In the year XII of his reign, the king Akhenaton organized a sumptuous celebration for his wife NEFERTITI in honor of their wedding anniversary.

He ordered members of the Egyptian nobility to find rare and precious gifts throughout the various markets of Egypt.


Components

  • 1 gameboard with four markets
  • 4 Reserve tiles
  • 16 Servant pawns and 4 counter pawns
  • 30 coin tokens (Deben)
  • 12 Royal Seal tokens
  • 46 Gift cards: 8 senets
  • 1 Akhenaton card
  • 13 Characters cards
  • 2 six-sided dice
  • 1 "Market Closed" tile
  • 1 ankh memory token
  • 1 double-sided Markets and Characters rules sheet
  • Rulebook

Object of the Game

The players represent Egyptian nobles who, eager to earn important political positions through royal appointment, send their servants out to collect gifts that will be presented to Akhenaton. …


  • Adaptability

    When choosing to "perform an action", after you move onto the Action tile and bumped any opposing Clan meeples off of it.

    But before you perform the action, you may choose to move your Clan meeple to one of the adjacent Action tiles in the same column, and take the action depicted on this new Action tile instead.

    Do not bump opposing Clan meeples off the new Action tile, only the one you initially moved to.


  • Medicine

    When choosing to "perform an action", after choosing your Clan meeple but before moving it, you may choose to perform the action on the Action tile immediately before the Clan meeple's Ready Area. …



Components

  • 60 Symbol Cards
  • Quick Play Rules

Object of the Game

Be the first player out of cards.


Setup

Shuffle the cards and deal them, face down, to form two equal draw piles. Place one draw pile in front of each player.

Place the top card from each draw pile, face down, between the players. These cards should be placed next to each other so they are accessible to both players.

Each player takes the top three cards from his or her draw pile to form a hand. Players may look at the cards in their hand. …



Components

  • 224 Cards with 600 Mad Gab Puzzles
  • 1 Card Flipper
  • 1 Card Box,
  • 1 Sand Timer
  • Rules Sheet

Object of the Game

Be the first team to reach 30 points. Points are scored when a team solves a Mad Gab puzzle. The puzzles consist of a set of unrelated words that, when read aloud, sound like familiar phrases, names, places, etc.

For example' "Europe Lace Sore Mind" sounds like "Your Place or Mine" once you say it loud.

Teams try to solve three puzzles before the times stops. If you solve all three, you can score bonus points! Or if you don't, the "Stealing" team may then gain points by solving any puzzles the "Solving" team could not. Mad Gab is contagious and addictive! The more you play the better you get! …



The Arctic Queen

Secret base location: Glacier Bay, U.S.A.

A solitary and introspective figure, the Arctic Queen seeks to usher in a new planetary Ice Age. Her lackeys, Sabra & Sable, are genetically engineered sabre-tooth tigers, imbued with supernatural intelligence by the Arctic Queen's magic.

  • Strength: Exceptional Smilodons

    Your Lackey is exceptional (use the "Exceptional" Sabra & Sable card).

  • Weakness: Suspicion and Discord

    If your contract team includes more than one henchmen type, the target value is increased: +1 for 2 types, +2 for 3 types, +3 for 4 types. …


Moji Moji are Bubble Tea characters which combine Taiwanese species with ingredients. They are cute but naughty, Unless Master Tea starts making tasty bubble tea for customers, they won't stop playing pranks!


Tapioca Dog

Tapioca Dog is the leader of Moji Moji which combines Taiwan Dogs and tapioca ball.

Because Tapioca Dog is hardworking, simple and honest, he is held in affection by everyone.


Tangyuan Cat

Tangyuan is a white ingredient of bubble tea which has similar image with a little cat from The Houtong Cat Village. …


The Character and Power cards are permanent and visible to all players.


Characters

  • Anarchist

    Score 3 victory points for each set of Soldier and Journalist (green and blue Meeples) that you ate.


  • Brawler

    Each Tooth taken from another Monster is worth 4 victory points instead of 2.


  • Destructive

    If at the end of the game you have destroyed more Floors than each other Monster, score 10 victory points.


  • Glutton

    If at the end of the game you have eaten more Meeples than each other Monster, score 10 victory points. …



Components

  • 24 each of red, blue, yellow and green card
  • 4 "Skip" cards,
  • 8 "Wild" cards.
  • Reference cards (listing the 10 Phases)
  • Rulebook

Object of the Game

To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.


Setup

Choose one player to be dealer. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand, so that the other players cannot see them. …



Components

  • 42 game pieces (two 21-piece sets of blue and green)
  • Game board with 2 storage panels

Note: Each set contains 21 pieces, each a different shape. (See Figure 1).

Each set includes:

  • 1 one-hole piece
  • 1 two-hole piece
  • 2 three-hole pieces
  • 5 four-hole pieces
  • 12 five-hole pieces


Note: The game board has two starting points. (See Figure 2)


Important: The first time you play, open the game board and plug all pieces of one color into each storage tray.

Match each piece to the shapes outlined in the tray. All pieces of one color will fit in one tray. …


The following contains information specific to each Monster, including how to complete their task, how to defeat them, and their Power, which may be activated when they attack.

Before you begin playing, read the section for each Monster in your game, as well as the information below, which applies to all games.


Frenzied Monster

The Monsters are agitated by your efforts to defeat them, and there is always one Monster who is frenzied. At the start of the game, place the Frenzy marker on the Monster mat with the lowest Frenzy Order. …