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Components

  • 18 Blue cards - 1 to 9
  • 18 Green cards - 1 to 9
  • 18 Red cards - 1 to 9
  • 18 Yellow cards - 1 to 9
  • 8 Hit 2 cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 4 Discard All cards - 1 each in blue, green, red and yellow
  • 4 Trade Hands cards - 1 each in blue, green, red and yellow
  • 4 Wild cards
  • 2 Wild All-Hit cards
  • 2 Wild Hit-Fire cards
  • Card Launcher
  • Rulebook

Object of the Game

Be the first player to score 500 points. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents' hands.



Game Play

Each player is dealt 7 cards. Place one card from the deck on top of the Launcher to begin a DISCARD pile. Open the Launcher, insert the remaining cards facedown inside, close the launcher and turn the ON/OFF switch located on the bottom of the Launcher to "ON".


Note: To close the launcher, insert the back of the cover first then press the front downward until it snaps into place. If the unit is turned on you will hear an audible "beep" to confirm the unit has been closed correctly.

Important: During play, rotate the Launcher so it always faces the player whose turn it is.

Remember: Cards do not shoot out every time the button is pressed. This is not necessarily a bad thing, especially if you are the one who has to press the button. When you press the button correctly you will hear an audible "ding" to let you know you've done it right.

The first player has to match the card in the DISCARD pile either by number, color or symbol. For example, if the card is a red 7, you must throw down a red card or any color 7 onto the DISCARD pile.

Or, you can throw down a Special Card, if appropriate (see Special Cards section). If you don't have anything that matches, you must hit the Launcher button. If nothing happens, play moves to the next person.

If cards shoot out, you must add these cards to your hand. Then play passes to the left (until a Reverse card is played - see Special Cards section).

When you have one card left, you must yell 'UNO' (meaning one) before playing your next to last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of course, if you get caught by the other players).

Once a player is out of cards, the hand is over. Points are totaled (see Scoring section) and you start over again. That's UNO Attack! in a nutshell.


Choosing a Dealer

Every player picks a card. The person who picks the highest number deals. If you picked a Special Card, too bad - they don't count. The dealer deals 7 cards to each player, starts the discard pile and loads the Launcher. Player to the left of dealer starts play.



Special Cards

Reverse

Simply reverse direction of play. Play left becomes play right, and vice versa.

If this card is turned up at the beginning of play the dealer plays first, and play then goes to the right instead of left.



Skip

The next player to play loses his/her turn and is "skipped".

If this card is turned up at the beginning of play the starting player is skipped and the next player starts.



Wild

This card can be played on any card. The person playing the card calls any color to continue play, including the one presently being played if desired.

A Wild card can be played even if the player has another playable card in his/her hand. If this card is turned up at the beginning of play the player to the left of the dealer calls out a color, then plays.



Hit 2

When this card is played, the next player must hit the Launcher button twice. His/her turn is then over; play continues with the next player.

If this card is turned up at the beginning of play the player to the left of the dealer must hit the Launcher button twice.

Then play begins with the next player (the second player to the dealer's left).


Trade Hands

When this card is played, the player discarding the Trade Hands card MUST trade his/her hand with another player of his/her choosing.

If this card is turned up at the beginning of play it's put back in the deck and another one is chosen.



Discard All

Play this card when you want to discard all of the cards in your hand of the same color.

For example, if a yellow "7" is in the Discard pile, you may discard all the yellow cards in your hand, with a yellow Discard All card placed on top. (You may also discard a Discard All card on top of another Discard All card).

If this card is turned up at the beginning of play the player to the left of the dealer begins play with a card of the same color, or another Discard All card. If that's not possible, he/she must hit the Launcher button.


Wild All Hit

When this card is played the player calls a color, then each player (beginning with the person to the discard player's left) must press the Launcher button once. Any cards that shoot out must be added to the player's hand(s) who activated the Launcher.

The player who played the Wild All Hit card does not press the Launcher button). Then play continues as normal. If this card is turned up at the beginning of play, each player (beginning with the person to the dealer's left) must press the Launcher button once.

Any cards that shoot out must be added to the player's hand(s) who activated the Launcher. (Note: The dealer does not activate the Launcher). Play then continues as normal.


Wild Hit-fire

When this card is played the player calls a color, then the next player in the direction of play must press the Launcher button until the Launcher shoots out cards.

The activating player adds the Launched cards to his/her hand and forfeits his/her turn, then play continues as normal with the next player.

If this card is turned up at the beginning of play, only the player to the dealer's left presses the Launcher button until the Launcher fires. The activating player adds the Launched cards to his/her hand, and play begins with the next player to his/her left.


Going out

When you have one card left, you must yell 'UNO' (meaning one) before playing your next to last card. Failure to do this results in your having to hit the Launcher button TWICE. (That is, of course, if you get caught by the other players).

If you forget to say 'UNO' before your card touches the Discard pile, but you "catch" yourself before another player catches you, you are safe and not subject to the penalty.

You may not catch a player for failure to say 'UNO' until their second-to-last card touches the Discard pile. Also, you may not catch a player for failure to say UNO after the next player begins their turn. "Beginning a turn" is defined as either playing a card or hitting the Launcher button.

If a player goes out by discarding a Wild All Hit card or Wild Hit-Fire card, all players must follow the normal rules for these cards. A player may not go out on a Trade Hands card.

Once the Discard pile reaches the same level as the top of the plastic "stopper" that holds the pile in place, reshuffle the Discard pile, reload the Launcher and continue play.


Special Rules

If any cards are left sticking out of the Launcher after activation, the player who caused the Launcher to activate must take these cards and add them to his/her hand.


End of the Game

The winner is the first player to reach 500 points. However, the game may be scored by keeping a running total of the points each player is caught with at the end of each hand.

When one player reaches 500 points, the player with the lowest points is the winner.

Scoring

When you are out of cards, you get points for cards left in opponents' hands as follows:

  • All cards through 9: Face Value
  • Reverse: 20 Points
  • Skip: 20 Points
  • Hit 2: 20 Points
  • Discard All: 30 Points
  • Trade Hands: 30 Points
  • Wild: 50 Points
  • Wild All Hit: 50 Points
  • Wild Hit-Fire: 50 Points

Reneging

You may choose not to play a playable card from your hand. If so, you must hit the Launcher button. Your turn is then over.


Penalties

Any player making a card suggestion to another player must hit the Launcher button 4 times.



Two Player Game

Rules for Two Players - Play UNO Attack! with two players with the following special rules:

  1. Playing a Reverse card acts like a Skip. The player who plays the Reverse may immediately play another card.

  2. The person playing a Skip card may immediately play another card.

  3. When a Hit 2 card is played and your opponent has hit the Launcher button twice, the play is back to you.

Challenge Game

Challenge UNO Attack! - This game is scored by keeping a running total of what each player is caught with in his or her hand. As each player reaches a designated amount, we suggest 500, that player is eliminated from the game.

When only two players are left in the game, they play head to head. (See Two Player Game section). When a player reaches or exceeds the amount designated, he/she loses.

The winner of that final hand is declared the winning player of the game.


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