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Rating: 8 Very Good
Players: 1-5 players
Playing time: 90-180 minutes

Official Site: Nemesis from Awaken Realms

Created by: Adam Kwapiński, Piotr Foksowicz, Ewa Labak, Patryk Jędraszek, Paweł Samborski, Piotr Gacek, Andrzej Półtoranos

Published by: Awaken Realms, Rebel, Cranio Creations


Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can't continue its cruise.

The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth. The main problem is that one crew member is dead. Somebody crashed his hibernation chamber and pulled his body out. In addition, if you listen closely, some additional noises and sounds can be heard. New ones, strange ones, ones that were never heard before…

Nemesis is a cooperation game combined with bluffing, backstabbing, and other elements of a science-fiction survival horror adventure.

Retail Price:$199
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Nemesis is a semi-cooperative game where you and your crewmates must survive on a ship infested with hostile organisms.

To win the game, you will have to complete one of the two objectives dealt to you at the start of the game and get back to Earth in one piece.

You will find many obstacles on your way: swarms of Intruders (the name given to the alien organisms by the ship AI), the poor physical condition of the ship, the other players that will have their own agendas and , sometimes, just cruel fate. …

During each of their rounds, players can perform various Actions. There are 4 groups of Actions in the game:

  1. Basic Actions
  2. Actions from Action cards
  3. Actions from Item cards
  4. Actions from Room tiles
Action Icons

Action Cost

Each Action displays an Action icon. The number in any given Action icon indicates the Cost of performing the given Action. In order to pay the Cost, the player must discard the exact number of any chosen

Action cards from their hand. Discarded cards are placed face up in the discard pile. …

Moving around the ship is one of the basic activities of the Characters during the game. Characters will roam through the ship to discover additional rooms, find items that are useful or vital to their survival, complete their objectives, repair dangerous and malfunctioning gear or put out fires, to find - in the end - a way out of this mess.

Rooms and Corridors

Character miniatures may be placed and perform Actions only in ROOMS (keep in mind that Special Rooms, such as the Hibernatorium, Engines or Cockpit are treated as normal Rooms). …


An Encounter is any instance of an Intruder appearing on board in a Room where a Character is present (after drawing an Intruder to -ken from the Intruder bag).

An Encounter may also be triggered by the effects of some Event cards (like Hatching) or some of the Intruder Attack cards.

Note: An Intruder moving from one Room to another Room containing a Character does not count as an Encounter.

To resolve an Encounter, follow the steps listed below:

  1. Discard all Noise markers from all the Corridors connected to this Room (including Technical Corridors, if there is a Technical Corridors Entrance). …

Having appropriate Items will often make the difference between life and death for a Character. Items may be obtained in a few different ways:

  • Each Character starts the game with 1 dedicated Item card ( Weapon).

  • Each Character starts the game with 2 Quest Items. These 2 cards are placed face down on their horizontal side. Once their requirements are fulfilled, the cards are flipped face up on their verti- cal side and become normal Item cards.

  • During the game, a Character may also find various Items in the Rooms, using the Search Action card. …

To perform any Room Action , a Character must be in the corresponding Room (unless they possesses a special ability clearly saying otherwise).

You cannot perform a Room Action when you are in Combat. You cannot perform a Room Action in a Room with a Malfunction marker.

Rooms with a Computer

Some Rooms have a Computer icon, meaning that there is a Computer in that Room.

A Computer icon has no significance except when some rule refers to it (some Action cards, Item cards or Event cards). If there is a Malfunction marker in the Room, the Computer is unavailable - as if there was no Computer Icon. …

Solo & Cooperative Mode

Solo Mode

This additional game mode was unlocked during the crowdfunding campaign. While Nemesis shines as a standard, semi-cooperative game, you can also try to survive alone.

This mode has its own special Objectives deck - solo/coop Objectives. At the start of the game, draw two cards from this deck, instead of the regular Objective cards.

Note: Once the first Encounter occurs, you must choose one of these two Objective cards.

Important: In this mode, the number of items available in each room is reduced by half, rounding up (if the exploration Tokens shows 1-2 items - set the Item Counter to 1, if 3-4 -set the Item Counter to ). …

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