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Rating: 8.3 Very Good
Popularity:76
Difficulty:Medium
Year:2012
Players: 2-2 players
Playing time: 45 minutes
Age:14+

Official Site: Game site (English) - Fantasy Flight Games


Created by: Richard Garfield, Lukas Litzsinger, Bruno Balixa, Ralph Beisner, Del Borovic, Gong Studios, Amelie Hutt, Henning Ludvigsen, Ed Mattinian, Dallas Mehlhoff, Adam Schumpert, Mark Anthony Taduran

Published by: Fantasy Flight Games, Arclight, Edge Entertainment

Alternate Names: アンドロイド:ネットランナー, 安卓纪元:矩阵潜袭, 안드로이드: 넷러너

Description:

Android: Netrunner is an two player card game. The theme is a cyberpunk future where lone runners are working against an evil mega-corporation and its massive resources.

This board game is unique in that it is fully asymmetrical. So, both players have an excellent different game-play. One player is controlling the corporation and must advance their agendas to score by setting up security programs. Complex security systems serve as their weapons. The corporation must secure their intellectual properties on the servers against the incursion of the Runners.

The other player, "the Runner", will develop resources needed to hack the corporate security measures. This job is always a little desperated because of tight timelines and shrouded in mystery.

The "server" means certain game zones of the Corporation to attack like a hand, discarded cards and the player's deck. Agenda cards, upgrades and assets form "remote servers".

During a turn a player has a strict amount of actions, also known as Clicks, to do. The Runner can perform four actions, while the corporation has only 3 clicks.

The runner always chooses a server to attack. Whenthe server is unprotected, he get free access to it. The agenda cards are the most valuable to plunder. Apart from stealing, the runner may crash the equipment of the server.

The runner plays cards always face up while the corporation plays them face down. The runner must try to find the agendas by making deductions. Some assets are counters and can confuse the runner. The attack fails, the runner takes damages and might even die. The corporation defends the servers using Ice cards (placed facedown). However, to counter Ice, the runner can play Icebreakers.

On his turn, the corporation player have different options: draw cards, gain money, install cards, play cards, and advance cards (like agendas).

On the runner's turn, he can draw cards, gain money, install cards, play cards and he can also make a "run." Making these runs is the crux of the game. Therefor he first chooses the target. Now, he encounters each piece of ice on that server.

The corporation can rez the ice when the ice is face down. Only then the Ice gets in the runner's way. During the run, the Runner will also use Icebreakers, however most of them are initial weaker then Ice cards. The runner will need to use money to increase the power of his icebreaker.

When the runner gets throught all of the Ice on that server, the run is successful. Now, he can steal any cards where he has access on. On a "remote server", he can access to the single card that was installed. On other servers, he can access the entire discard pile or a random card from the corporation's hand or the top card from the draw pile of the corporation.

The first player to score seven agenda points wins the game.

The games offers also many expansions and extra data packs. So, you have a number of options to develop your collection of cards.

Android: Netrunner was created by Richard Garfield, the famous author of Magic: the Gathering.

Prices:
Retail Price:$35
Amazon:$29
Ebay:$35
Expansions:
Android: Netrunner – 23 Seconds
Android: Netrunner – A Study in Static
Android: Netrunner – All That Remains
Android: Netrunner – Blood Money
More (36)
Awards:
Lys Passioné Finalist 2014
International Gamers Award - General Strategy: Two-players Nominee 2013
Fairplay À la carte Winner 2013
Meeples' Choice Nominee 2012
More (5)


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Game Components

  • 134 Corporation Cards
  • 114 Runner Cards
  • 2 Reference Cards
  • 2 Click Tracker Tokens & Cards
  • 51 One-Credit/Advancement Token
  • 8 Five-Credit Token
  • 6 Brain Damage Token
  • 12 Bad Publicity/Tag Token
  • 23 Generic Tokens

Object of the game

The objective for both players is to score seven agenda points. The Corporation scores agenda points by advancing agendas; the Runner scores agenda points by stealing agendas from the Corporation. Agendas are cards that only appear in the Corporation's deck.

The Corporation also wins if the Runner is flatlined and the Runner wins if the Corporation must draw a card from his empty draw deck. …



Corporation Cards

There are six types of Corporation cards: identities, operations, agendas, ice, upgrades, and assets. All cards except the identity card are shuffled into the Corporation's deck at the beginning of the game. Corporation cards are installed facedown, and are inactive unless rezzed.

Corporation Identity Card

Identity cards indicate which identity the Corporation has assumed.

The Corporation identity card defines the Corporation's faction and describes the identity's special ability. It also provides a minimum deck size that must be observed when deckbuilding 8 and the amount of influence available for spending on outof-faction cards 9. …



Runs are the heart of Android: Netrunner, and provide opportunities for the Runner to steal the Corporation's agendas and trash his cards. In a run, the Runner attacks one of the Corporation's servers in an attempt to access cards, using his installed programs to help him pass the Corporation's ice.

Because most runs pit the Runner's installed icebreaker programs against the Corporation's installed ice, it is vital that both players understand the functions and subtypes of the Corporation's ice and the Runner's icebreakers. …



Though the Corporation spends much of the game repelling the Runner's intrusions, traces and tags give the Corporation opportunities to attack the Runner.

Traces

Some card abilities initiate a trace on the Runner. Traces are marked by the language "TraceX" on a card, with X equaling the base trace strength of the trace. Traces pit the Corporation's trace strength against the Runner's link strength, both of which are increased by spending credits.

The Corporation acts first during a trace, openly spending any number of credits to increase his trace strength by one point for each credit he spends. There is no limit to the number of credits the Corporation can spend on the trace. …



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