When you buy this card, you immediately gain 1 coin (only once).




When you buy this card, you immediate- ly gain 5 coins (only once). Also, each time you buy a heart, you immediately gain 2 coins.




When you buy this card, you immediately gain 1 coin and 2 jump tokens (only once). See "Jump Tokens".




When you buy this card, you immediately gain 2 coins (only once).




When you buy this card, you immediately gain 3 coins (only once). Also, at the end of each buy phase, if you have fewer coins than all other players, you immediately gain 2 coins. …


This is the 8th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion. It has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.


Components

  • 130 Kingdom cards
  • 13 Randomizer cards
  • 7 blank cards
  • 25 coins

Setup

Guilds includes 13 randomizer cards (one for each Kingdom card in Guilds). Players will need the Treasure cards, Victory cards, Curse cards, and Trash card from either Dominion, a standalone expansion to Dominion (e.g., Dominion: Intrigue), or the Base Cards set to play with this expansion. …


The card value indicates the strength of the animal.


Strength 12: The Lion

... considers itself the only true number 1:

If the played lion doesn't encounter a member of the same species, it scares off all monkeys onto the THAT'S IT card. Then it positions itself ahead of all the other animals.

If there is already a lion in the Jostling area, the newly played lion lands on the THAT'S IT card.



Example 5: THAT'S IT for the two monkeys! The lion positions itself directly at Heaven's Gate. …


This is the last scenario in this expansion. It is also the most epic in scope. It includes all three missions "Pirate Lairs", "Fish for Catan", and "Spices for Catan". Enjoy!


Setup

Assembling The Game Board Frame

If you have the board from scenario 4 already set up, use the example as a guide to extend the frame as follows. Add the B1 frame pieces to the edge. Use sea hex E to fill the gap between hex D2 and sea hex piece F1. …


The Munchkins Have Left The Dungeon . . . And now they're in orbit, rampaging through the Space Station, killing the monsters and taking their stuff! Star Munchkin is based on the original Munchkin and can be combined with it or with any other Munchkin set.

This game includes 168 cards, one six-sided die, and these rules. Three to six can play. You will need 10 tokens (coins, poker chips, whatever - or any gadget that counts to 10) for each player.



Setup

Divide the cards into the Door deck and the Treasure deck. Shuffle both decks. Deal four cards from each deck to each …



♦ Efficiency is freedom

The administrative prowess of Exocorp is undisputed-everything runs smoothly, projects are always on budget, and idle time has been almost completely eliminated.

The secret, it seems, is that the leadership of Exocorp has replaced personal desire with a profound collective will.

The needs of Exocorp's workforce are always considered; every relationship is closely monitored for healthy patterns, neural implants echo a steady stream of daily priorities, and time for creative activity is structured into the quarterly regimen. Clear and well-communicated expectations are the foundation of joy. …


Leap of Goat

You choose an opponent to Attack. You then draw from the Luck Pile. If a "1" or "2" is drawn, then the attack has failed. If you pick a 3, 4, 5, 6 then you collect the top Goat Pile from the opponent.


Atomic Goat

: Starting to your left, opponents draw in a clockwise sequence until the "6" card is drawn from the Luck Pile. You draw as well. 1) If the "6" is picked by an opponent, you gains their top pile. If the "6" is picked by you, then your top pile explodes, and is put in a trash pile, where no one can use it for the rest of the round. …



Family Sheet Breakdown

Every player takes the family sheet 'whose background color matches his followers. Each family sheet gives an overview of the different regions' functions, the different factions' benefits, and has spaces where players can place the tokens and markers they acquire.




Victory Condition Card Breakdown




What is a Tribune

In the Roman Empire, "tribune " was the name given to a variety of similar offices with diverse functions and responsibilities.

A people's tribune was a representative elected from among the plebeians, who acted as champion of the mass- es. He was supposed to combat injustice, and the tyranny of the patrician aristocracy. …


There's been an explosion in the laboratory! To further complicate things, due to the constant and paradoxical nature of time travel in science fiction, today's or tomorrow's or yesterday's contest has apparently become unstuck in time. What is "the present", anyway?


Setup Changes

Each player should place their time machine card with side B face up, oriented so that the backward and forward arrows align with the orientation of the timeline. This side has two separate boxes for fuel, each corresponding to one of the two arrows. …



Battle Set-up

Most of the Encounters in TMB will result in a battle () of some sort. Sometimes the Baddies you face are specifically defined on your Encounter Card, but more often, the Encounter will include "BQ: Baddie Pts" as part of the battle set-up (use this by default if a battle choice does not mention a BQ). Let's start there.

Battle Queue (BQ)

Every battle must start with the creation of a Battle Queue that contains the Baddies you will be facing for the fight. To build this queue, you must refer to your Encounter Card and then assemble a stack of Baddie chips using your Baddie Active Stacks. …