Unbroken is a solo card game of survival and revenge. You play as an unfortunate adventurer who was left for dead in monster-infested caverns. Your goal is to collect enough resources to defeat four progressively more difficult monsters on your way to freedom and vengeance.

If you are to succeed, you will need to gather every bit of your resolve and be smart with the resources found in these catacombs.

The game is played over the course of four levels. In each level, you begin with the Travel Phase, in which you collect resources and prepare yourself for the coming battle. …


Point Salad is a card-drafting and tableau-building game for 2-6 players. Players take turns building a salad of veggies and collecting point cards in order to score the most points for the ingredients in their salad!


Components

  • 108 double-sided veggie/point cards
  • 1 Rulebook

Double-sided cards feature 18 each of 6 different veggies with 108 unique scoring conditions on their point card backs.



Setup

  1. Based on the number of players, count out or remove the following number of each of the 6 veggie cards from the game (without looking at the point card backs): …



Components

  • 12 Ship Sheets
  • 4 Player Boards
  • 16 Reputation Tokens
  • 16 Patrol Tokens
  • 40 Damage Tokens
  • 22 Contact Tokens
  • 8 Character Standees
  • 60 Credit Tokens
  • 70 Encounter Cards
  • 70 Market Cards
  • 53 Databank Cards
  • 12 Goal Tokens
  • 8 Character Cards
  • 2 Map Endcaps
  • 10 AI Cards
  • 6 Map Tiles
  • 6 Dice
  • 4 Reference Cards
  • 1 Rules Reference

Key Concept: Databank Cards

The Back of a
Databank Card

The databank is a deck of numbered cards that is never shuffled. At certain times during the game (such as setup), you will need to retrieve a specific numbered card from this deck.

Simply thumb through the card backs until you find the correct number, draw the card, and resolve it. …



Components

  • 4 monkey launchers
  • 4 player boards
  • 14 cups (4 red, 10 yellow)
  • 36 coconuts
  • 12 special magic cards

Setup

Each player takes a launcher, a player board, 2 special magic cards and 8 coconuts. Put the remaining components back in the box.

Each player places a player board on one of the sides of the triangle/square.

  • +YELLOW = Normal cups. If you hit a yellow cup. take it.
  • +RED = If you hit a red cup. take it and shoot again.
  • + YELLOW+YELLOW CUPS = Stack one yellow cup onto another yellow cup. Place according to the picture above.
  • +YELLOW+RED CUPS = Stack one yellow cup onto a red cup. Place according to the picture above.


Game Play



Now the youngest player may begin by shooting one coconut with the launcher. The player has to place or hold the launcher at a space behind the red line on his player board. …


Each Clan has a game-altering power written sideways on the left side of the card. When you play a card face-up during a muster action, you may activate its Clan power if, and only if, there are no other face-up Followers in the skirmish with a LOWER strength at that time. Most effects need to be resolved immediately after activation.

Some powers, on the other hand, only take effect at the end of the round. If activated, turn these cards sideways to show they have been activated. Once activated, these powers will take effect even if another Follower with a lower strength than yours is played afterward. …


Play is divided into three "days". On each day, 12 nobles are lined up to await their turns at the guillotine. Players take turns playing action cards

from their hands (possibly rearranging the order of the line) and then collecting nobles from the front of the line. At the end of the third day, whoever has the most points wins.


Components

  • 1 small cardboard guillotine display
  • 50 card noble deck
  • 60 action cards
  • rulebook

Object of the Game

Collect the most points by beheading important nobles. …


This are the rules for a two-player game.


Components

  • 10 Explorer cards
  • 16 Scout cards
  • 4 Viper cards
  • 80 Trade Deck cards
  • Authority cards, or some other means of keeping score
  • Rulebook

Object of the Game

Each player starts with a small personal deck of 10 cards representing their space armada. Each turn, players play cards to gain Trade, Combat and other effects.

Trade () is used to buy more powerful cards to add to your deck.

Combat () is used to attack your opponent or their Bases directly. …


Q: Do improvements need to face forward?

No! Improvements don't need to face forward. They can be installed and rotated in any direction.

It will often be useful to install improvements like the Gift Wrapper facing up or down.



You can even install improvements backward, but be careful-bots follow the arrows on the conveyor belts, and when a bot is carried into an improvement exit or the flat side of an improvement, the bot is destroyed.

You'll want lots of Forks to direct bots properly into and out of backwards improvements. …




Components

  • Gameboard with "Cavity Sam" patient and tweezers
  • 24 cards
  • 11 "Funatomy" parts
  • Play money
  • Rulebook


Object of the Game

Collect the most money by performing successful "operations".



Setup

Remove the rubber band from around the cards and drop it into the anklebone connected to the knee bone gameboard cavity. Make sure no part of it shows above the cavity.

Separate the cards into 2 decks: doctor cards and specialist cards.

Shuffle the specialist cards and deal them out, one at a time, so that each player gets an equal number. Place any extra specialist cards out of play. …


Crokinole is an action board game similar to carrom, marbles, shove ha'penny or squails with elements of shuffle- board and curling reduced to table-top size.

Players take turns shooting discs across the circular playing surface, trying to have their discs land in the higher-scoring regions of the board, while also attempting to knock away opposing discs.

Board dimensions vary with a playing surface typically of polished wood or laminate approximately 27 inches in diameter. The arrangement is 3 concentric rings worth 5, 10, and 15 points as you move in from the outside. There is a shallow 20 point hole at the center. The inner 15 point ring is guarded with 8 small bumpers or posts. …