Players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you.

Egyptians, therefore, stocked their tombs with food, canopic jars (for storing their organs), weapons, works of art, and jewelry. They hired architects, engineers, and masons to build their tombs.

These artifacts and individuals are shown on the cards of the game. You earn victory points for the cards that you store in your tomb, and the player with the most victory points wins. …


In this cooperative game, you and your team will try to escape from a dungeon. You will experience - and be part of - a story that plays out in three chapters. The game play for each chapter lasts approximately 90 minutes.

You can save the game at any time or at the end of a chapter. In this way, you can pause the game and continue playing during your next game night. You can also play the whole game in one session, of course. …


Obscurio is a cooperative, asymmetric game, where each player has a secret role. Players try to interpret pictures to escape the Library. Depending on their role, they will each play differently.


Components

  • 2 Butterfly Markers
  • 1 foldable Card Holder
  • 2 semi-transparent red round plastic Sheets
  • 2 printed transparent round plastic Sheets
  • 30 Cohesion Tokens
  • 84 Illusion Cards
  • 1 Game Board
  • 1 Progress Marker
  • 1 Hourglass
  • 1 Bag
  • 1 Desk
  • 7 Loyalty Cards
  • 7 Character Chips
  • 7 Character Cards
  • 14 Trap Tokens
  • 1 Evanescent Room Tile
  • Instructions

Roles

  • Grimoire

    The Grimoire is the only role that is public at the start of the game. They play the game differently, as they know the way out. The Grimoire also knows who the Traitor is. …



Case File #1 "The Witch Cult Murders"


Components

  • 50 Clue cards
  • 6 Victim cards
  • 4 Reference cards
  • 1 Professional Contact card
  • 3 Player Aid cards
  • Instructions

Object of the Game

Score 5 different types of Clue cards with the puzzle attribute before the game ends.


Setup



  1. Place the four Reference cards on the playing area, as pictured. Use the sides without an asterisk (*) for a standard difficulty game.

  2. Shuffle the Victim cards. Return one to the box, unseen, and place the others in a face-down stack to the right of Reference card 1. Draw two Victim cards and place them face up below Reference card 2. These are your open cases. …



Components

  • 35 Project cards
  • 5 Building cards
  • 4 Spaceship cards
  • 28 Colonist markers
  • 4 Energy markers
  • 4 Reference cards
  • 1 Starting player card

Object of the Game

The main objective in Pocket Mars is to settle Mars with your colonists. Players will undertake projects to send their colonists to Mars, where they will work in pre-established buildings to improve and upgrade the colony, as well as build new constructions that will allow the colony to prosper.

The player who best allocates their colonists will score the most points and be victorious. …


Emperor Trajan is planning the building of a monument for eternity: the Forum Trajanum. It will be the biggest and most magnificent Emperor's forum the Roman Empire has ever seen.

The building, now almost completed, is supposed to demonstrate Trajan's success as Optimus Princeps in an impressive way, but also foster the well-being and the glory of the honorable citizens of Rome - inside and outside the city.

Each player governs a Colonia, founded by Trajan himself, and thus is the head of one of the highest-ranking cities of the entire Roman Empire. …


New Angeles is a political game in which four to six players assume the roles of the megacorporations of the Android universe.

The players cut deals and forge temporary alliances to gain leverage and financial superiority over their corporate rivals, all while trying to maintain order and profitability in their home city of New Angeles.


Components

  • 1 Game Board
  • 9 Human First Units
  • 9 Orgcrime Units
  • 6 Prisec Units
  • 16 Event Cards
  • 7 Rival Cards
  • 6 Setup Cards
  • 6 Corp Sheets
  • 9 Demand Cards
  • 12 Investment Cards
  • 34 Asset Cards
  • 100 Action Cards
  • 6 Emergency Action Cards
  • 79 Tokens
  • Rulebook

Object of the Game

New Angeles is the thriving heart of the solar system's economy, and every nation has a stake in its success. It is each corporation's responsibility to combat threats to the city's productivity, ensuring that its districts continue to produce their many goods and services. …



Components

  • 2 Player Boards
  • 60 Energy cards
  • 30 Exhaustion cards
  • 6 Stage cards
  • 2 Reference cards
  • 6 Muscle Team cards
  • 2 Peloton Attack! cards
  • 4 Cyclist Models (2 per color)
  • 9 Track Tiles (double-sided)
  • Instructions

  • A rider can move through other riders, but cannot end their movement on them. If a rider would end his movement on a fully occupied square, he must stop behind it, in the first square with a free lane.

  • In this expansion, squares are no longer only 2 lanes wide: a square could be just 1 lane, or up to 3 lanes. …



Components

  • 1 Game Board
  • 48 Telegraph Shares
  • 4 Player Boards
  • 64 Workers
  • 6 Telegraph tiles
  • 13 City tiles
  • 24 Train tiles
  • 52 Buildings
  • 68 Rails
  • 38 Milestone tiles
  • 9 Deal tiles
  • 4 Setup tiles
  • 12 Performance markers
  • 1 First Player tile
  • 52 Banknotes
  • Instructions

Setup

All the rules are explained for a 4-player game. Any rule exceptions for a 2- or 3-player game will appear in blue boxes. If the game has fewer than 4 players, put any unused components in the game box.

  1. The Game Board

    Place the Game Board on the table. The Game Board is divided into several areas. …



Components

  • Game Board
  • 69 Union cards
  • 50 Confederate cards
  • 2 round wooden markers
  • 18 control tiles,
  • 45 unit tiles,
  • 4 Fort tiles
  • Rulebook

Setup

Players select which side they will play - Union or Confederate. Place the board so that players are closest to the side they have chosen.

Each player takes a set of cards and counters. Place the black markers on the start spaces of the Blockade and Eu- rope tracks (marked with an 'S').

Each player removes the cards numbered 'I' or 'II' from their deck. These cards are separated into two piles, one of 'Is' the other of 'IIs', and placed to one side. They will be added to your deck when you shuffle your discard pile, as explained later. …