Components

  • 1 Main Board
  • 5 Double-sided Player Boards
  • 40 Apprentice Cards
  • 40 Building Cards
  • 35 Clay
  • 40 Wood
  • 40 Stone
  • 50 Silver
  • 25 Gold
  • 30 Marble
  • 10 Player Markers (In 5 Colors)
  • 100 Workers (In 5 Colors)
  • 22 Debt Cards
  • 10 Black Market Cards
  • 11 Reward Cards
  • 6 Multiplier Cards

Object of the Game

The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Cathedral.

Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their Virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed. …


Players try to win three of the eleven number columns as quickly as possible. To do this, they roll the four dice and form two pairs, which determine the columns on which they may first place the white cones (the runners).

During their turn, players may roll the dice as long as they wish -provided that they can place or move at least one of the runners. If, after rolling the dice, a player is unable to move, his turn ends immediately and he loses everything that he achieved during that turn. …


When playing with only one other player, play continues similarly, with one twist: as well as their regular houses, each player has 2 Powerhouses they can use to give themselves an edge.

When setting up, give one player 12 Purple houses, and the other player 12 Blue houses. Then, each player takes 2 Black houses - their Powerhouses.



On any turn the players can place a Powerhouse instead of a house of their color, according to the following rules:

  • Powerhouses can only be played along the walls (i.e. on the outer city house slots) …


Thee peaceful (Templars' Abbey is a rare leaven of tranquility for road weary travelers. And so you found it when you arrived late last night. That serenity was shattered this morning with the discovery of the lifeless body of Brother Adelmo at the foot of the Monastery cliffs.

Did the usually nimble-footed Brother slip to his death? Or did someone help him in his fall? All signs point to foul play… and the Abbot has asked you and your companions to investigate and find the answer to the question, "Who killed Brother Adelmo?" …


Two Kahuna - ancient sorcerers of the Pacific - want to find out who is more powerful. To this end, they compete to bring as many of the twelve islands as possible under their control. Both players build bridges between the islands of the South Seas.

When a player has established a majority of the possible bridges to an island, as a sign of power, the player places a Kahuna token on the island.


Components

  • 1 Game board depicting 12 islands interconnected by dotted lines
  • 50 Kahuna bridges (25 black and 25 white)
  • 20 Kahuna tokens (10 black and 10 white)
  • 24 Island cards (2 per island)

Object of the Game

Three scoring rounds are played. When scoring takes place, you receive points if you have claimed more islands with Kahuna tokens than your opponent. …



Components

  • 6 frame pieces
  • 19 sea hexes
  • 11 terrain hexes (tiles)
  • 50 Catan chits
  • 10 number tokens (numbered on one side)
  • 10 harbor tokens
  • 60 wooden ships in 4 colors (15 ships of each color)
  • 1 pirate ship (black)
  • 1 Game Rules & Scenarios booklet

Expansion Rules

Except where noted below, Catan: Seafarers uses the same rules as the base game. The additional rules include:

  • Rules for building, placing, and moving ships.
  • Rules covering the acquisition of special victory point tokens.
  • The dreaded pirate!

Assembling The Board

Before you can begin exploring the sea lanes of Catan, you must first construct the board. Each scenario in this book includes an illustration that shows how the board should be built. …


Each player oversees the building of his city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the greek peninsula.

Players must move fast to get the best land for themselves while blocking their opponents from good building spots.

As building is expensive, players seek to save money by using the natural resources of the peninsula. Players also seek to organize their building in an order that allows building for free.


Components

  • 22 game board tiles
  • 4 shrines
  • 5 amphore
  • 4 player storage boards
  • 120 building tiles
  • 60 landscape cards

Setup



Before the first game, carefully remove the game board tiles, building tiles, and shrines from their frames. Put together the 4 shrines from their 2 parts (see above). …



Components

The following material is used for the basic game:

  • 1 game board with the round circuit of Monaco
  • 6 dice symbolizing the 6 car gears
  • 1 black die to determine car damage or other unpredictable events
  • 1 instruction book containing the basic rules
  • 10 Formula 1 cars in 5 colors symbolizing 5 different racing teams
  • 10 dashboards
  • 10 "gear stick" pieces
  • 10 markers for car wear points (WP)


Object of the Game

Formula D is a car race. The aim is to win a race (of one lap) and be the first to cross the finishing line. There are all sorts of risks involved and you have to anticipate what will happen during the course of the race. …



Shout

The dealer flips over two cards. The first player to shout out a connection between them wins the two cards. The first player to collect 20 cards wins the game.

you don't necessarily need a dealer. If there are only two players, each player can flip over one card at the same time.


Missing Link

This game is similar to the Basic Game. However, in this version, players are trying to find a card that will link BOTH cards that are face up on the table. …



Game Board



The game board depicts the town of Yedo with its 7 Districts:

1 The Castle District (Edo-Jo), 2 The Gates District (Takanawa Okido), 3 The Tavern District (Juku), 4 The Harbor District (Shiba), 5 The Red Light District (Yoshiwara), 6 The Market District (Kyobashi), 7 The Temple District (Ikegami Hommonji)

The area above and to the right of the river holds assets that you can acquire during the game: A Action Cards, B Bonus Cards, C Weapons, D Annexes, E Geisha, F Disciples (Reserve), G Mission Cards. …