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This unpredictable little guy is programmed to mix up your game every chance he gets, so be ready - you never know what crazy thing he'll tell you to do next!


Components

  • I UNO Roboto unit
  • 112 Cards as follows:
  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 House Rule cards

Object of the Game

Be first to get rid of all your cards


Getting to know Uno Robo



What the Buttons do

Red Record Button

Hold down to record your name and House Rule.

Green Repeat Button

Press to have UNO Roboto repeat the last thing he said.

Yellow Volume Button

Press to cycle through 3 volume settings.

Blue Win Button

Press when someone wins the game.


Setup

  1. Deal the Cards.

    Remove the 4 House Rule cards from the deck and set them aside.

    Deal 7 cards to each player. Place the deck face down next to UNO Roboto to form a draw pile.

    Flip over the top card from the draw pile and place it face up in the tray on the unit's head. This is the discard pile.

    Note: If any Action Cards (those with symbols) are turned over to start the discard pile, return them to the draw pile and flip over another card.

  2. Turn On Uno Roboto by moving the power switch to "on".

    When the power switch is set to "Try Me", UNO Roboto enters demonstration mode and will only record 1 player's name. To play the game, make sure the power switch is in the "On" position.

  3. All players record their names.

    Players take turns pressing and holding down the red record button. When the record light comes on, speak your name into the microphone located in the unit's belly and release the button when finished. Each name can be up to 3 seconds long.

    When all players have recorded their names, press the Discard Plate once.

  4. Record a Special House Rule.

    UNO Roboto will call out the name of a player to record a special "House Rule". Only one House Rule can be recorded per game.

    Your House Rule can be a maximum of 10 seconds long.

    If you don't want to record a House Rule, press the Discard Plate once to skip this step and begin the game.


What is a House Rule?

House Rule Card

House Rules are a way to customize your UNO game with unique challenges| you get to make up, and they can be as crazy as you want them to be.

For example:

  • Recite the pledge of allegiance.
  • Do the chicken dance.

A House Rule is always an ALL PLAY challenge, meaning all players race to complete it. The last player to finish the challenge must draw 2 cards.



Game Play

At the beginning of the game, UNO Roboto will call out the name of a player to go first, and play proceeds clockwise around the table following regular UNO rules:

On your turn, you must match a card from your hand to the card on the top of the DISCARD pile, either by number, color or symbol (symbols represent Action Cards).

If you don't have a card that matches the one on the DISCARD pile, you must take a card from the DRAW pile. If the card you picked up can be played, you are free to put it down in the same turn. Otherwise, play moves on to the next person in turn.

You may also choose NOT to play a playable card from your hand. If so, you must draw a card from the DRAW pile. If playable, that card can be put down in the same turn, however you may not play any other card from your hand after the draw.

Pressing the Discard Plate

Whenever you place a card (or cards) on the DISCARD pile during normal play, press the Discard Plate ONE time. UNO Roboto will beep to confirm. DO NOT press the Discard Plate when discarding cards because of a Surprise Command (see below).



When Uno Roboto speaks

UNO Roboto will interrupt your game from time to time with one of his Surprise Commands or your personal House Rule.


Surprise Commands

When UNO Roboto calls out a Surprise Command, he will identify specific players and tell them what to do.

  • Sometimes he will tell one player to record a "nickname" for another player. Be creative - for the rest of the game, UNO Roboto will call the other player by the name you record!

  • Other times UNO Roboto will name two players for a DUEL in which both named players race to complete whatever challenge he sets - and the loser of the duel must draw 2 cards!


UNO Roboto will also call out the name of a player to continue the game following the Surprise Command.

Important: If a Surprise Command causes a new card to be placed on the DISCARD pile, the new card cancels any card it covers up and it then affects whichever player resumes play.

For example: Bob plays a WILD DRAW 4 and pushes the Discard Plate. UNO Roboto interrupts with a Surprise Command - "Nicole, discard all your red cards! Jeff, it's your turn to play". Nicole only has one red card - a DRAW 2 - and she places it on the DISCARD pile.

Her card covers Bob's WILD DRAW 4 and cancels its effect so no one has to draw 4 cards. Jeff is the next player to go; unfortunately, because a DRAW 2 is now on top of the pile, he has to draw 2 cards.

On the other hand, if Nicole had no red cards, she wouldn't play anything and it would then be Jeff's turn. The WILD DRAW 4 would still be on top of the pile, so Jeff would have to draw 4 cards and Bob would get to choose the color that continues play.


House Rules

When you least expect it, UNO Roboto will call out, "House Rule!" followed by your House Rule (if you recorded one).

All players must race to complete the House Rule and the last player to finish must draw 2 cards.

UNO Roboto will call on a random player to continue play after the House Rule is completed.


Sleep Mode

After a minute with no activity, UNO Roboto will beep to let you know he's getting ready to sleep. Press the Discard Plate to keep him awake.

If he powers down, your current game will be lost. Tap the Discard Plate to power him back up.



Special Cards

Draw Two Card

When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card.



Reverse Card

When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card.



Skip Card

When you play this card , the next player is "skipped" (loses their turn). This card may only be played on a matching color or on another Skip card.



Wild Card

When you play this card , the next player is "skipped" (loses their turn). This card may only be played on a matching color or on another Skip card.



Wild Draw 4 Card

When you play this card, you get to choose the color that continues play plus the next player must draw 4 cards from the draw pile and lose their turn.

However, there is a hitch! You may only play this card when you do not have another card in your hand that matches the color on the discard pile (but it is acceptable to play this card if you have matching number or Action Cards).

Note: If you suspect that a Wild Draw 4 card has been played on you illegally (i.e. the player has a matching card) then you may challenge that player.

The challenged player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 cards (6 total)!

House Rule Card

These cards are not used in play and should be removed from the deck.

They are reference sheets that provide different examples of House Rules. If you are having trouble coming up with a House Rule of your own, you can look over these cards and choose a rule to record.


Going Out

When you play your next-to-last card, you must yell "UNO" (meaning "one") to indicate that you have only one card left. If you don't yell "UNO" and you are caught before the next player begins their turn, you must draw two cards.

If a Surprise Command or a House Rule allows you to discard all of your remaining cards at once, you must discard each card one at a time and you must say "UNO!" after discarding your next to last card. do not press the Discard Plate when discarding these cards.

When you play your last card, the game is over. Do not press the Discard Plate - instead, press the blue win button. UNO Roboto will congratulate the winner.

If no player is out of cards by the time the DRAW pile is depleted, the discard pile is reshuffled and play continues.


End of the Game

The winner is the first player to play all of their cards and press the blue win button.



Playing Again

If you want to play again, just push down on the Discard Plate. UNO Roboto won't ask you to re-record your names.

However, he will call on a player to record a new House Rule. If you want to change the players, you must turn UNO Roboto off then on.


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