It's not only the clear water and the abundant vegetation that make Mangrovia appealing and unspoiled. From time immemorial, your tribe has managed to live in harmony with nature, following its customs and traditions. But not everything is immortal.

The days of your wise chief are gradually nearing an end. Nowit is time to find a good successor. In order to live up to the model of the old chief, you build huts along the divine paths and bring precious amulets to sacred locations. Your foresight and the persuasive power of your deeds might make you the new chief soon. …


To appease Atlacoya, the goddess of drought, the oracle demands his shamans to give an account of their powers even before completing the oracle's challenges. The shamans will find disfavor only if they do not complete the number of challenges that they attested to.


Setup

For this game, turn over the game board onto its reverse side.

In his own color, each player receives:

  • 3 tiles of disfavor
  • 6 number tiles (2 - 7)
  • 1 shaman stone (to be placed on field 15 of the score track) Each player also receives 8 oracle stones.

Game Play

Estimate how many of the 7 challenges you think you'll be able to complete. Challenges must always be completed one after the other, e.g. the first 3, the first 4, etc. In secret, each player selects one of his number tiles. …


In the not too distant future, the government is run for profit by a new "royal class" of multinational CEOs.

Their greed and absolute control of the economy has reduced all but a privileged few to lives of poverty and desperation.

Out of the oppressed masses rose The Resistance, an underground organization focused on overthrowing these powerful rulers. The valiant efforts of

The Resistance have created discord, intrigue, and weakness in the political courts of the noveau royal, bringing the government to brink of collapse. But for you, a powerful government official, this is your opportunity to manipulate, bribe and bluff your way into absolute power. …



Components

  • 75 score sheets
  • 5 pencils
  • 1 custom die


Object of the Game

Be the first player to fill in one column of your score sheet with numbers in ascending order.


Setup

Give each player a score sheet and pencil. Keeping your sheet secret from opponents, everyone should write down the numbers 10, 20, 30, 40 and 50, each in any box in one of the five columns. (Each column should contain exactly one number).

Tip: When entering starting numbers, make sure to leave enough space for other numbers that will have to be entered during the course of the game. …


On the wave-battered coast of the North Sea, hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities rally together to build dikes that keep the rising tide at bay.

But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents are torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in the harsh landscape.


Components

Shared Components
  • 1 Main Board
  • 2 Sheep Market Boards
  • 3 Resource Markers
  • 85
  • 6 3-sheep Tokens
  • 64 Fences
  • 1 Phase Marker
  • 12 Flood Cards
  • 66 Resource Cards
  • 1 First Player Marker
  • 36 Flood Pieces
  • 13 Dike Segments
  • 5 Progress Tokens
  • 1 Value Marker
  • 30 Dike Breach Tokens
  • 53 Coins
  • 4 Farmer +2 Tokens
  • 1 Sticker Sheet
  • 1 Scorepad
  • 1 Appendix
  • 46 Farm Expansion Tiles:
  • 12 Sheep Buildings
  • 6 Storm Surge Buildings
Player Components (1 Set Per Player)
  • 1 Farmyard Board
  • 1 Income Board
  • 2 Laborers
  • 1 Reference Sheet
  • 1 Dike Point Marker
  • 3 Farmers
  • 4 Building Markers

Object of the Game

The winner in Lowlands will be the player who scores the most victory points (VP). Housing sheep and building the dike will both provide VP, though their values will change over the course of the game. …


Rome, 1 B.C. As influential patricians, you set out to improve your city districts. Profitable buildings and beautiful landscapes will make sure your part of the city will prosper.

While you do, make sure to adhere to the motto of "carpe diem". Seize the day by harvesting grapes and catching fish, then sell these wares on the market to make money.

Build proper dwellings for your servants and they will be more diligent and more productive. And don't forget your own villa! It will gain you a lot of prestige. …



Components

  • 139 Dice
  • 4 Dice Storage Trays
  • 4 Neoprene Die cut Gearloc Character Mats
  • 1 Neoprene Die cut Battle Mat
  • 5 PVC Plastic Reference Sheets
  • 60 PVC Plastic Encounter Cards
  • 40 PVC Plastic Loot Cards
  • 20 PVC Plastic Trove Loot Cards
  • 65 - 4g Health Chips
  • 55 - 11.5g Baddie Chips
  • 7 - 11.5g Tyrant Chips
  • 4 - 11.5g Gearloc Chips
  • 4 - 11.5g Lane Marker Chips
  • 1 - 11.5g Day Counter Chip
  • 1 Map Marker
  • Rulebook

Object of the Game

Your task is easy...according to the Gearloc Council. Simply reach and defeat the selected Tyrant within its day allotment to win. …


The Eighteenth Century is a time of great scientific discoveries, as well as exciting research into mysterious and as yet unknown fields.

Competition in the academic world is ruthless... above all for young scholars such as yourselves! In order to follow in the steps of the great Newton you must devote yourselves to undertaking new research and increasing your knowledge in order to become the most highly respected scholar in the world's scientific community!

You will travel through Europe visiting cities, universities and ancient lands which were once seats of vast and mysterious knowledge. …


In this game you're a Time Traveler with an unique Identity, a secret Mission, and a very important job: Paradox Repair.

The game is played entirely with cards, but has the feel of a board game since History is represented by a special grid of 32 cards called the TimeLine.


Components

  • 32 TimeLine cards
  • 14 ID cards
  • 10 Mission cards
  • 19 Artifact cards
  • 18 Inverter cards
  • 22 Patch cards
  • 14 Action cards
  • 9 Timewarp cards
  • 2 Gadget cards

Setup

Arrange the 32 double-sided TimeLine cards in an 8x4 grid on the table, according to the Time Index (A1 -8, B1-8, C1-8, and D1-8) located in the lower left corner of each card, with all cards set to True History (i.e. Ripplepoints blue, and Linchpins purple). …



Components

  • 98 Goods Cards (in 7 colors)
  • 1 Venice Card
  • 5 Summary Cards
  • 5 Merchant Cards (in 5 colors)
  • 10 Wooden cubes (in 5 colors)
  • 1 Board
  • 32 Harbor markers

Areas of the Game

Goods Deck

The players draw Goods Cards from this deck.

On the board:

Map

The map shows the Mediterranean sea and the Harbors. One wooden cube for each player represents the player's Ship. Every Ship moves along courses (dotted lines) and stops at Harbors.



Ducati Points (score) Track

This is a wooden cube for each player on this Track indicates the number of Ducati (the currency of Venice) Points a player owns. …