High above the clouds, the floating realm of Ankar has existed in relative peace for centuries. Home to a number of creatures and beings, several isles have floated independent of each other. The isles are kept afloat and apart by a mysterious energy known as "Source". …
|Playing time:||180-111 minutes|
Official Site: CTG Store - Cloudspire
Created by: Josh J. Carlson, Adam Carlson, Josh Wielgus, Jared Blando, Melonie Lavely, Anthony LeTourneau
Published by: Chip Theory Games
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Source is the main resource in Cloudspire. You will accumulate Source throughout the game in a number of different ways; primarily, as income each wave and as rewards for defeating opposing units or spires.
Source can be spent in numerous ways to strengthen your faction, including the following: …
Spires are an integral part of asserting dominance in Ankar. They are stationary structures, each controlled by a specific faction. Use them to take out approaching foes and extend your foothold on the world.
Your spires (denoted with a silver border) are unique to your faction. All factions have basic spires that are always available to be constructed.
Some factions also have advanced spires, which must be unlocked through specific fortress advancements before they may be constructed. See your faction's reference sheet for details. …
The brawnen are an industrious, ambitious race of giants.
The only thing outstripping their desire for additional supplies of Source is the rate at which they're burning through what they already have.
A race with a martial history dating back to their defeat of their island's dominant predator species, the brawnen put their all into every battle, led by their unpredictable, destructive forsaken units - oversized brawnen whose enhanced fighting abilities correspond to their reduced intelligence.
The grovetenders were once an introverted, serene race, cousin to plant life and possibly created by the Source itself. …
Playing a Simplified Game
For anyone looking for a more simplified introduction to the game, you may consider the following modifications to the standard game:
Skip the Event Phase and Market Phase. Players should not build any of their gateport fortress advancements. If you draw a relic related to these phases, discard it and draw a new relic in its place.
Have all players carry out the Build Phase simultaneously. In cases where players want to build a spire on the same Source Well, this should still be resolved in turn order. …
Active: Units that can take turns and be interacted with are considered active.
Adjacent: Two hexes are adjacent if they share a side. Units/spires/landmarks in those hexes are considered adjacent to each other.
Attack: A stage of the Onslaught Phase. When a unit attacks, it deals its attack stat in damage to its target. When a spire attacks, it deals damage equal to its rolled result on spire attack dice..
Attack Upgrade: Orange chip with icon. Increases the attack stat of a unit by 1. Increases the number of spire attack dice rolled by a spire by 1. …
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