Components

  • 25 Craft Cards
  • 24 Wood Cards
  • 11 Wild Cards
  • 9 Stone Cards
  • 8 Iron Cards
  • 7 Gold Cards
  • 6 Diamond Cards
  • 5 Creeper Cards
  • 5 TNT Cards
  • 4 Card Holders

Object of the Game

Be the first player to earn the most points


Setup

Shuffle all the Resource Cards (Wood, Stone, Iron, Gold, Diamond, Wild, Creeper and TNT). Next, deal them FACE DOWN into 5 piles of 15 cards each. Then turn each pile OVER so that all the cards in each pile are now FACE UP.



Shuffle the Craft Cards and then deal them into 4 piles of 6 cards each, Crafting Side up. …


Clan bonuses are usually immediate () effects, but can also be ongoing effects (). When placing resources, bear in mind that the maximum number of resources (3 per Tile) still applies. The colors of the Clan Fields indicate the distance from the Starting Area.


Brodie

Immediately score Victory Points (VP) for villages you own: If you have 3 Villages, score 5 VP. If you have 4 or more Villages, score 8 VP.


Cameron:

Immediatley activate 1 Trade Tile. Immediately gain 3 Movement Points. You may still only activate each tile once per turn. …



Components

  • 18 Blue cards - 1 to 9
  • 18 Green cards - 1 to 9
  • 18 Red cards - 1 to 9
  • 18 Yellow cards - 1 to 9
  • 8 Hit 2 cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 4 Discard All cards - 1 each in blue, green, red and yellow
  • 4 Trade Hands cards - 1 each in blue, green, red and yellow
  • 4 Wild cards
  • 2 Wild All-Hit cards
  • 2 Wild Hit-Fire cards
  • Card Launcher
  • Rulebook

Object of the Game

Be the first player to score 500 points. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents' hands. …



Components

  • 24 Blue cards
  • 24 Green cards
  • 24 Red cards
  • 24 Yellow cards
  • 12 Wild DOS cards

Object of the Game

Be the first player to get rid of your cards in each round by matching cards with the center row and earning points from the cards left in the other players' hands. The first player to reach 200 points wins the game.


Setup

  1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero).

  2. The dealer shuffles and deals each player seven cards. …



Components

This component list gives the quantities for all components in the core game. It does not include the expansion components found in the Luke Skywalker and Darth Vader figure packs. All cards found in the core game are marked with the icon.

  • 1 Threat and Round Dial
  • 59 Map Tiles
  • 4 Door Tokens with 4 Plastic Stands
  • 34 Figures
  • 11 Dice
  • 1 Rules Reference Guide
  • 1 Campaign Guide
  • 1 Skirmish Guide
  • 6 Hero Sheets
  • 39 Deployment Cards
  • 10 Story Mission Cards
  • 14 Side Mission Cards
  • 18 Agenda Cards
  • 5 Reference Cards
  • 54 Hero Class Cards
  • 27 Imperial Class Cards
  • 36 Item Cards
  • 12 Supply Cards
  • 18 Reward Cards
  • 42 Command Cards
  • 12 Condition Cards
  • 1 Initiative Token
  • 45 Damage Tokens
  • 2 Skirmish Mission Cards
  • 8 Terminal Tokens
  • 8 Crate Tokens
  • 15 Condition Tokens
  • 35 Strain Tokens
  • 12 Ally and Villain Tokens
  • 20 Mission Tokens
  • 1 Entrance Token
  • 4 Activation Tokens
  • 20 ID Tokens with 60 ID Stickers

Campaign Mode Overview

In the Imperial Assault Campaign Mode, two to five players take part in an epic Star Wars adventure. One player controls the forces of the mighty Galactic Empire, commanding everything from squadrons of Stormtroopers to iconic villains, such as Darth Vader. …


The refinement of oil has long been part of the government-controlled energy sector. Amassed with an incredibly complex and inefficient system of refineries, the government has felt the severe pressures of worldwide demand and the ever-increasing global standards for refinement.

Unable to keep up with demand, the government has only one option: privatizing the oil industry.

You seek to capitalize on this opportunity by starting a company in the oil business.

You will focus on building an efficient network in your refinery, hiring experts in their respective fields to provide valuable benefits over your competitors, as well as managing the logistics of purchasing and selling refined oil into the various Markets to earn the most money in the game! …



Solo Variant


Setup

Follow the basic Setup instructions. During setup, in step 3 instead of placing 1 Songbird card at the center, place 9 cards in 2 diagonal lines in the forest.

During setup, in step 4, instead of dealing out all of the Songbird cards, only deal 1 to yourself. Leave the rest in a stack as the draw deck.



Game Play

The game is played over a series of turns. In each turn, the first draw 1 card from the draw deck. Then, take 1 action from the following: …


Designed by Michael Bevilacqua. Art by Cheryl Leon Levy.

TINYforming Mars is a 1-2 player game set in the distant future; where mankind has mastered the technologies needed to turn our lifeless neighbor, Mars, into a thriving destination for humanity.


Components

  • 7 Project Cards
  • 2 Map Cards
  • Credits
  • Player Cubes: White x3, Black x3
  • Parameter Cubes: Heat (Red) x11, Greenery (Green) x7, Water (Blue) x4
  • Resource Tokens: Nature x2, Production x1, Science x1.

Object of the Game

Each player is attempting to terraform Mars by completing projects that fulfill one or more of Mars' paramenters for sustaining life; those being: Heat, Oxygen (provided by Greenery), and Water. …



Components

  • 1 main game board
  • 10 plastic boats
  • 50 crew member cards
  • 5 plastic treasure chests
  • 5 player boards
  • 1 Dive Site Board
  • 120 Victory Point tokens
  • 15 Wreck tiles
  • 1 Diving Bell pawn
  • 31 plastic gems
  • 1 cloth bag
  • 6 starter bonus tokens
  • 7 Captain's Log scenario cards

Setup



Place the main game board 1 in the middle of the table. Shuffle the 6 starting Wreck Tiles (with a yellow buoy printed on the back) 2, place one facedown on each of the six square diving sites on the game board (marked with the same icon), and then flip them faceup. …


Hand Rankings - Highest to Lowest

Double Crosser

See blow.

Four-of-a-kind



Three-of-a-kind



Two-pair



Pair



High Card



Higher Ranked Hands

Any hand of a higher rank always beats a hand of a lower rank.



In this example, the Pair of 7s beats the High Card Ace. Likewise, any 3-of-a-Kind always beats a 2-of-a-Kind.


In-hand Tie Break

When a hand from the Hand Rankings chart is played as part of a larger hand (e.g., if a Pair is played as part of a 3-card hand) and two or more players initially tie, the extra card(s) determine the higher-ranking hand. …