Components

  • A board with 16 squares.

  • 16 different pieces each with 4 characteristics: light or dark, round or square, tall or short, solid or hollow.



Setup

At the start of the game, the pieces are arranged at the side of the board.


Object of the Game

To establish a line of four pieces, with at least one common characteristic on the board.



The line of pieces may be across the board, up and down, or along a diagonal.



Game Play

The players throw dice to see who starts. The first player selects one of the 16 pieces and gives it to his opponent. …



Clarifications

  • Golden Rule: If the text of any card (Tactic, Building, or Skill), Event token, or Exploration token contradicts the rule book, the card or token takes priority.

  • Players can choose any of the four Terrains when using the Draw two, keep one card Action. Players do not need to be in control of a Region of the Terrain type.

  • Trogs Round up, when calculating VP for scoring Crystals.

  • A player can play a card even if they cannot apply its effect. …


France 1831: In a remote corner of Ardeche, the little village of Peyrebeille sees numerous travelers pass through... A family of greedy rural farmers is determined to make its fortune, and has devised a diabolical stratagem to achieve this goal: Invest in an inn so they can rob traveling guests, getting rich without arousing the suspicions of the police!

Whether or not their plan will work out, one thing is certain: Not every guest will leave this inn alive.


Components

  • 78 Guest cards (70 travelers and 8 peasants)
  • 4 Player aid cards
  • An Inn gameboard
  • 1 First Player card
  • 30 10f (10-franc) Check tiles
  • 32 Key / Room Service tokens in the four player colors
  • 4 white Key tokens
  • 4 wooden discs in the four player colors
  • 1 rulebook

Object of the Game

In this family, it's every man for himself! At the end of the game, there will be a final tally: The richest of the innkeepers will be proclaimed victorious! …


For your first games, we recommend using the side of the town tiles that has the number on a white background. For later games, you can try the yellow side.

Either the white sides or the yellow sides produce a balanced selection of resources. By combining white and yellow sides in the same game, you can create economies with different amounts of resources. However, this is not recommended for your first games.


Lusatia

A land on the present-day borders of Germany, Poland, and the Czech Republic. In Antiquity it was inhabited by Germanic tribes and later by Slavs (the Sorbs). Its Slavic heritage is still celebrated today. …


This is the 3rd addition to Dominion. It adds 12 new Kingdom cards to Dominion, plus a new resource: Potions. Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue).

Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay.

Dominion: Alchemy can also be combined with any other Dominion expansions you have. …


200 B.C. - China is in the middle of a time of unrest and political instability and stands on the brink of a change in power.

The Emperor's power has been weakened by the increasing influence wielded by power-hungry regional rulers. The constant battles boil down to one fact: to become the new Emperor.

By playing out cards, players erect governing houses and send emissaries to the regional courts. They obtain victory points for skillful house place- ment as well as successful alliances between their emissaries. …


Dominion: Hinterlands is the next expansion for the grand daddy of Deck Building games due out in November right around Essen time. The German rules PDF was recently released giving the world its first peak at the new cards.

Board Game Geek is abuzz with talk hinting at the power of the cards. Luckily with my last name being Buckendorf, I can read all the cards without ever having taken German class in my life. All I needed to do was double check my character sheet for my given 2nd language and roll a 16. …



Object of the Game

Get rid of all of your cards by making Zangles before the center draw pile runs out.


Setup

Shuffle all of the cards together. Deal a pile of 10 cards to create the center draw pile. Place them in the middle of the table.

Take 3 cards from the top of the center draw pile and lay them in a row face-up beside the pile. Below that, deal out 5 piles, these become your cards: (see image)

  1. Place 1 card face-up and lay 4 cards facedown next to it. …


Dominion is one of those genre-defining games. It was released in 2008 to rave reviews and introduced a mechanic that has appealed to both hard-core gamers and non-game-geek muggles alike.

It took the deck building aspect of CCGs that was usually done before you ever sat down with an opponent to play a game and made that the central mechanic of in-game play. In a CCG, you look through your collection of cards and select a number of them to build a deck with. …


  • Choose different Setups

    When you play each game against the same opponent, then alternate your flag location as well as bomb setups, to insure you opponent can't predict where your flag is located.

    I often use similar setups as far as bomb locations, but alternate where my flag is located. Once my opponent figures out my bomb formation for certain setups, he has to guess between three different locations for my flag.

  • Use bombs to protect your flag

    It is usually a good idea to completely surround your Flag with Bombs. If you do so, and if during the game you are able to capture all of your opponent's Miners, you reduce the number of ways your opponent can win the game in half. …