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Components

  • 1 Card Blaster
  • 18 Blue Cards - 1 to 9
  • 18 Green Cards - 1 to 9
  • 18 Red Cards - 1 to 9
  • 18 Yellow Cards - 1 to 9
  • 8 Draw One Cards
  • 8 Reverse Cards
  • 8 Skip Cards
  • 4 Discard Color Cards
  • 4 Wild Cards
  • 6 Wild Blast Cards

Object of the Game

Have a blast as you race to get rid of all of your cards while trying to avoid triggering the Card Blaster!

You'll score points in each round for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.


Setup

  1. Power on the UNO Blast unit and set it in the center of the playing area.

  2. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero).

  3. The dealer shuffles and deals each player 7 cards.

  4. Place the remainder of the deck facedown to form a DRAW pile.

  5. The top card of the DRAW pile is turned over to begin a DISCARD pile.

  6. If you feel daring, you may also choose to NOT play a playable card from your hand. However, you must still draw a card from the DRAW pile and place it in the Card Blaster.

  7. If you draw a card that is playable, you may NOT play it on the same turn; newly drawn cards must always be placed in the Card Blaster.

  8. There are 3 special cards in UNO Blast: Draw One, Discard Color, and Wild Blast cards. See "Functions of Actions Cards" for more details.


Original Uno Gameplay

The person to the left of the dealer starts play, and play moves clockwise.

On your turn, play by matching a card from your hand to the card on the top of the DISCARD pile. You can match a card by number, color or symbol (symbols represent Action Cards; see "Functions of Action Cards").

Example: If the card on the DISCARD pile is a red 7, the player must put down a red card OR any color 7. Alternatively, the player can put down a Wild card.

If you don't have a playable card (a card that matches the card on the DISCARD pile), you must take a card from the DRAW pile and place it in one of the slots in the Card Blaster, which will be explained next.



Special Rules for UNO Blast

  • Anytime you are forced to draw a card from the DRAW pile, you must place it in one of the empty slots on the Card Blaster. You may choose any slot you wish, as long as there isn't another card in it. But, beware: You never know which slot will trigger the blast!

  • If you place your card in the slot and the Card Blaster does not go off, then you are safe and your turn is over.

  • If your card triggers the blast, you must take all of the cards that shoot out and add them to your hand; your turn is over.



Action Cards

Draw One Card

When you play this card, the next player must draw 1 card and place it in the Card Blaster!

This counts as their turn.



Discard Color Card

When you play this card, you may discard all cards of that color in your hand (i.e. if you play a blue Discard Color card, you may discard all of your blue cards).

The card you place on the top of the DISCARD pile continues play.



Reverse Card

When you play this card, the direction of play reverses (if play is currently to the left, then play changes to the right, and vice versa).



Skip Card

When you play this card, the next player is "skipped" (loses their turn).



Wild Card

A Wild card can be played to match any other card.

When you play this card, call out a color of your choice to continue play.



Wild Blast Card

This card is played like a Wild card. In addition, when you play this card, the next player must draw and insert cards into the Card Blaster until the blast is triggered.

That player must add all of the cards that blast out to their hand; this counts as their turn.




Going Out & Yelling "uno!"

  • When you play your next-to-last card, you must yell "UNO!" (meaning "one") to indicate that you have only one card left. If you don't yell "UNO!" and you are caught before the next player begins their turn, you must draw 2 cards.

  • Once a player has no cards left, the round is over. Points are scored (see SCORING) and play starts over again.

  • If no player is out of cards by the time the DRAW pile is depleted, the DISCARD pile is reshuffled and play continues.


Scoring

The first player to get rid of their cards in a round receives points for all of the cards left in their opponents' hands as follows:

  • All number cards (1-9H: Face Value
  • Draw One: 20 Points
  • Discard Color: 20 Points
  • Reverse: 20 Points
  • Skip: 20 Points
  • Wild: 50 Points
  • Wild Blast: 50 Points

Once the score for the round has been tallied, if no player has reached 500 points, reshuffle the cards and begin a new round.

Tip: Don't want to keep score? Some people prefer to play UNO Blast without keeping score. To those people we say: go for it! The first person to get rid of all of their cards wins!


End of the Game

The WINNER is the first player to reach 500 points.



Alternative Scoring and Winning

Another way to score points is to keep a running tally of the points each player is left with at the end of each round.

When one player reaches 500 points, the player with the lowest points is the winner.


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