls the phases of the Seer and of the Werewolves.

For each phase he slowly counts 10 seconds (e.g. "Seer, open your eyes... 10..". "... 2... 1... Seer, close your eyes"). …


JabberJot is the hilarious storymaking game where you create all kinds of wild tales.

Race against the timer to jot out a story based on three pictures, three words, and a theme that change with each round. The stories don't have to make sense - the wackier the better!


Components

  • 75 Hipster Cards
  • 75 Globetrotter Cards
  • 75 Thingamajig Cards
  • 75 Theme Cards
  • 140 Word Tiles - featuring 280 words
  • Timer - 90 seconds to jot out your best story
  • Card Box - holds the picture cards

Object of the Game

When time is up, you'll win a point if you crammed all the elements into your story and you'll win another point if the Jabber likes your story the best. …