Icons on decoration cards are scored at the end of the game.



  • 6 coins if the player has a single pair of birds and fish cards.
  • 0 coins if the player only has a single birds or fish card.

Multiple pairs award coins, while having excess cards of one type does not award additional coins.




  • 6 coins if the player has a single pair of lotus and peonies cards.
  • 0 coins if the player only has a single lotus or peonies card.

Multiple pairs award coins, while having excess cards of one type does not award additional coins. …


Slap yourself silly in this ridiculously fun party game. Statements are read, and players must respond as quickly as possible by slapping the target. Of course, ft helps if your response is correct. You won't believe how many laughs are packed into such a tiny tin!

Players receive cards on which 6 statements appear. The only acceptable responses to the statements you hear are "TRUE" or "FALSE".

  • Your RIGHT hand is used to answer "TRUE".
  • Your LEFT hand is used to answer "FALSE".

Components

  • 60 Cards
  • 1 Target
  • Rulebook

Object of the Game

Be the player to win the most cards. …



Line Up 4 to claim the Wall!

X's and O's are taken to a whole new dimension in this one of a kind strategy game. Players build a wall of bricks by placing their pieces on top of each other.

The first player to align four of their symbol or color in a row wins the game and claims the wall!

But watch out! Each brick contains both your symbol and color as well as those of your opponent. So each time you add a new piece, you risk helping your opponent win the game! …


If you want to play Viceroy by yourself, you can play against a virtual opponent who acts only during the auction phase.

Set the game up according to the usual rules (place 4 gemstones of each color in the reserve and take your initial gemstones and cards).

Each turn consists of the auction and development phases as usual. After you make your bid during the auction, take one of the unused gemstones out of the box without looking at it. This will be your virtual opponent's bid. …


Start with a Baby Unicorn in your Stable, and begin building your Unicorn Army. Each Magical Unicorn comes with a special power, but don't underestimate the power of Basic Unicorns!

Use Upgrades and Downgrades to protect and build your stable. Instant Cards stop other players from laying down a card, so they'll either be your best friend or your worst enemy.


Components

  • 13 Baby Unicorn cards
  • 22 Basic Unicorn cards
  • 30 Magical Unicorn cards
  • 23 Magic cards
  • 8 Downgrade cards
  • 14 Upgrade cards
  • 14 Instant cards
  • Rulebook

Object of the Game

The first person with the required number of unicorns in their Stable wins! Everyone must bow down to them. They shall hereafter be known as The Righteous Ruler of All Things Magical...at least until the next game. …



Components

  • 36 Magnetic Discs
  • 1 Shape Die
  • 1 Color Die
  • Rulebook

Object of the Game

To collect the most discs. Players collect discs by matching the color and shape shown on the dice.


Setup

Spread the magnetic discs on a table so that they are within easy reach of all players and the colored shapes are visible.

Place the color die and the shape die on the table.



Game Play

  1. The oldest player rolls both dice. With everyone playing at once, all players race to pick up a disc with the shape and color shown on the dice. …


This section contains clarifications for rare or complex rules interactions. If players encounter a situation that was not addressed in the main rules, consult this section. Most players should not need to read this unless an issue arises.


Golden Rules

  • If a card contradicts the rules, the card takes precedence. If a card uses the term "cannot", that effect is absolute and cannot be overridden.

  • Counters, fires, and resource tokens are not limited to those provided in the game. If players need additional tokens, they can use coins or other suitable substitutes. All other tokens are limited to those included in the game. …



Components

  • 6 Dice
  • Shaker Cup
  • Score Pad
  • Rulebook

Object of the Game

Be the player with the highest score over 10,000.


Farkle Facts

  • Single 1s and 5s are worth points.

  • Other numbers count if you get three or more of the same number in a single roll.

  • Other combinations of numbers are worth points if you get them in a single roll. Note: Dice from multiple rolls cannot be added together.

    For example, if you set aside one 5 (50 points) on your first roll and two 5s (100 points) on your second roll, you have 150 points. You cannot add them together to make three 5s (500 points). …



Components

  • 54 monsters cards
  • 6 lemon sorbet cards
  • 16 table cards

Object of the Game

Score the most points by collecting monsters and matching them up with their respective meals. But be careful not to take any monsters that end up going unfed as they will subtract from your score.


Setup

Note: These rules are for four players. Rules for two and three players are included at the end.

  • Separate the cards into two decks, according to card back.

  • Shuffle the 16 table cards and place four face up (meals showing) in the middle of the playing area, leaving ample space between them. Stack the rest face down off to the side. …


When you decide to go to press, you have to first build, and then score your front page.


Building

To build your front page, you will take the stories you picked up (where you had the most or tied for the most reporters) and place them on your newspaper's front page, represented on your player mat. There are several rules you must follow when building your front page:

  1. First, look to see if you have any stories from top news beats. Top news beats are those whose arrows point to the highest value (look at the numeric value, and not just the position of the arrow markers). …