Components

  • 40 dice (10 each of 4 colors)
  • Instructions

Object of the Game

Be the first player to get all of your colored dice to show the same number.

Sides with bones on them are WILD and count for any number.


Setup

Each player takes ten dice of the same color.



Game Play

  • At the count of "1, 2, 3" - all players roll all ten of their dice. …



Components

  • 108 Color Slap cards
  • Instructions

Object of the Game

To collect the most Color Slap Cards.


Setup

Remove all Color Slap Cards from the box and shuffle.

Deal the cards out evenly among all players with the Splat side facing down. Do not look at your cards.




Game Play

  1. Choose one player to go first. The first player flips over the top card of his/her stack and places it in the center within reach of all players, Splat-side up.

  2. Players take turns clockwise, forming a single pile, until a Word Slap Card is placed on the pile. …



Components

  • Apple game base
  • 20 worms with color tails
  • Worm cards
  • Instructions

Object of the Game

Be the first player to collect the worms that match all your cards.


Setup

For all the game versions: Place a worm into each hole, tail end down.

The youngest player starts the game and play moves to the left. To start the apple slide the lever towards the apple top and your turn begins. It ends when worms stop popping!


Game Play - Same Color Game

For 2 to 4 players …



Components

  • 20 strands of spaghetti
  • 5 meatballs
  • Table top
  • 2 table bottom legs
  • Instructions

Object of the Game

Be the player with the fewest meatballs after all the meatballs have fallen off the table.


Setup

Assemble the table by interlocking the two table bottom legs. Then press the assembled legs into place into the slots on the bottom of the table.

The table, when turned rightside up, will have a slight tilt to it!

Pile all the strands of spaghetti on top of the table. Place the 5 meatballs on top …



Components

  • Audio CD with 40 dance songs
  • 45 dance tokens
  • 300 dance cards, including some blank cards
  • Pouch
  • Score card and pencil
  • Instructions

Object of the Game

Be the player with the most points at the end of the game


Setup

Players should decide how many rounds they want to play.

Spread out in a dance circle on the floor; divide the tokens between all players. Decide who will be the first player to dance and who will be the DJ. After that play moves to the left. …



Components

  • 20 wood blocks of different shapes and sizes
  • starter block.
  • Instructions

Object of the Game

Try to build a stack of balanced blocks without causing it to tumble!



Game Play

  1. Spread out the 20 wood blocks and place the starter block labeled "BLOCKHEAD!" on a flat surface. This is the base.

  2. The youngest player starts by choosing a block and placing it anywhere on the base. This is the only block that is allowed to touch the base during the game.

  3. The player to the left now selects a block and places it on top of the first block. …



Components

  • Dice Cup,
  • 10 Toss Up! Dice
  • Instructions

Object of the Game

Be the player with the highest score over 100 at the end of the game.


Setup

You'll need a piece of paper and a pencil. Write each player's name in a column along the top of the paper.



Game Play

  • Decide who goes first, then play passes to the left.

  • On your turn, toss all 10 Dice into the Twist & Tumble Dice Cup. Twist the top of the cup clockwise and watch the Dice tumble out! You may also use The Twist & Tumble as a traditional dice cup, if you choose. …


The small village of Tiefenthal is famous for its dimly lit taverns. When visiting the famed TAVERN OF THE DEEP VALLEY, you'll encounter the regulars, who are citizens of the area.

Each player assumes the role of a tavern host and tries to attract new, wealthy guests. Only by doing this will you earn enough money to afford expansions to the tavern, which will, in turn, attract well-respected noblemen to visit. …



Components

  • 1 Game Board with 9 compartments and storage areas.
  • 4 Stacks of Betting Chips (96 pcs)
  • Instructions

Object of the Game

The first player to play out all of his cards collects all the chips in the center jackpot area.


Setup

Each player draws a card, and whoever draws the highest card becomes the dealer. (2 is low and Ace is always high in Michigan Rummy).


The Chips

Before each hand, each player except the dealer places a single chip into each of the eight compartments and the bonus area in the center of the board. …



Components

  • One game box
  • 9 numbered tiles
  • 2 dice
  • Instructions

Object of the Game

To flip over all of the numbered tiles based on rolls of the dice, or to have the lowest score.


Setup

Open the box and flip all the tiles so the numbers are visible.



Game Play

Note: When rolling the dice, they must land inside the box and may not land at an angle. Otherwise, the dice must be re-rolled.



The first player rolls the dice onto the felt portion of the box, then flips over 1 or more numbered tiles that add up to the numbers rolled on the dice. …