Setup

Set-up proceeds in the usual way.

Th en place one of the remaining Scouts - who will be called Alexander Mackenzie - on a route space between 0 (easy level) and 7 (expert level) spaces upriver from Saint Louis.

Place the 8 resource badge tokens on the Village locations according to their backs (matching the illustrations on the board).



In the Solo game, you apply the same rules as for the multi-player game except for the two following differences:


Primary Resources Collection

In this variant, each place where an Indian is present in the Indian Village provides the resource corresponding to its resource badge. …


Here are some tips for your first games.

  • Fields of Green is an engine-building game. In order to do well, you must have multiple locations in your Farm working well together.

    Essentially, what you need is to build some Fields which will convert Water to Food, then use your Livestock to convert Food to money and finally use that money to build Buildings that will grant you many points.

  • When drafting cards, don't look necessarily for the ones that list the most VP on them but look for what will make your engine more efficient. Also, try to keep track of your needs and make sure you don't overextend, building locations with Harvest costs you can't afford. …


Double Time

In normal game play, Bump and Draw Phases happen after all your moves are completed. In Double Time, you bump and draw after each move of a pawn. You can draw two or more Prime cards per turn in Double Time.


Way Stations

Choose one or more prime number(s) between 30 and 80. Before a player can move any pawn to 101, they need to land a pawn on the chosen space(s). This is a good variation for players who have begun to master the strategy of the standard game. …


Flip it, fold it, bend it, roll it. Watch the designs on RUBIK'S Magic move through a captivating kaleidoscope of patterns.

Tackle the challenging puzzle of RUBIK'S Magic. See if you can change 3 free-floating rings into 3 linked rings, while turning RUBIK'S Magic into unique shapes and 3D figures.

There's more! Fold and unfold the panels into a tantalizing array of shapes. From the 8-Point Star to Mouse in the Hole, each shape is a challenge of visual thinking and creative fun! …


You take the role of a shipyard owner. Your goal is to build the best ships within the allotted time. As your completed ships leave the yard, they are evaluated on many criteria and your company's stock rises. You decide whether to build fast merchant ships, trans-ocean steamers, or small sailing yachts, while keeping in mind the bonuses you can receive from your secret government contracts.


Components

  • Game Board in two halves.
  • 24 Captain
  • 24 Businessman
  • 24 Soldier
  • 4 Shipyard Boards
  • 8 Action Cards.
  • 104 Ship Cards
  • 24 Sails
  • 24 Smokestacks 24 Propellers
  • 24 Cranes
  • 24 Cannons
  • 24 Shipping Canals,
  • 2 x 12 Government Contracts in two decks.
  • 48 Employees
  • 14 Freight Trains
  • 4 x 5 Player Pieces
  • 5 Markers
  • 40 Coins

Setup

Each player receives the following: …


In One Night Ultimate Werewolf,'each' player takes on the role of a Villager, a Werewolf or a special character. It's your job to figure out who the Werewolves are and to kill at least one of them in' order to win...unless you've become a Werewolf yourself!


One Night Roles

You may use additional roles in your games beyond the basic setup. Just take out a card and replace it with a different one. You may use virtually any combination of cards, though you probably don't want to introduce more than 1 or 2 new roles at a time, so players can easily learn them. …


Before you draw your first Encounter, let's go over some of the different components within TMB, starting with the Gearloc Mat.


1. Stat Area

Each Gearloc has 4 Stats: Health, Dexterity, Attack, and Defense.

Each Stat consists of a Starting Stat (printed number on the mat) which can be increased by placing a Stat Die in the corresponding Stat Dice slot during the game.

The Starting Stat plus the value of the Stat Die equals the current (Max) Stat of your Gearloc.

You can upgrade these stats using Training Points () from completing Encounters. …



Primary Resources Collection



The Lumberjack, the Hunter, the Blacksmith and the Fur Trader allow you to collect resources.

When you play one of these Characters, add up the number of relevant resource badges visible in the top corner of each card in your Playing Area (including the cards used to perform the Action) and also those in your left-hand and right-hand neighbors' Playing Areas (or your only neighbor if playing a 2-player game).



Multiply the number of badges you've just counted by the value of the Strength given to your Action. Take as many resources as you want from the corresponding Stock, up to the total number of badges you've worked out. …


In order for 2 players to play the game, they follow the same setup rules as the 4-player game. The 2 players sit opposite each other, and 2 more "virtual" players sit between them, one on each side.

These 2 virtual players do not choose a race, do not place a Main Reactor, do not receive any credits, and do not place a Player Marker on the Score Board. Also, since only 2 actual players are playing, only 2 Objective Cards are drawn.

At the beginning of every year, both players draw a hand of 6 cards. For each of the virtual players, also draw 6 cards (without looking at them) and place them on a pile where the player is supposed to be on the table. …


  • Everyone should claim to be a liberal. Since the Liberal team has a voting majority, it can easily shut out anyone who reveals he is a fascist. Liberals who claim to be fascists put their team at a significant disadvantage.

  • Slow the game down and discuss every decision. Consider what powers the president will gain if a fascist law is enacted, and ask potential presidents how they'll use their powers. Liberals generally want to slow the game down to a crawl and think about every vote and decision. Fascists generally want to blow through the game and hope that the group makes sloppy mistakes. …